Author Topic: Baking to Texture bg issue  (Read 1868 times)

2021-02-23, 14:16:53

Naxos

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Hello,
I'm using Bake To texture for my AO/shadows maps (for some 3DrealTime stuff), and i often get some dark "contours" around the UVunwrap parts.
Even with larger padding.

Solution could be to set the background to white, so i've set it, both in BakeToTexture and Corona Params.
But the BG remains black.

See attached.

I will use alpha, but i can also get some AA contours.

Can you guys let BakeToTexture set Bg to chosen color ?

Best regards.

2021-02-23, 14:42:04
Reply #1

romullus

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Does the padding works? It looks like zero padding from your screenshot.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2023-02-20, 15:29:01
Reply #2

Avi

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Hello,

I wanted to quickly check if the issue has been resolved or if you are still experiencing the same problem. If the problem persists, could you please provide a scene file along with reproducible steps so that we can replicate the issue on our end?
Arpit Pandey | chaos-corona.com
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