Yeah, I would try to recreate the material manually. A couple of things need to be done before the material is ready to go:
Diffuse - ok
Reflection - you need to import the Roughness texture into the Glossiness. Also, Roughness is not exactly the inverse of Glossiness so instead of inverting the texture you can use a Filter shader, put the texture inside, tick Gradation Curves, and use the Squared curve, from the Spine presets and then flip it horizontally. More info here:
https://forum.corona-renderer.com/index.php?topic=27215.0Bump: you will actually need to use the Corona Node Editor here, to set up a Normal Shader, and then plug in the Bump Texture there. Make sure the Color Profile is set to LINEAR.
Displacement: import texture normally but set it to LINEAR.
I usually go for values of 100% Bump and 50cm displacement.