Ok, so bare with me here, this might get a bit messy...
I want to know if it's possible to use multiple bitmaps when tiling. I know the multi-map node exists, as well as the UVW randomiser, but for the life of me I can't figure out how to get a random selection of the multiple bitmaps tiling across a texture.
I don't want the randomness per primitive, or per instance, but when the tiling is happening...hopefully the video explains my situation best.
Thanks!