Author Topic: Multitexture support, or native Corona MultiTexture map  (Read 4936 times)

2014-07-19, 22:28:03

SaY

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It would be great to get a native Corona map similar to MultiTexture.
Or at least fix the existing MultiTexture support:
https://forum.corona-renderer.com/index.php/topic,3243.0.html

« Last Edit: 2014-12-26, 00:30:07 by Keymaster »

2014-07-19, 23:03:24
Reply #1

Ondra

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yes, I am planning to do this.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-16, 20:44:23
Reply #2

Ondra

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added
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-05, 03:51:56
Reply #3

Javadevil

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This is a great start, can you add a random tinting too ?

2015-02-05, 08:50:08
Reply #4

Ondra

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already there
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-05, 09:26:44
Reply #5

Javadevil

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So I can I pick and image and use the colours from that ?

Can I use a gradient and use the colours from that ?

Thats the tinting I'm after.

Thanks

2015-03-03, 19:03:42
Reply #6

Mague

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Hi there,
what seems to be missing in the Corona Multi Texmap is a random function that applies to the Bercon plugins.
Bercons own random function (in Bercon gradient, gradient type random) is unfortunately not working with corona :-(
So that also Bercon tile is useless...