Author Topic: Mikk T Support  (Read 998 times)

2022-06-08, 15:42:24

haueryou26

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Hey guys, I know this is a long shot but here we go.

I think Corona would find value in adopting the Mikk TSpace workflow. This is the most widely used tangent based calculator for baking out normal maps. We used this on Halo 4 and 5 and know 343 uses this format even now. MegaScan uses MikkTSpace and Poliigon is moving towards this global format. If this can be prioritized I know people would use it even if they didn't realize they already are.

Applications that Natively support Mikk Tspace
-3ds Max
-Blender
-Maya
-Unity
 
LINK to Test Asset: https://drive.google.com/file/d/1eQW0sERqiGV25bZdIYKHd6XqACPPXkrV/view?usp=sharing


Currently the only way to have mathematically "Correct" normals with Corona is using 3ds Max legacy format. See images attached






-Unreal
-Substance Designer and Painter

« Last Edit: 2022-06-14, 23:25:02 by haueryou26 »

2022-06-14, 16:12:59
Reply #1

romullus

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+1 for MikkT support.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2022-06-23, 09:38:07
Reply #2

maru

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Logged, but please keep in mind that this will be treated as very low priority. If you know other users who need this, or if you are such a user, please let us know here.

(Internal ID=919678353)
Marcin Miodek | chaos-corona.com
Chaos Corona Support Team Lead | contact us

2022-06-23, 17:15:56
Reply #3

dfcorona

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+1 I noticed Vray 6 was giving me better results with Normal maps than Corona.

2022-06-24, 13:28:19
Reply #4

maru

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+1 I noticed Vray 6 was giving me better results with Normal maps than Corona.

Are you sure this is related to Mikk T support?
Could you share some examples of this? (renders, and scenes if possible)
Marcin Miodek | chaos-corona.com
Chaos Corona Support Team Lead | contact us

2022-06-29, 10:17:21
Reply #5

romullus

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+1 I noticed Vray 6 was giving me better results with Normal maps than Corona.

Are you sure this is related to Mikk T support?
Could you share some examples of this? (renders, and scenes if possible)

Hi Marcin, i have an object which shows ugly artefacts in Corona no matter what normal map i use (i tried both 3ds Max and MikkT normal maps). I can provide the scene and textures privately. Curious to see how it renders in V-Ray, or other modern off-line renderer.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2022-06-29, 15:38:39
Reply #6

maru

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+1 I noticed Vray 6 was giving me better results with Normal maps than Corona.

Are you sure this is related to Mikk T support?
Could you share some examples of this? (renders, and scenes if possible)

Hi Marcin, i have an object which shows ugly artefacts in Corona no matter what normal map i use (i tried both 3ds Max and MikkT normal maps). I can provide the scene and textures privately. Curious to see how it renders in V-Ray, or other modern off-line renderer.

Hi, please send it here, we will check it: https://support.chaos.com/hc/en-us/requests/new
Marcin Miodek | chaos-corona.com
Chaos Corona Support Team Lead | contact us