Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 159618 times)

2015-02-24, 22:50:24
Reply #1050

t4si

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That IR+bitmap loading crash is still not fixed! Watch the video from mantis and replicate Slate material operations exactly as in the video.. crashes every time..

Loading bitmap during IR is not a problem, problem appears only if IR is running and you plugin noise and then unplug and load NEW bitmap from disk directly connecting it to displacement..

No crash on my machine. Did exactly the same as on the mantis video, step by step. Running Max 2014, Corona RC3, Win7

2015-02-24, 23:36:01
Reply #1051

twoheads

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latest report:

I've played with most accessible procedurals (constantly connecting and disconnecting to displacement node during IR) no crashes so far. However I'll let you know if something changed.

2015-02-25, 01:25:05
Reply #1052

blank...

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Yup, looks like it's fixed in RC3 :)

2015-02-25, 08:08:43
Reply #1053

vkiuru

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Just switched back to dailies from A7.2 because a daily build plus material editor gave me over 5 minute work breaks randomly when clicking on a slot to bring up the Material/Map browser. I tried out RC2 and 3, and everything ran as smoothly as ever including both slate and compact Material Editor! But just now I had the problem occur again when I tried to nest my Blend Corona material into a CoronaRaySwitchMTL. Task manager shows Max is using 8% of my cpu power, sharp. EDIT: took 20 minutes but now Max is usable again.

Ondra, since last night was absolutely flawless with no crashes and not one of these Material Editor freezes, did you manage to find out whats causing this behavior for some of us or has it gotten better without you actively hunting for it? it's still there, but seems to show itself more rarely.

If it helps in finding out a cause for it, I  recently found a way round it was to create materials in Slate Editor, and never load up a map through the Corona Material itself, but to right-click on empty space somewhere load up whatever map I needed as its own thing and THEN connect it to whatever channel I was planning on using it for. I still migrated back to A7.2 in the end because every now and then I'd forgot this workaround and go load the Map Browser through Corona Material.

I'm ready to shove money your way right now because Corona is amazing but this said problem is extremely time consuming and I'd love it if I never had to see it again.

2015-02-25, 08:54:10
Reply #1054

Alessandro

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Win7x64, Max Design 2015.
RC3 installed without any problems. Played with some old scene without any problems.
My Ducati or a render with Corona.....mmm, hard question!

2015-02-25, 09:12:29
Reply #1055

CiroC

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No problems on this side as well

2015-02-25, 09:19:57
Reply #1056

lacilaci

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Yup, looks like it's fixed in RC3 :)

Actually yes, I tried re-creating it from scratch and it works. Yesterday I used saved file from where it crashed and it did so even when using rc3 but today i did a new scene and it looks rock solid now!..

2015-02-25, 12:35:20
Reply #1057

kahein

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RC3 download
we installed it on two workstations
E5520 and
E5-2630
two scenes simple scenes with no extra plug (ms scatter etc) one interior and one exterior, less than 1M polys each and test on both 2013 and 2015 max version
On both worksation the IR is very slow.
The reactivity is about above 10 sec and also freeze on the exterior
Asus Z10PE-D16 WS / Dual Xeon E5-2690 v4 @ 2.60GHz / RAM 64 Go - GTX 970
Win 10 / Max 2017 / Corona 1.4

2015-02-25, 12:38:31
Reply #1058

maru

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Are you rendering with PT+UHD? Try switching to PT+PT and check if it got more responsive.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-02-25, 12:43:30
Reply #1059

kahein

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Are you rendering with PT+UHD? Try switching to PT+PT and check if it got more responsive.

I use PT+ HD and Pt+UHD, i will do it with pt+pt
Asus Z10PE-D16 WS / Dual Xeon E5-2690 v4 @ 2.60GHz / RAM 64 Go - GTX 970
Win 10 / Max 2017 / Corona 1.4

2015-02-25, 12:49:22
Reply #1060

maru

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I am asking because in some cases HD/UHD precomputation might take much time, also in IR.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-02-25, 12:51:56
Reply #1061

kahein

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So In PT+PT
VFB refresh time start betwen 50-60ms (110-120ms in HD, UHD) but the start of the render when i released the mouse is about 2sec instead of 10sec
Asus Z10PE-D16 WS / Dual Xeon E5-2690 v4 @ 2.60GHz / RAM 64 Go - GTX 970
Win 10 / Max 2017 / Corona 1.4

2015-02-25, 13:09:41
Reply #1062

kahein

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ok now on both scene i do a reset setting in render setup
and the reactivity is much faster like 1-2 sec
but it strange all the cpu threads are used at 100% even if we put cpu thread limit
Asus Z10PE-D16 WS / Dual Xeon E5-2690 v4 @ 2.60GHz / RAM 64 Go - GTX 970
Win 10 / Max 2017 / Corona 1.4

2015-02-26, 07:26:56
Reply #1063

lacilaci

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How will the daily builds actually work now? Will they be still accessible via dropbox or will they be distributed in a different "form" :D??

2015-02-26, 10:47:01
Reply #1064

Ondra

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it was not fully decided yet. In the next few days we will have to recover, make hotfixes for bugs available to everybody, and work on our support and documentation. Daily builds will be resumed in few weeks
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)