Author Topic: Render Passes: Object ID  (Read 5175 times)

2014-08-11, 21:53:50

mike_kennedy

  • Active Users
  • **
  • Posts: 98
    • View Profile
I am trying to replicate Object ID's like I normally would in Max, but the workflow I am trying to use with Corona seems to be wrong, guessing user error:)

I set up Object ID's on all geometry, but the objects I gave identical ID's still come out with different colours in the ID pass no matter the option I choose with in the Cmasking_ID element.

Is there something obvious I am missing?

Using Alpha 7.1
« Last Edit: 2014-08-18, 20:38:29 by mike_kennedy »

2014-08-12, 01:49:36
Reply #1

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
you probably want to use corona mask element
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-08-18, 20:41:49
Reply #2

mike_kennedy

  • Active Users
  • **
  • Posts: 98
    • View Profile
Keymaster,
That's what  I am doing now, but I find I am setting that up manually to get the masks I want.

I know I could switch out to Max scanline and pop it out there too, but being able to replicate the Max Object ID pass would save a lot of time.

Will there ever be a Max style Object ID pass in Corona?

If using After Effects it's pretty simple to use, versus the manual set-up of the Mask pass.