Author Topic: Wall texture distortion render  (Read 2839 times)

2019-11-04, 13:02:30

moalfaraj

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Hello everyone,

 

I'm having a problem where the texture i'm using is getting distorted. and it's being distorted on some walls not all of them. anyone had this problem before? I've attached a pic

2019-11-04, 13:59:17
Reply #1

romullus

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This might be too obvious, but... did you check the mapping?
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2019-11-04, 14:20:52
Reply #2

GeorgeK

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This might be too obvious, but... did you check the mapping?

+1 Please check your UV's
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2019-11-04, 20:02:32
Reply #3

Designerman77

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I´ve had this strange effect once... on a floor portion in a building that was imported from ArchiCad to C4D.
It was the geometry itself, not the tex.

Maybe check the polys of that wall again. Erase it, build it up again...

2019-11-05, 09:54:04
Reply #4

moalfaraj

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i think it's the geometry too. i'm building on this project from a visualizer i'm collaborating with. he drew the walls using a line and extruded. then he found out that he doubled the lines so he deleted the double geometry and now we have some walls that look like the texture had been ripped off. the whole model is one giant piece detailing the exterior and the interior even though it's an interior only project. it's a nightmare building the plan all over again, is gonna take a lot of time and we are on a deadline, so i'm just drawing planes on the distorted walls.

2019-11-05, 11:10:21
Reply #5

GeorgeK

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Always when importing or merging geometry/objects from CAD software or 3rd party provider it's good to check the status of your objects. For simple shapes an STL Check within 3ds max is a nice solution, but the problems won't end there since 3ds max Scaling can really affect the behavior of an object. Even the materials applied to it, with or without UV modifier. In this case it's good to Reset X-Form of an object and reset it's scaling values to it's current state.
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2019-11-05, 13:01:04
Reply #6

moalfaraj

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Always when importing or merging geometry/objects from CAD software or 3rd party provider it's good to check the status of your objects. For simple shapes an STL Check within 3ds max is a nice solution, but the problems won't end there since 3ds max Scaling can really affect the behavior of an object. Even the materials applied to it, with or without UV modifier. In this case it's good to Reset X-Form of an object and reset it's scaling values to it's current state.

I've tried the Xform reset as you said and it worked. it fixed the walls, i still have a some distortion at some part of the model on the exterior base floor, that's something i'm going to try and figure out, maybe adding some texture to it would fix it or just avoid that angle when setting the camera. Thanks for the tip, really appreciate it.

2019-11-05, 20:25:34
Reply #7

GeorgeK

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Always when importing or merging geometry/objects from CAD software or 3rd party provider it's good to check the status of your objects. For simple shapes an STL Check within 3ds max is a nice solution, but the problems won't end there since 3ds max Scaling can really affect the behavior of an object. Even the materials applied to it, with or without UV modifier. In this case it's good to Reset X-Form of an object and reset it's scaling values to it's current state.

I've tried the Xform reset as you said and it worked. it fixed the walls, i still have a some distortion at some part of the model on the exterior base floor, that's something i'm going to try and figure out, maybe adding some texture to it would fix it or just avoid that angle when setting the camera. Thanks for the tip, really appreciate it.

Glad it helped, be sure to do an STL check modifier on objects and tick the issues, usually you get a red-highlight of where the issue is on the object! Be careful don't try this on really dense objects with more than 500k vertices/polys, 3ds max can't handle it usually.
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us