I just installed the latest daily and I have to say that I love the new displacement. Thanks for that! It was a long-awaited feature and it was worth the wait. There is plenty of details, and RAM usage drop is quite noticeable.
That said, the only drawback that remains is that this is still heavily impacted by surface area displayed (especially in world unit, for animation purpose). Combine that with geometric texture modeling (
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.127.3226&rep=rep1&type=pdf ), which is, I guess, the paper used for Fstorm geo-pattern (this paper is an updated version of the previously posted one in the initial displacement discussion thread), and you would get the ultimate solution. Displace one tile, conform it to the base mesh -> Full details, slow memory footprint. Of course that wouldn't work with XYZ procedural maps, I get it. But that would still be a really welcomed option for tiled bitmaps.