I am not sure what it's good solution for mixing layeredMTL
At least for drawing lines we can use round edge, i attached two pictures with AO and round edge, for AO i was have to use only outside to avoide this artifacts from AO on wireframe, as you can see round edge drawing more accurate lines.
On image with Mech was used layeredMtl with AO mask and you can see how it drawing lines on wireframe. O thing this bug came across from v3, in v2 there is no this artifacts if i am not mistaken, i remember how compare this Mech scene and do not notice this lines but saw how it start mixing different, more dirty on flat surface, i think because if this behavior