Author Topic: Volumetric/SSS rendering playground  (Read 135594 times)

2014-10-17, 15:15:51
Reply #195

pokoy

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so i gather volumetrics wont make it into the 1.0?

From what I know SSS is rendered through a volumetrics approach, so volumetrics are included. Both are really nice ;)

2014-10-17, 16:54:17
Reply #196

Ondra

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yes, volumetrics and SSS are the same thing in Corona
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-17, 18:41:08
Reply #197

Bigguns

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Keymaster, ok, where I can try that ? :)  I can make you a nice character image so you can use it  for promotion   :) .  A character without hairs, or with a hat haha. And if it's not good enought for doing realistic skin (since it's probably not a skin shader) I will start next week a Teenage Mutant Ninja Turtle project on the concept of one of my friend, it will look great! I think I could use that sssr shader effieciently on a turtle skin I'm quite sure :)

You don't want Corona to fall into, an other arch viz renderer I'm sure, so having at least one nice character for the lunch of Corona would be very good and would tell  to peoples look , it's going to be a full production renderer :) 

And I will test it in and out that sssr and push it to the limit :)  I loveeee SSS lol.


2015-01-01, 19:15:37
Reply #198

Stan_But

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2015-01-01, 19:31:44
Reply #199

pokoy

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Looks like there'a problem with volumetric material within other volumetrics. Hope that's not a general limitation and can be resolved.
I don't know if it's the same issue but raytracers have similar limitations.

2015-01-03, 16:44:17
Reply #200

Stan_But

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test sss&fog
looks like fog linked with AA

2015-01-06, 16:27:57
Reply #201

lmikkelb

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Mixed scattering, depth and diffuse with tiny noise. 

2015-01-07, 14:09:23
Reply #202

Ondra

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We would like to put one SSS render on our new site... Does anyone have any finished render (with eyes) we could use?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-07, 15:52:57
Reply #203

borisquezadaa

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I think bigguns has been requested that from a time now... maybe he could help.
New site?... ready yet?
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2015-01-08, 00:18:16
Reply #204

Bigguns

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Yes Keymaster, give me that SSSR so I can make you a nice render :) I have many  character I can use it on , let me know .

2015-01-08, 11:02:27
Reply #205

Ondra

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do you have daily builds?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-08, 12:43:43
Reply #206

Bigguns

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Yes I have the daily builds I guess I'm on the beta testing team. But now with the new license I cannot make it to work.. it's telling me my pc is missing a program or somethin, maybe I can email you the error...


Tell me : Is theSSSR the same as Volumetric SSS or it's an other shader?

2015-01-08, 13:21:27
Reply #207

Ondra

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yes, it is already implemented, there wont be anything new until 1.0. A skin shader will be added later.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-09, 04:19:28
Reply #208

Bigguns

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ok so it's the volumetric SSS nothing new? Can't get something really cool with that for character, bump is not working properly on it ,etc . I think it's better to wait and have a proper skin shader and do some nice render to show it when it will be available then having some average skin render right now.

I'm getting this error while trying to install the latest daily build any idea ? missing  MSVCP120.dll


2015-01-09, 06:06:32
Reply #209

Bigguns

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Ok.. I figured out the problem, it's installed but now it ask for wich type of license, what I do as a beta tester?
« Last Edit: 2015-01-09, 06:48:00 by Bigguns »