Author Topic: Mirror Effect in a clear white Environment  (Read 4212 times)

2021-07-30, 11:42:22
Reply #15

romullus

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This is the most basic lighting setup in Corona. You need to use shadow catcher material for the ground, set its projection mode to screen and plug solid white Corona color node to its backplate slot. Place Corona tonemap control node between Corona color and shadow catcher and uncheck all 3 its checkboxes if you want the white background always stay the same colour. Lastly plug the same tonemap control node as direct visibility override and you will have seamless transition from the floor to the background. Some terminology might be slightly different between 3ds max and C4D, but i think you should be able to figure out where to plug what.
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2021-07-30, 15:43:02
Reply #16

Schlee

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Romullus

Thank you very much for that detailed explanation!!

Will try that - nevertheless if someone is able to support me with exactly this setup with my C4D File (and get paid for that), that would be amazing !?

Thanks

2021-07-30, 16:43:56
Reply #17

CJRenders

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If this hasnt been suggested already... you can get a decent result by adding a diagonal gradient on the diffuse, reflection, and glossiness. Adjust the size and level of black/white in the gradient until your happy. I had a client that didnt like the look of a real mirror for product shots and loved the turn out.

2021-07-30, 16:57:33
Reply #18

Schlee

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If this hasnt been suggested already... you can get a decent result by adding a diagonal gradient on the diffuse, reflection, and glossiness. Adjust the size and level of black/white in the gradient until your happy. I had a client that didnt like the look of a real mirror for product shots and loved the turn out.

cool idea will try that!!!

2021-07-30, 17:05:08
Reply #19

Schlee

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This is the most basic lighting setup in Corona. You need to use shadow catcher material for the ground, set its projection mode to screen and plug solid white Corona color node to its backplate slot. Place Corona tonemap control node between Corona color and shadow catcher and uncheck all 3 its checkboxes if you want the white background always stay the same colour. Lastly plug the same tonemap control node as direct visibility override and you will have seamless transition from the floor to the background. Some terminology might be slightly different between 3ds max and C4D, but i think you should be able to figure out where to plug what.

If someone can help me setup that for Cinema 4D with attached file.... Trying it, but seems that 3D Max works a bit different? :) And I will pay for that!! Please PN :)

2021-08-03, 17:13:51
Reply #20

bnji

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