Author Topic: How to use the new Physical Material with the substance plugin for 3ds max ?  (Read 1048 times)

2021-08-22, 21:14:46

PsychoBoyJack

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It looks like when i try to convert a substance 2 node to corona via the substance plugin, it stills gives me a legacy mat.

How can i use the new physical mat with roughness and all with the substance plugin ?
Thanks
« Last Edit: 2021-08-22, 22:31:12 by PsychoBoyJack »

2021-08-23, 10:59:30
Reply #1

NicolasC

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Hello,

My guess is that it's up to Substance team to update their plugin ... But seeing how their support have been so far, I wouldn't expect too much in a short future ! I'd love being wrong though ;)
Nicolas Caplat
CG supervisor / teacher / artist

2021-08-24, 10:35:45
Reply #2

PsychoBoyJack

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Hello

Thanks.
 i was sure given annoucements of increased substance compatibility that both teams had sync.... Ill wait impatiently !