2024-04-18, 13:36:21
Home
Help
Search
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
[Max] Resolved Bugs
Decals with displacement - mask source issue
Print
Pages: [
1
]
Author
Topic: Decals with displacement - mask source issue (Read 1255 times)
2022-08-03, 17:33:00
lupaz
Active Users
Posts: 956
Decals with displacement - mask source issue
I'm using a decal to project an embossed number.
When the mask source is from the material it works as expected, but when it comes from the "Map" slot it seems to form a contour.
Corona 8.2 and 3DS Max 2020.
Logged
2022-08-03, 17:37:42
Reply #1
lupaz
Active Users
Posts: 956
Re: Decals with displacement - mask source issue
I just realized it doesn't make sense to use "Map:" for displacement :D
Sorry about that
Logged
2022-08-03, 17:38:33
Reply #2
maru
Corona Team
Active Users
Posts: 12752
Marcin
Re: Decals with displacement - mask source issue
Strange, maybe try selecting the Corona Bitmap you are using for displacement and cycling through its "Channel Outputs" options.
Logged
Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
contact us
Print
Pages: [
1
]
Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
[Max] Resolved Bugs
Decals with displacement - mask source issue