Author Topic: CoronaUVWRandomizer based on UVW/element center rather than on UVW zero point  (Read 3184 times)

2021-01-30, 08:04:43

dsolod

  • Active Users
  • **
  • Posts: 18
    • View Profile
Hello,

I have a simple test scene of the mesh with 4x4 square elements
Each element has planar UVW map and Gradient Ramp Map with Box Gradient Type
The topic and attached picture should explain everything

Thanks

2021-01-30, 10:09:42
Reply #1

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 7294
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Hi,

I and other users have been asking about this for a long time. Hopefully we will see improvements in this area some day.

https://forum.corona-renderer.com/index.php?topic=19876.0
https://forum.corona-renderer.com/index.php?topic=27942.0
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2021-01-30, 11:26:09
Reply #2

dsolod

  • Active Users
  • **
  • Posts: 18
    • View Profile
Yes! Big big hope!

So hard to make the randomised tiled flooring with one not seamless texture

2021-04-16, 10:01:50
Reply #3

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 10956
  • Marcin
    • View Profile