Ok, so I tried several things.
It seems corona has problems with animated objects.
First of all, I took a snapshot of 200 actors, so no animation, only static editable meshes, scene parsing is fast. With them animated, it is very long.
Then I exported the 200 actors meshes from anima, each one of them having a pc2 file: scene parsing took 13min30 with only 200 actors animated.
It seems there is no difference regarding the animation method, anima imported *.ani actors, or editable point cached meshes:
200 static actors = fast
200 animated actors = long
And with my 1150 actors I must render, scene parsing is taking more than 30 min, in fact I didn't had the patience to wait, I cancelled the render each time, so it could take 45min, 1 hour, I don't know, but it is unusable. And I imagine it does scene parsing every frame, so, it is very problematic.
I have to say that it is impossible to use corona in such a scenario for me, there could be other fixes to try, but I'm out of ideas now.
Any suggestions?