Author Topic: Random bitmap texture  (Read 795 times)

2021-04-15, 18:24:04

aaouviz

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Ok, so bare with me here, this might get a bit messy...

I want to know if it's possible to use multiple bitmaps when tiling. I know the multi-map node exists, as well as the UVW randomiser, but for the life of me I can't figure out how to get a random selection of the multiple bitmaps tiling across a texture.

I don't want the randomness per primitive, or per instance, but when the tiling is happening...hopefully the video explains my situation best.

Thanks!

2021-04-15, 19:41:53
Reply #1

romullus

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Randomizer is a good choise for your task, you just need to throw multi map out of equation and add your bitmaps to single sheet. Look at the attachment. I also highly recommend to watch official Corona tutorial about UV randomizer - it's full of very useful information.

I'm not Corona Team member. Everything i say, is my personal opinion only.
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2021-04-15, 20:01:27
Reply #2

Frood

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Another option would be to use BerconTiles + Multitexture (in BerconTile mode) if you want to keep single textures. And a third: slice the surface, break vertices and then use Mesh Element mode of CoronaMultiMap (fixed tiling here though, but maybe an advantage if you want to have full control).


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2021-04-17, 10:29:34
Reply #3

aaouviz

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Super helpful, thanks guys!