Author Topic: Volumetric/SSS rendering playground  (Read 135548 times)

2015-01-09, 10:02:25
Reply #210

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Ok.. I figured out the problem, it's installed but now it ask for wich type of license, what I do as a beta tester?
https://coronarenderer.freshdesk.com/solution/articles/5000529816-using-pre-1-0-daily-builds
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-18, 06:52:15
Reply #211

borisquezadaa

  • Active Users
  • **
  • Posts: 614
    • View Profile
Playing with fire using volumetric mtl.

What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2015-02-27, 20:28:29
Reply #212

bakz

  • Users
  • *
  • Posts: 4
    • View Profile
Just a bunch of random renders using the new volumetric rendering ;)

Please tell me what is this cloud model? I really need it! Where it is possible to buy or purchase a lesson on the creation of such clouds? Thank you very much!

2015-02-27, 20:34:52
Reply #213

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12768
  • Marcin
    • View Profile

2015-02-28, 19:41:21
Reply #214

bakz

  • Users
  • *
  • Posts: 4
    • View Profile
https://coronarenderer.freshdesk.com/support/solutions/articles/5000534910
:)

Thank you very much! It really helped :)
This lesson was very useful to me!

I am sorry for offtopic and my terrible English!
I got to do physically faithful and like a cloud of material. But I could not reach the same realistic forms. I am an artist and I use to check the Corona render realistic light and shadow in my paintings.
I tried for a long time on the advice of Keymaster customize the noise and displace, but nothing like this picture I did not succeed.


Please help if you can get a scene which was rendering this picture, I would like to get it for the analysis settings. This would fall rewarding experience for me! In the paintings of light in the clouds and their form is a very important parameter in achieving photorealism.

If it is a commercial stage, I am ready to buy it.

Here are my results:



I use these skills for drawing pictures like this, but more realistic.
« Last Edit: 2015-02-28, 22:43:42 by bakz »

2015-03-01, 18:52:02
Reply #215

nehale

  • Active Users
  • **
  • Posts: 283
    • View Profile
is there a way currently to control global fog height?
I had a girlfriend once.....her name was Vray

2015-03-01, 19:26:07
Reply #216

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
no (unless you model it ;)) - we currently have only homogenous media implemented. Heterogenous one, such as layered fog or smoke, are planned
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-02, 18:19:05
Reply #217

borisquezadaa

  • Active Users
  • **
  • Posts: 614
    • View Profile
Here is my try to model a cloud. I have a very "unortodox" way of modelling this stuff. XD.
A small scene using cloud material from link above.
Hope it helps.
Another image just scattering the first cloud and changing some colors.
« Last Edit: 2015-03-02, 20:13:49 by borisquezadaa »
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2015-03-05, 13:55:45
Reply #218

Bigguns

  • Active Users
  • **
  • Posts: 114
    • View Profile
Hi guy's, an other test at skin rendering, this head is not from me it's a model from Pierre-Marie Albert.


2015-03-05, 15:41:24
Reply #219

borisquezadaa

  • Active Users
  • **
  • Posts: 614
    • View Profile
Nice... it is possible with corona to create 2 renders one like that and one as subdermal and screen compose? It seriously lacks subdermal to be awesome.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2015-03-06, 16:08:24
Reply #220

mike_kennedy

  • Active Users
  • **
  • Posts: 98
    • View Profile
Bigguns, is that head available for purchase from Pierre-Marie Albert?

2015-03-14, 22:19:39
Reply #221

melviso

  • Active Users
  • **
  • Posts: 398
    • View Profile
    • Portfoilo
Nice work, romullus. Care to share a screengrab of ur material settings? I can't get anything decent looking.

2015-03-14, 22:25:08
Reply #222

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8854
  • Let's move this topic, shall we?
    • View Profile
    • My Models
?! You must be confusing something :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-06-02, 16:28:32
Reply #223

danielmn

  • Active Users
  • **
  • Posts: 70
    • View Profile
here is some work, I have done from the digital human project and emily v2
I am using the shader pipeline they have set out but hitting a snagg as they are using blending shader models blinns, phongs, lambert, normal SSS to finish their results. I would call this 50% there.  The big thing is I need to 2 different ior and gloss values for my spec to be split out and then added together.

the eyes are one proxy geo and texture no correct at all.
Daniel M. Najera
3D Enviroment Artist
danielmn81@gmail.com
https://www.facebook.com/daniel.m.najera1

2015-06-04, 06:03:28
Reply #224

danielmn

  • Active Users
  • **
  • Posts: 70
    • View Profile
another update
Daniel M. Najera
3D Enviroment Artist
danielmn81@gmail.com
https://www.facebook.com/daniel.m.najera1