Author Topic: Volumetric/SSS rendering playground  (Read 135281 times)

2014-07-27, 07:19:15
Reply #15

kumodot

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Ok...I donĀ“t know how to use it right, but i am using it. :) Tks Ondra and Corona team ! \o/

   
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2014-07-27, 10:49:16
Reply #16

Ondra

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Use the scattering inside coronaMtl, it behaves the same as volumemtl and you dont need to use blend.

G is the same as vray phase parameter in the help you linked. Generally there is no reason to change it from defaults except when you are rendering clouds, then you should increase the value to get the silver lining effect - see attachment
« Last Edit: 2014-07-27, 12:47:39 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-27, 11:43:10
Reply #17

maru

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What is the correct workflow to make SSS work in the newest build? I can't figure it out. I was able to enable it in the first build, but now I'm lost.
Marcin Miodek | chaos-corona.com
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2014-07-27, 11:46:40
Reply #18

Ludvik Koutny

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What is the correct workflow to make SSS work in the newest build? I can't figure it out. I was able to enable it in the first build, but now I'm lost.

first set up absorbtion distance and color to define density of your media. Then increase scattering color to something non-black :)

2014-07-27, 11:53:21
Reply #19

maru

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And I have to increase refraction level, right? Or opacity?
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2014-07-27, 11:54:37
Reply #20

Ludvik Koutny

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And I have to increase refraction level, right? Or opacity?

Oh...  i usually set diffuse to 0, refraction level to 1 and IOR to 1.0, or use VolumeMTL, if i want just pure scattering. Or if you do some scattering in media, like water, then you use water IOR, so 1.333 for example...

2014-07-27, 11:56:25
Reply #21

maru

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Ok, I was just curious if it works only in combination with refraction. Got it. :)
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2014-07-27, 12:08:21
Reply #22

pokoy

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Really nice to see the progress, congrats!

2014-07-27, 12:16:25
Reply #23

Ondra

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Use translucency for SSS media (skin), regular refraction for scattering liquids (juice), and CoronaVolumeMtl or CoronaMtl with black opacity for media without defined border (fog, smoke, clouds)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-27, 13:12:07
Reply #24

maru

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woohoo
Marcin Miodek | chaos-corona.com
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2014-07-27, 13:17:50
Reply #25

racoonart

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Use translucency for SSS media (skin), regular refraction for scattering liquids (juice), and CoronaVolumeMtl or CoronaMtl with black opacity for media without defined border (fog, smoke, clouds)

aaaah, wasn't aware I could use translucency too :) That's good to know.
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2014-07-27, 13:28:41
Reply #26

juang3d

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What are those clouds?

It looks AMAZING

Cheers.

2014-07-27, 14:36:12
Reply #27

lacilaci

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blended skin...

2014-07-27, 14:38:27
Reply #28

Javadevil

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Great news, Corona keeps on impressing !!

Ondra and Jarda, great team !!

2014-07-27, 15:19:33
Reply #29

Tanakov

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I have the weirdest boner right now ..

Right now, at this moment Im starting a new saving account to save for corona <3

(Great job, super excited wow.. now do dispersion..)
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