Author Topic: Corona Renderer 5 for 3ds Max - Daily Builds Discussion  (Read 61784 times)

2019-06-11, 11:38:27

maru

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Corona Renderer 5 for 3ds Max daily builds discussion.

*You can always get the newest daily build in the usual location: [link]*
« Last Edit: 2019-11-11, 12:47:10 by maru »
Marcin Miodek | chaos-corona.com
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2019-06-11, 15:16:31
Reply #1

JViz

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already? awesome! lets go eh
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2019-06-11, 15:47:55
Reply #2

Ryuu

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as usual, it will take us few weeks before we start releasing v5 daily builds :)

2019-06-11, 15:53:01
Reply #3

romullus

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as usual, it will take us few weeks before we start releasing v5 daily builds :)

Insert some wild party photos here ;]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-06-11, 16:08:06
Reply #4

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-06-11, 16:14:49
Reply #5

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-06-11, 17:45:26
Reply #6

Njen

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Now that I've been able to render more shots with characters in it, I've been noticing issues with adaptability and motion blurred hair. Here is an example. If you guys want a scene, I'd be happy to upload one for you.

2019-06-12, 12:22:24
Reply #7

maru

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Now that I've been able to render more shots with characters in it, I've been noticing issues with adaptability and motion blurred hair. Here is an example. If you guys want a scene, I'd be happy to upload one for you.
Sorry to hear that... We will definitely need a scene (however it can be simplified). Support is the best channel for this.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2019-06-21, 14:00:02
Reply #8

rowmanns

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Now that I've been able to render more shots with characters in it, I've been noticing issues with adaptability and motion blurred hair. Here is an example. If you guys want a scene, I'd be happy to upload one for you.

Hi,

Thanks for reporting this to us. I have your scene and we will investigate this issue.

Cheers,

Rowan

(Internal ID=366214875)
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Send me your scene!

2019-07-02, 16:48:33
Reply #9

VASLAVO

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Hi, guys, the displacement on corona layer material its behaving wrong, its ok for the first material but it gets all distorted when you add the second material, also if the second material has the same displacement as the first one

2019-07-02, 16:49:59
Reply #10

Ryuu

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Hi, guys, the displacement on corona layer material its behaving wrong, its ok for the first material but it gets all distorted when you add the second material, also if the second material has the same displacement as the first one

Can you please share a scene where this problem occurs? Also a screenshot of the wrong behavior may help in case we're not able to reproduce the issue.

2019-07-02, 19:23:47
Reply #11

VASLAVO

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yes, the first is displacement active only n base layer, second layer off, the second is active on base layer but off on second layer, the third is active on both, as you can see only at the base layer the displacement behaves correctly.

2019-07-03, 19:43:03
Reply #12

Njen

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2019-07-03, 20:49:42
Reply #13

pokoy

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I think it's hopefully time for all of the issues that the layered material has to be fixed :D
https://forum.corona-renderer.com/index.php?topic=16983
https://forum.corona-renderer.com/index.php?topic=17206
https://forum.corona-renderer.com/index.php?topic=18897

I am totally behind this. LayerMtl is so useful most people will use it at some point and sometimes a scene has lots of them, but it breaks apart in so many different aspects whenever REs or RE-Masks are used. It's high time it gets some love and fixes... also we ask quite some time for fixes on this one... please :D

2019-07-04, 01:14:58
Reply #14

snakebox

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I think it's hopefully time for all of the issues that the layered material has to be fixed :D
https://forum.corona-renderer.com/index.php?topic=16983
https://forum.corona-renderer.com/index.php?topic=17206
https://forum.corona-renderer.com/index.php?topic=18897

I am totally behind this. LayerMtl is so useful most people will use it at some point and sometimes a scene has lots of them, but it breaks apart in so many different aspects whenever REs or RE-Masks are used. It's high time it gets some love and fixes... also we ask quite some time for fixes on this one... please :D

The fact that only the base layer gets displacement and bump calculated makes it nearly useless in some obvious use cases I find. I would love for that to somehow work, so one could layer displacement, but I understand it might be an easy request, but not an easy task.

2019-07-05, 01:01:38
Reply #15

shortcirkuit

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hey Guys - ive requested before but hopefully its gets looked at - for corona image editor - it would be awesome to have the ability to copy the image straight from the frame buffer (so we can copy and paste in photoshop for instance)

2019-07-05, 16:37:18
Reply #16

mvstudio

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- for corona image editor - it would be awesome to have the ability to copy the image straight from the frame buffer (so we can copy and paste in photoshop for instance) x2 :D

2019-07-05, 19:12:58
Reply #17

mike288

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Hi, this is already implemented and will be available soon in v5 dailies. ;-)
Chaos Scatter developer | In case of crash, please send minidump | Private uploader: https://corona-renderer.com/upload

2019-07-05, 21:07:19
Reply #18

Dalton Watts

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Any hopes of getting "small" improvements like:

- show highlight and shadow clipping in VFB ( https://forum.corona-renderer.com/index.php?topic=23675.msg143917#msg143917 )
- In-camera copy camera settings (tonemapping & postprocessing) to render settings and vice-versa ( https://forum.corona-renderer.com/index.php?topic=22943.msg143921#msg143921 )
- Camera lister

Thanks guys!

2019-07-06, 10:18:52
Reply #19

shortcirkuit

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Hi, this is already implemented and will be available soon in v5 dailies. ;-)

awesome thanks :)

2019-07-06, 10:19:37
Reply #20

shortcirkuit

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+1 and also for light lister - to instance the lights.  It can get busy very quickly.
Any hopes of getting "small" improvements like:

- show highlight and shadow clipping in VFB ( https://forum.corona-renderer.com/index.php?topic=23675.msg143917#msg143917 )
- In-camera copy camera settings (tonemapping & postprocessing) to render settings and vice-versa ( https://forum.corona-renderer.com/index.php?topic=22943.msg143921#msg143921 )
- Camera lister

Thanks guys!

2019-07-08, 18:17:53
Reply #21

Creative Lighting

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Some improvements that we would like to see in Corona 5 :)

Lights, LightMix
- Option to save/load LightMix per Camera
- LightMix - "Swap" feature for colors, not just copy
- Color palettes for LightMix, option to save and load them back at anytime
- Right-click LightMix items to rename lights
- Support for negative light values in Standard 3ds Max lights ("painting with shadows" - like in scanline renderer)
- Compare different post-processing, LightMix with the VFB history (Corona VFB and CIE)
- LightMix - Add self-illuminated objects as LightMix items

IR
- Lock IR resolution

Toolbar, Lister
- List light instances as a single item in the lister

Corona Cameras
- Diffrent resolution and image aspect per camera

Other
- Inverse gamma spinner in Corona BItmap
- Noise level is sometimes inconsistent
- "Stats" tab in CIE
- Masking objects behind refractive glass
- Preserve opacity in scene material overrides
- Slicer/clipper - Ability to control the "inside" material (edge of the sliced object)

Thanks,
Nikos

2019-07-09, 09:24:12
Reply #22

Feodor

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2019-07-09, 15:31:03
Reply #23

Creative Lighting

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Yeah, I have it as well :)

It's a great script but it would be awesome the Corona Camera to have it implement it.

Camera lister would be very useful as well, I forgot to add it on my list yesterday.

2019-07-15, 11:13:38
Reply #24

effilang

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Some improvements that we would like to see in Corona 5 :)

Lights, LightMix
- Option to save/load LightMix per Camera
- LightMix - "Swap" feature for colors, not just copy
- Color palettes for LightMix, option to save and load them back at anytime
- Right-click LightMix items to rename lights
- Support for negative light values in Standard 3ds Max lights ("painting with shadows" - like in scanline renderer)
- Compare different post-processing, LightMix with the VFB history (Corona VFB and CIE)
- LightMix - Add self-illuminated objects as LightMix items

IR
- Lock IR resolution

Toolbar, Lister
- List light instances as a single item in the lister

Corona Cameras
- Diffrent resolution and image aspect per camera

Other
- Inverse gamma spinner in Corona BItmap
- Noise level is sometimes inconsistent
- "Stats" tab in CIE
- Masking objects behind refractive glass
- Preserve opacity in scene material overrides
- Slicer/clipper - Ability to control the "inside" material (edge of the sliced object)

Thanks,
Nikos

All this, please!

2019-07-19, 02:01:47
Reply #25

shortcirkuit

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Hi Corona team
 
I saw on your roadmap that you've done memory optimisations (up to 87%) - are you able to elaborate on what that means specifically?  Like, if a job takes up 40gig ram, does that mean it would save up to 85% of the ram?  Main reason I ask as Im getting a new workstation soon and not sure whether to get 64 or 128 gig of RAM.  If such savings of ram occur across the board, then i dont see why anyone would need more than 32gig of ram

Its complete so is a daily expected soon?

Looking forward to this.

2019-07-19, 11:02:16
Reply #26

Ryuu

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I would not base any buy/not buy decision on information like this :)

The memory savings are mostly in better handling of scene geometry, so if most of your memory is now taken by textures, you will not see much benefit from this particular optimization (although we plan to optimize texture memory usage as well).

From my experience, any additional RAM is never wasted. It will just allow you to make bigger scenes, higher resolution textures, higher resolution renders, etc. :)

And yes, we'd like to do the first v5 daily build quite soon.

2019-07-19, 17:33:18
Reply #27

JViz

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Hi Corona team
 
I saw on your roadmap that you've done memory optimisations (up to 87%) - are you able to elaborate on what that means specifically?  Like, if a job takes up 40gig ram, does that mean it would save up to 85% of the ram?  Main reason I ask as Im getting a new workstation soon and not sure whether to get 64 or 128 gig of RAM.  If such savings of ram occur across the board, then i dont see why anyone would need more than 32gig of ram

Its complete so is a daily expected soon?

Looking forward to this.

is the 85% saving in geometry? if it is then well textures still take a huge amounts of memory that's your reference right there
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2019-07-19, 18:52:17
Reply #28

Ondra

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85% happens in specific situation where high UVW channels are used. Regular scenes can expect 15-30% RAM reduction, based on how heavy the geometry is. If you are using higher UVW channels, you can expect 50-85%.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-07-24, 06:41:26
Reply #29

ihabkal

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Hi Corona team
 
I saw on your roadmap that you've done memory optimisations (up to 87%) - are you able to elaborate on what that means specifically?  Like, if a job takes up 40gig ram, does that mean it would save up to 85% of the ram?  Main reason I ask as Im getting a new workstation soon and not sure whether to get 64 or 128 gig of RAM.  If such savings of ram occur across the board, then i dont see why anyone would need more than 32gig of ram

Its complete so is a daily expected soon?

Looking forward to this.

I just rendered a 24000 pixels wide image, 128 GB were barely enough, and the 96 GB ram on my render farm were not enough the nodes crapped out. this is after deleting most of what I can live without in the scene. The image rendered for 10 hrs then backburner timed out had to restart so I tweaked the time out timing to be 7000 hrs but this time it crashed a couple of times. I ended up sending it in slices and it used up to 60+ GB ram but I was able to use the render farm.
I am looking at those new 32GB sticks that Corsair launched. you never know when a client will want a 6 meters high billboard.

2019-07-24, 08:43:53
Reply #30

Roman Divoky

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Hi Corona team
 
I saw on your roadmap that you've done memory optimisations (up to 87%) - are you able to elaborate on what that means specifically?  Like, if a job takes up 40gig ram, does that mean it would save up to 85% of the ram?  Main reason I ask as Im getting a new workstation soon and not sure whether to get 64 or 128 gig of RAM.  If such savings of ram occur across the board, then i dont see why anyone would need more than 32gig of ram

Its complete so is a daily expected soon?

Looking forward to this.

I just rendered a 24000 pixels wide image, 128 GB were barely enough, and the 96 GB ram on my render farm were not enough the nodes crapped out. this is after deleting most of what I can live without in the scene. The image rendered for 10 hrs then backburner timed out had to restart so I tweaked the time out timing to be 7000 hrs but this time it crashed a couple of times. I ended up sending it in slices and it used up to 60+ GB ram but I was able to use the render farm.
I am looking at those new 32GB sticks that Corsair launched. you never know when a client will want a 6 meters high billboard.
Hi, I'd say that for 6 m long billboard is 10 000 px image more than enough. I always use 1/10 ratio for bb images. You never look at billboards from one meter.

2019-07-24, 20:53:09
Reply #31

sprayer

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You never look at billboards from one meter.
Even more for 6 meter there is no such printer and such photo paper size for printing in good quality, so it will print on banner fabric on which cannot be printed with high DPI

2019-07-26, 13:05:09
Reply #32

ihabkal

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Hi Corona team
 
I saw on your roadmap that you've done memory optimisations (up to 87%) - are you able to elaborate on what that means specifically?  Like, if a job takes up 40gig ram, does that mean it would save up to 85% of the ram?  Main reason I ask as Im getting a new workstation soon and not sure whether to get 64 or 128 gig of RAM.  If such savings of ram occur across the board, then i dont see why anyone would need more than 32gig of ram

Its complete so is a daily expected soon?

Looking forward to this.

I just rendered a 24000 pixels wide image, 128 GB were barely enough, and the 96 GB ram on my render farm were not enough the nodes crapped out. this is after deleting most of what I can live without in the scene. The image rendered for 10 hrs then backburner timed out had to restart so I tweaked the time out timing to be 7000 hrs but this time it crashed a couple of times. I ended up sending it in slices and it used up to 60+ GB ram but I was able to use the render farm.
I am looking at those new 32GB sticks that Corsair launched. you never know when a client will want a 6 meters high billboard.
Hi, I'd say that for 6 m long billboard is 10 000 px image more than enough. I always use 1/10 ratio for bb images. You never look at billboards from one meter.

Probably but I decided to take the money and not argue with the client. It took me 25 years to learn not to argue with clients, they know what they know.
he said people will be right against it.
I myself think the printer guy will lower the resolution and then print rather than wait for it to process.
Take the money boys it is better than being smarter than your client.

2019-07-28, 18:26:32
Reply #33

Jpjapers

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Just spotted 2.5d displacement on the trello. Cant wait to see some comparisons :)

2019-07-31, 11:47:25
Reply #34

Tanakov

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Instant crash as soon as I turn on caustics in this scene

Some of the lights have excluded objects, some of them have caustics off anyway.. crash

Should I send you something?
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2019-07-31, 12:26:45
Reply #35

Frood

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Instant crash as soon as I turn on caustics in this scene

Just had the same (+minidump), crash in Corona_Release.dll, access violation. Scene created in v4.1, rendered in v5 current daily + caustics enabled.

Edit:
And after resetting settings scene rendered, but then when pressing "Stop" I got a Unknown rendering exception.

Edit:
Minidump is uploaded as "1564569428_3dsmax-minidump-Frood-v5-daily-starting-render-with-Caustics.7z"


Good Luck



« Last Edit: 2019-07-31, 12:37:48 by Frood »
Never underestimate the power of a well placed level one spell.

2019-07-31, 12:50:18
Reply #36

rowmanns

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Instant crash as soon as I turn on caustics in this scene

Some of the lights have excluded objects, some of them have caustics off anyway.. crash

Should I send you something?

Hi,

Please can you send me your scene and a minidump, instructions on how to do this are in my signiture.

Just had the same (+minidump), crash in Corona_Release.dll, access violation. Scene created in v4.1, rendered in v5 current daily + caustics enabled.

Edit:
And after resetting settings scene rendered, but then when pressing "Stop" I got a Unknown rendering exception.

Edit:
Minidump is uploaded as "1564569428_3dsmax-minidump-Frood-v5-daily-starting-render-with-Caustics.7z"

Good Luck

Are you able to also send over your scene please?

Thanks,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2019-07-31, 13:08:05
Reply #37

Frood

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Are you able to also send over your scene please?


Maybe. Still investigating and trying to simplify. Another bad bad bug found which ist not exactly part of "Optimizations": Displacement gets calculated for hidden objects if they WOULD be visible in the view frustum it seems.


Good Luck

Edit: uploaded scene  "1564575655_v5-CausticsCrash-MixMaterial.7z". It's only one object inside :) Seems to be caused by a mix material.


« Last Edit: 2019-07-31, 14:22:09 by Frood »
Never underestimate the power of a well placed level one spell.

2019-07-31, 14:10:37
Reply #38

Tanakov

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Instant crash as soon as I turn on caustics in this scene

Some of the lights have excluded objects, some of them have caustics off anyway.. crash

Should I send you something?

Hi,

Please can you send me your scene and a minidump, instructions on how to do this are in my signiture.

Just had the same (+minidump), crash in Corona_Release.dll, access violation. Scene created in v4.1, rendered in v5 current daily + caustics enabled.

Edit:
And after resetting settings scene rendered, but then when pressing "Stop" I got a Unknown rendering exception.

Edit:
Minidump is uploaded as "1564569428_3dsmax-minidump-Frood-v5-daily-starting-render-with-Caustics.7z"

Good Luck

Are you able to also send over your scene please?

Thanks,

Rowan

done
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2019-07-31, 15:19:10
Reply #39

JViz

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I installed latest build ..... it instantly crashed.... Aylright lets go back
Although a purist, my work is anything but.
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2019-07-31, 16:38:42
Reply #40

smadiswelem

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crashing only when caustics on

2019-07-31, 17:01:28
Reply #41

romullus

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Build Jul 29

Corona normal map renders wrong preview in material editor. It looks like both, red and green channels are flipped and blue channel is missing completely.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-08-01, 09:05:09
Reply #42

rowmanns

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I installed latest build ..... it instantly crashed.... Aylright lets go back

Hi,

Can you provide some more information as to what you were doing when Corona crashed?

The information that we need can be found here: https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006

Thanks,

Rowan
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Send me your scene!

2019-08-01, 09:43:05
Reply #43

rowmanns

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Build Jul 29

Corona normal map renders wrong preview in material editor. It looks like both, red and green channels are flipped and blue channel is missing completely.

Hi,

Thanks for reporting, I have confirmed this and sent it on to our dev team.

Cheers,

Rowan

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Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2019-08-01, 10:59:59
Reply #44

Dionysios.TS

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Hi all, something is going on with the latest build here as well, I have a scene which is stucked at "Rendering initial pass" and everything is completely blocked.

Turn off the new caustics solver resolves the case. Is very weird as yesterday it worked fine while I was testing my setup but then I added some new elements in the scene and now is not!!! I am trying to find which elements produce this kind of block.

Dionysios -
« Last Edit: 2019-08-01, 11:08:16 by Dionysios.TS »

2019-08-01, 11:11:13
Reply #45

Tanakov

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Not sure if its corona's fault buuut this never happend before I got the new daily so..

Scene is in Daily 5, my render node still has Corona 4.1.. ok ok but look at this light diference.

Light is not scaled or wierd in anyway

Im showing two different frames, but you get the idea.

Edit:
Same with updated version
« Last Edit: 2019-08-01, 11:33:48 by Tanakov »
Using Corona since 2014-01-02
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2019-08-01, 11:49:20
Reply #46

tallbox

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I have installed the latest daily build, and normal maps do not work as they are expected.
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2019-08-01, 11:51:31
Reply #47

Dionysios.TS

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Hi all, something is going on with the latest build here as well, I have a scene which is stucked at "Rendering initial pass" and everything is completely blocked.

Turn off the new caustics solver resolves the case. Is very weird as yesterday it worked fine while I was testing my setup but then I added some new elements in the scene and now is not!!! I am trying to find which elements produce this kind of block.

Dionysios -

I found out that some 3D people from axyz and Renderpeople are causing the rendering block when caustics solver is on.
I am trying to investigate on this more.

Thanks,

Dionysios -


2019-08-01, 12:04:11
Reply #48

Dionysios.TS

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Hi all, something is going on with the latest build here as well, I have a scene which is stucked at "Rendering initial pass" and everything is completely blocked.

Turn off the new caustics solver resolves the case. Is very weird as yesterday it worked fine while I was testing my setup but then I added some new elements in the scene and now is not!!! I am trying to find which elements produce this kind of block.

Dionysios -

I found out that some 3D people from axyz and Renderpeople are causing the rendering block when caustics solver is on.
I am trying to investigate on this more.

Thanks,

Dionysios -

Found the problem!

Renderpeople use a CoronaLayeredMtl which seems not to be compatible with the new caustics solver!!!
Do you guys know anything about this? Is a temporary limitation or bug? (CoronaLayeredMtl + Caustics solver).

Thanks,

Dionysios -

2019-08-01, 13:19:35
Reply #49

rowmanns

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Not sure if its corona's fault buuut this never happend before I got the new daily so..

Scene is in Daily 5, my render node still has Corona 4.1.. ok ok but look at this light diference.

Light is not scaled or wierd in anyway

Im showing two different frames, but you get the idea.

Edit:
Same with updated version

Hi,

Are you able to send over your scene? We would like to investigate the differences.

Thanks,

Rowan
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2019-08-01, 13:21:47
Reply #50

rowmanns

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Found the problem!

Renderpeople use a CoronaLayeredMtl which seems not to be compatible with the new caustics solver!!!
Do you guys know anything about this? Is a temporary limitation or bug? (CoronaLayeredMtl + Caustics solver).

Thanks,

Dionysios -

Hi,

This sounds like a bug to me, we are aware of some crashes with Caustics in the last daily build. Are you able to send over the scene so we can investigate further?

Thanks,

Rowan
« Last Edit: 2019-08-01, 13:27:23 by rowmanns »
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2019-08-01, 13:36:39
Reply #51

Tanakov

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Hi all, something is going on with the latest build here as well, I have a scene which is stucked at "Rendering initial pass" and everything is completely blocked.

Turn off the new caustics solver resolves the case. Is very weird as yesterday it worked fine while I was testing my setup but then I added some new elements in the scene and now is not!!! I am trying to find which elements produce this kind of block.

Dionysios -
I found out that some 3D people from axyz and Renderpeople are causing the rendering block when caustics solver is on.
I am trying to investigate on this more.

Thanks,

Dionysios -

Found the problem!

Renderpeople use a CoronaLayeredMtl which seems not to be compatible with the new caustics solver!!!
Do you guys know anything about this? Is a temporary limitation or bug? (CoronaLayeredMtl + Caustics solver).

Thanks,

Dionysios -

There are several problems with Layered mat, try exporting object with Layered mat to FBX instant crash.
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2019-08-01, 13:56:54
Reply #52

Dionysios.TS

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Found the problem!

Renderpeople use a CoronaLayeredMtl which seems not to be compatible with the new caustics solver!!!
Do you guys know anything about this? Is a temporary limitation or bug? (CoronaLayeredMtl + Caustics solver).

Thanks,

Dionysios -

Hi,

This sounds like a bug to me, we are aware of some crashes with Caustics in the last daily build. Are you able to send over the scene so we can investigate further?

Thanks,

Rowan

Hi Rowan, I sent you a PM message with the link.

Open the file, reload the maps (if necessary), hit render, BOOM! :)

Dionysios -

2019-08-01, 16:47:39
Reply #53

rowmanns

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There are several problems with Layered mat, try exporting object with Layered mat to FBX instant crash.

Hi,

I'm not sure there is to much we can do about this. It seems that fbx in general is problematic and in this case it is most probably a limitation of the fbx file format which we don't have any control over.

Cheers,

Rowan
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2019-08-01, 17:01:58
Reply #54

PROH

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@rowmanns: The FBX exporter should report this during the process, not crash Max. So this (crashing Max) should be considered as a bug.

Best regards

2019-08-05, 10:31:54
Reply #55

rowmanns

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There are several problems with Layered mat, try exporting object with Layered mat to FBX instant crash.

@Proh, @Tanakov

I have tried to export an object with a layered material this morning and it didn't lead to any crash for me.

Can you provide me with a scene where this crash is present?

Thanks,

Rowan
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2019-08-05, 12:39:44
Reply #56

PROH

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@rowmanns: I.m not yet on this daily build, and I haven't had this kind of crash, so I can't help you with a file. Hope Tanakov can...

2019-08-08, 09:27:55
Reply #57

Tanakov

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There are several problems with Layered mat, try exporting object with Layered mat to FBX instant crash.

@Proh, @Tanakov

I have tried to export an object with a layered material this morning and it didn't lead to any crash for me.

Can you provide me with a scene where this crash is present?

Thanks,

Rowan

Please look for the files on bugtracker it was reported more than a year ago with files. (Same nickname, In case its no longer present please let me know)
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2019-08-08, 09:35:18
Reply #58

rowmanns

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Please look for the files on bugtracker it was reported more than a year ago with files. (Same nickname, In case its no longer present please let me know)

Hi,

I am unable to find anything on the bug tracker. Do you have a reference number?

If not, then would you be able to send me the files?

Thanks,

Rowan
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2019-08-08, 14:49:17
Reply #59

maru

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Renderpeople use a CoronaLayeredMtl which seems not to be compatible with the new caustics solver!!!
Do you guys know anything about this? Is a temporary limitation or bug? (CoronaLayeredMtl + Caustics solver).

I did not manage to reproduce any problems with Layered Mtl + Caustics in the 07.08 daily. Can you please elaborate? A simple scene would be great.
Or maybe it's already fixed?

Update: ok, it is fixed. :)
If anyone wants to try it, it won't hurt though!
« Last Edit: 2019-08-08, 15:32:11 by maru »
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2019-08-08, 21:15:38
Reply #60

VASLAVO

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Hi, corona 5 daily crashes when conrona light mateiral is changed from emit light to dont during interactive render, havent tested on other situtation but here is the minidump, hope it helps.

2019-08-09, 15:37:55
Reply #61

FrostKiwi

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Since the Nvidia Denoiser and High Quality Image fitlering are both on by default... do they now work together?
Since they used to be semi-incompatible...
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2019-08-09, 17:22:12
Reply #62

maru

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Since the Nvidia Denoiser and High Quality Image fitlering are both on by default... do they now work together?
Since they used to be semi-incompatible...
It's the same in V4 and V5.
For IR, HQ filtering is silently disabled, so that Optix can be used.
In production rendering, the same thing happens, but the user is notified about it. No compatibility yet.
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2019-08-09, 18:02:40
Reply #63

FrostKiwi

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HQ filtering is silently disabled
Ohh that makes sense.
If I disable Optix, is HQ filtering used? Or is it just always disabled?
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2019-08-11, 14:13:55
Reply #64

ihabkal

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Hi, corona 5 daily crashes when conrona light mateiral is changed from emit light to dont during interactive render, havent tested on other situtation but here is the minidump, hope it helps.
can confirm this, actually changing the material values causes crash too.

2019-08-12, 04:12:49
Reply #65

ihabkal

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I also add that the corona camera Tilt and Shift tools are broken. see attached DR render. There is a possibiity that this applies to corona cameras adjsuted with T&S before this release and that you need to redo all your cameras if you install this one. zeroing out the numbers in shift for old cameras leads to a perfect vertical walls even though the camera is rotated 10 degrees down.

2019-08-12, 13:57:45
Reply #66

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Hi, corona 5 daily crashes when conrona light mateiral is changed from emit light to dont during interactive render, havent tested on other situtation but here is the minidump, hope it helps.
can confirm this, actually changing the material values causes crash too.

it also crashes if you

1. create a corona light (try a rectangle light)
2. start IR
3. lower the value of the light to 0.0 by dragging the small arrows next to the number. release then drag again above 0.0 then release. BOOM CRASH

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2019-08-12, 14:28:54
Reply #67

rowmanns

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Hi, corona 5 daily crashes when conrona light mateiral is changed from emit light to dont during interactive render, havent tested on other situtation but here is the minidump, hope it helps.
can confirm this, actually changing the material values causes crash too.

it also crashes if you

1. create a corona light (try a rectangle light)
2. start IR
3. lower the value of the light to 0.0 by dragging the small arrows next to the number. release then drag again above 0.0 then release. BOOM CRASH

Hi guys,

Which version of the daily build are you using?

Currently I haven't been able to reproduce these crashes. Can you send me a scene? Instructions on how to do this are in my signiture.

Thanks,

Rowan

(EDIT Internal ID=382917010)
« Last Edit: 2019-08-12, 18:52:32 by rowmanns »
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2019-08-12, 18:50:17
Reply #68

rowmanns

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I also add that the corona camera Tilt and Shift tools are broken. see attached DR render. There is a possibiity that this applies to corona cameras adjsuted with T&S before this release and that you need to redo all your cameras if you install this one. zeroing out the numbers in shift for old cameras leads to a perfect vertical walls even though the camera is rotated 10 degrees down.

Hi,

I wasn't able to reproduce this issue, are you able to send over your scene so that I can investigate further?

Thanks,

Rowan

(EDIT Internal ID=385003489)
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2019-08-13, 01:04:30
Reply #69

shortcirkuit

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hi team

Ive been using the dailies and currently any renders over 5k - crashes max upon finishing the render and when collecting data from DR....
not sure if this is daily related but it wasnt happening before.

2019-08-13, 09:22:18
Reply #70

rowmanns

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hi team

Ive been using the dailies and currently any renders over 5k - crashes max upon finishing the render and when collecting data from DR....
not sure if this is daily related but it wasnt happening before.

Hi,

Do you have bloom and glare enabled? If so can you try to disable it and see if the issue persists?

EDIT: Please can you also send us a minidump for the crash? Instructions on how to do this are in my signiture.

Thanks,

Rowan
« Last Edit: 2019-08-13, 10:02:40 by rowmanns »
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2019-08-13, 12:29:46
Reply #71

shortcirkuit

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thanks - will do so when it crashes next.
yes, bloom was enabled.

hi team

Ive been using the dailies and currently any renders over 5k - crashes max upon finishing the render and when collecting data from DR....
not sure if this is daily related but it wasnt happening before.

Hi,

Do you have bloom and glare enabled? If so can you try to disable it and see if the issue persists?

EDIT: Please can you also send us a minidump for the crash? Instructions on how to do this are in my signiture.

Thanks,

Rowan

2019-08-14, 17:17:32
Reply #72

VASLAVO

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Hi, the version we were using is the 08-07-19, and also can confirm the camera tilt error.

2019-08-14, 19:06:07
Reply #73

dizartwork

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Same problem with Intel denoiser.

2019-08-15, 14:04:18
Reply #74

rowmanns

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Hi, the version we were using is the 08-07-19, and also can confirm the camera tilt error.

Hi,

Please can you provide the scene? It's really difficult for us to fix something if we can't reproduce it.

Thanks,

Rowan

EDIT:
(Internal ID = 386766409)
« Last Edit: 2019-08-16, 10:51:08 by rowmanns »
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2019-08-15, 14:05:16
Reply #75

rowmanns

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Same problem with Intel denoiser.

Hi,

This will be fixed in the next daily build.

Thanks,

Rowan
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2019-08-15, 14:33:34
Reply #76

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Every single one of my scene (by now 8th) crashes during IR if I play long enough with Corona Light.
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2019-08-15, 15:04:51
Reply #77

FrostKiwi

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[offtopic]
Every single one of my scene (by now 8th) crashes during IR if I play long enough with Corona Light.
Reminds me of the joke: "Doctor, it hurts when I do this."
Doctor: "Then stop doing it"
Stop playing with the light for too long, I guess :P
[/offtopic]
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2019-08-15, 17:23:12
Reply #78

Juraj

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I had like 20 crashes just today, sometimes after first change to single light in IR.

Reverted back to 4(Hotfix1) and everything is ok again. Half day of work and zero crashes again.

I had 7-29 Daily build, not the latest, and..was there any before the 29th? So the culprit is absolutely there.
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2019-08-16, 09:33:55
Reply #79

rowmanns

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I had like 20 crashes just today, sometimes after first change to single light in IR.

Reverted back to 4(Hotfix1) and everything is ok again. Half day of work and zero crashes again.

I had 7-29 Daily build, not the latest, and..was there any before the 29th? So the culprit is absolutely there.

Hi,

7-29 was the first v5 Daily build.

This issue has a high priority and we're working on it.

Thanks,

Rowan
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2019-08-16, 10:28:04
Reply #80

Artisticpixel

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It Seems like the bloom glare crash has resurfaced. Using the latest daily build on my Xeon slave and when I come to save with bloom and glare it freezes again. Happened 3 times now. Saving as cxr seems to work,. Also had a freeze when clicking Ctrl+C this morning. Mini dump saved and sending now

2019-08-16, 10:29:48
Reply #81

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I had like 20 crashes just today, sometimes after first change to single light in IR.

Reverted back to 4(Hotfix1) and everything is ok again. Half day of work and zero crashes again.

I had 7-29 Daily build, not the latest, and..was there any before the 29th? So the culprit is absolutely there.

Yes and I had the same experience with the latest daily too
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2019-08-19, 09:05:08
Reply #82

tallbox

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I had like 20 crashes just today, sometimes after first change to single light in IR.

Reverted back to 4(Hotfix1) and everything is ok again. Half day of work and zero crashes again.

I had 7-29 Daily build, not the latest, and..was there any before the 29th? So the culprit is absolutely there.

Yes and I had the same experience with the latest daily too
We're with 4.1 too. The latest build is unstable and nearly not ready. One the flaws are the normal maps module; it's just not working.
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2019-08-19, 10:03:40
Reply #83

Tanakov

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Hello,

I have a question about Nvidia Optix, of course, its Nvidia but with AMD storming the front with both GPU's and CPU's do you have any information about their own Denoising solution? The only reason I still buy Nvidia is the amazing denoiser, but Im dissatisfied with the pricing vs overall performance.
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2019-08-19, 13:27:01
Reply #84

rowmanns

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We're with 4.1 too. The latest build is unstable and nearly not ready. One the flaws are the normal maps module; it's just not working.

Hi,

As stated in the daily builds guidelines they are not guaranteed to be stable, even though we try our best to ensure that they are.. https://coronarenderer.freshdesk.com/support/solutions/articles/5000570015

We are aware of the issue with normal maps and are looking into it.

Thanks,

Rowan
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2019-08-19, 14:49:54
Reply #85

Ryuu

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Hello,

I have a question about Nvidia Optix, of course, its Nvidia but with AMD storming the front with both GPU's and CPU's do you have any information about their own Denoising solution? The only reason I still buy Nvidia is the amazing denoiser, but Im dissatisfied with the pricing vs overall performance.

Well, it seems that there actually is some AI denoiser from AMD. However we don't know any details about that and right know we can't unfortunately spare any manpower investigating it. We still need to focus on more pressing issues, like bugfixing and improving existing features.

And to be honest I think that we have too many denoisers already and since apparently everybody wants to have their very own AI denoiser, we need some better solution than slapping on a new denoiser every month.

2019-08-22, 19:55:39
Reply #86

danio1011

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Has anyone else had the IPR stop updating with scene changes mid-session?  I haven't quite narrowed it down but it seems like maybe it's connected to dragging-and-dropping a material from the Corona material library onto an object in the scene.  IPR keeps running (I think) but in order to incorporate scene changes you need to stop and start IPR.  A restart of Max is required to get things going normally again.    Using Max 2016 and the latest daily.

2019-08-22, 23:42:14
Reply #87

Tanakov

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Hello,

I have a question about Nvidia Optix, of course, its Nvidia but with AMD storming the front with both GPU's and CPU's do you have any information about their own Denoising solution? The only reason I still buy Nvidia is the amazing denoiser, but Im dissatisfied with the pricing vs overall performance.

Well, it seems that there actually is some AI denoiser from AMD. However we don't know any details about that and right know we can't unfortunately spare any manpower investigating it. We still need to focus on more pressing issues, like bugfixing and improving existing features.

And to be honest I think that we have too many denoisers already and since apparently everybody wants to have their very own AI denoiser, we need some better solution than slapping on a new denoiser every month.

You got that right, but still I thought Render Legion was friends with AMD after all that "Fire Render" thing.
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2019-08-23, 00:12:53
Reply #88

romullus

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Has anyone else had the IPR stop updating with scene changes mid-session?  I haven't quite narrowed it down but it seems like maybe it's connected to dragging-and-dropping a material from the Corona material library onto an object in the scene.  IPR keeps running (I think) but in order to incorporate scene changes you need to stop and start IPR.  A restart of Max is required to get things going normally again.    Using Max 2016 and the latest daily.

Yes i do, but for me it only happens in one particular scene, where IR locks and the only solution is to restart Max.
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2019-08-23, 10:07:13
Reply #89

rowmanns

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Has anyone else had the IPR stop updating with scene changes mid-session?  I haven't quite narrowed it down but it seems like maybe it's connected to dragging-and-dropping a material from the Corona material library onto an object in the scene.  IPR keeps running (I think) but in order to incorporate scene changes you need to stop and start IPR.  A restart of Max is required to get things going normally again.    Using Max 2016 and the latest daily.

Yes i do, but for me it only happens in one particular scene, where IR locks and the only solution is to restart Max.

Hi,

Would you be able to provide me with the scene and we will investigate.

Thanks,

Rowan
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2019-08-23, 11:18:42
Reply #90

romullus

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Has anyone else had the IPR stop updating with scene changes mid-session?  I haven't quite narrowed it down but it seems like maybe it's connected to dragging-and-dropping a material from the Corona material library onto an object in the scene.  IPR keeps running (I think) but in order to incorporate scene changes you need to stop and start IPR.  A restart of Max is required to get things going normally again.    Using Max 2016 and the latest daily.

Yes i do, but for me it only happens in one particular scene, where IR locks and the only solution is to restart Max.

Hi,

Would you be able to provide me with the scene and we will investigate.

Thanks,

Rowan

Hi Rowan,
the scene is messy and old. I've noticed that if i delete almost everything from it, the bug won't happen, so it's most likely that some rouge object is causing the issues. I would like to find that object myself and send you for further investigation... i just need to find little bit of free time.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-08-23, 16:23:38
Reply #91

rowmanns

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Hi Rowan,
the scene is messy and old. I've noticed that if i delete almost everything from it, the bug won't happen, so it's most likely that some rouge object is causing the issues. I would like to find that object myself and send you for further investigation... i just need to find little bit of free time.

Sure thing, drop me a line when you manage to find it :)

Cheers,

Rowan
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2019-08-23, 20:02:59
Reply #92

mvstudio

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I would love to have some sort of UHD Cache frame skip calculation.something like "Every Nth Frame 'x'"
For cam fly through animation that will be great, I know we can do it separately limiting passes to 1. But to have this automatically would be great

2019-08-28, 00:35:02
Reply #93

Tanakov

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Daily build 27.08.2019 problems I found on the start:
- Light Mix does not disappear after you start it in IR, stop IR disable render elements. (Error Unhandled exception, no crash)
- Render > Batch Render > View01 / CoronaCamera001 Seems like VFB is only rendering a certain area of the render (an effect similar to blow up), the render looks fine from "Render"
- Canceling a render started by Render to texture or batch render does not stop the VFB icon to spin or the passes to calculate.
- Closing the 3ds max after having all those problems, left a ghost window of 3ds max with only window bar visible and black inside that cant be closed nor killed by the manager.

At this point, I went back to 4.1
Using Corona since 2014-01-02
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2019-08-28, 01:26:37
Reply #94

VASLAVO

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Hi, Daily build 27.08.2019 problems i found:
changing material with interactive and lightmix gets forever to preview, also sss materials took 3 or 4 times more than 4.1, went back to 4.1

2019-08-28, 10:50:05
Reply #95

rowmanns

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Daily build 27.08.2019 problems I found on the start:
- Light Mix does not disappear after you start it in IR, stop IR disable render elements. (Error Unhandled exception, no crash)
- Render > Batch Render > View01 / CoronaCamera001 Seems like VFB is only rendering a certain area of the render (an effect similar to blow up), the render looks fine from "Render"
- Canceling a render started by Render to texture or batch render does not stop the VFB icon to spin or the passes to calculate.
- Closing the 3ds max after having all those problems, left a ghost window of 3ds max with only window bar visible and black inside that cant be closed nor killed by the manager.

At this point, I went back to 4.1
Hi Tanakov,

I have some further questions;

Which version of 3ds Max are you using?

Quote
- Light Mix does not disappear after you start it in IR, stop IR disable render elements. (Error Unhandled exception, no crash)
Do you have any further reproduction steps? Or is it literally;
  • Start IR
  • Stop IR
  • Disable render elements
  • Exception

Quote
- Render > Batch Render > View01 / CoronaCamera001 Seems like VFB is only rendering a certain area of the render (an effect similar to blow up), the render looks fine from "Render"
- Canceling a render started by Render to texture or batch render does not stop the VFB icon to spin or the passes to calculate.
Both of these work fine for me, do you have a specific scene where these issues occured?

Quote
- Closing the 3ds max after having all those problems, left a ghost window of 3ds max with only window bar visible and black inside that cant be closed nor killed by the manager.
This is really strange, I have not had this problem before. Can you capture a minidump from the process? Instructions on how to do this are in my signiture.

Lastly, are all of your drivers up to date? The nividia denoiser now requires a newer version of the driver to fucntion correctly. (418.81 or later)

Cheers,

Rowan
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2019-08-28, 11:50:59
Reply #96

rowmanns

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Hi, Daily build 27.08.2019 problems i found:
changing material with interactive and lightmix gets forever to preview, also sss materials took 3 or 4 times more than 4.1, went back to 4.1

Hi,

Can you send me a scene where you are experiencing this behaviour? I am unable to reproduce it thus far.

Quote
also sss materials took 3 or 4 times more than 4.1, went back to 4.1

Can you provide some more information as to this and an example? Did it take 3 times more time? memory?

Thanks,

Rowan
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2019-08-28, 11:54:19
Reply #97

rowmanns

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All,

A small PSA, before reporting bugs please please please can you read this document: How to Report Issues to Us

It really makes it so much easier for us to quickly reproduce, log and fix the issue when we have a clear description of what the problem is.

Thanks,

Rowan
« Last Edit: 2019-08-29, 12:15:35 by rowmanns »
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2019-08-28, 13:38:25
Reply #98

Jpjapers

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Will the IR crash on merge bug be fixed in the final release of 5? Or has it been addressed in a daily build thus far?

2019-08-28, 14:21:22
Reply #99

rowmanns

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Will the IR crash on merge bug be fixed in the final release of 5? Or has it been addressed in a daily build thus far?

Hi,

We are still working on this one, unfortunately I can't provide a timescale at the moment.. I'll do my best to keep you updated.

Cheers,

Rowan
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2019-08-28, 17:03:06
Reply #100

VASLAVO

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Sorry, i went back to 4.1 and finish the scene, the sss issue was with porcelain ss from corona materials, just applied to a vase and it took more than 8 min for the first pass, and the issue with interactie also was with a default corona lamp shade material and fabric material aaplied to a lamp and a sofa, two differente momment 2 different users on different machines.


Hi, Daily build 27.08.2019 problems i found:
changing material with interactive and lightmix gets forever to preview, also sss materials took 3 or 4 times more than 4.1, went back to 4.1

Hi,

Can you send me a scene where you are experiencing this behaviour? I am unable to reproduce it thus far.

Quote
also sss materials took 3 or 4 times more than 4.1, went back to 4.1

Can you provide some more information as to this and an example? Did it take 3 times more time? memory?

Thanks,

Rowan

2019-08-28, 18:15:07
Reply #101

TomG

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Would be interesting to get the scene - Porcelain SS applied to a standard teapot, on a plane, with a Corona Sun and Sky, Corona 4 and 5 took the same time to render the first pass for me.
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2019-08-29, 13:19:01
Reply #102

rowmanns

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Sorry, i went back to 4.1 and finish the scene, the sss issue was with porcelain ss from corona materials, just applied to a vase and it took more than 8 min for the first pass, and the issue with interactie also was with a default corona lamp shade material and fabric material aaplied to a lamp and a sofa, two differente momment 2 different users on different machines.

Hi,

I also can't reproduce these issues, we'll definately need scenes for us to investigate.

Thanks,

Rowan
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2019-08-29, 14:09:38
Reply #103

Jpjapers

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<snip>

Hi,

We are still working on this one, unfortunately I can't provide a timescale at the moment.. I'll do my best to keep you updated.

Cheers,

Rowan

Ok thanks for the update. Hopefully by the time V5 Rolls around itll be fixed. Its a real bug bear of mine right now :(

2019-09-06, 13:37:26
Reply #104

tallbox

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I have just installed the latest build, and the viewport render selection is not working as it should. Randomly chooses to render or not while no indication of the render time or noise levels is provided. It literally showing blank space.
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2019-09-06, 17:10:28
Reply #105

VASLAVO

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hi, i hava a question / report, after the latest 3dsmax 2020 update some features of 4.1 hotfix arent working as it suppose to, for example, you can see the hdri sky on viewport but when corona map select is applied the hdri seems to be flipped on the viewport but it renders ok, the seccond thing ive notie is that i cant seem to be able to see the map from a back plane with corona light material applied, have tried all combinations with no luck, it looks black, havent tested with daily build.

2019-09-13, 09:32:41
Reply #106

rowmanns

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hi, i hava a question / report, after the latest 3dsmax 2020 update some features of 4.1 hotfix arent working as it suppose to, for example, you can see the hdri sky on viewport but when corona map select is applied the hdri seems to be flipped on the viewport but it renders ok, the seccond thing ive notie is that i cant seem to be able to see the map from a back plane with corona light material applied, have tried all combinations with no luck, it looks black, havent tested with daily build.

Hi,

Was this working before the last Max 2020 update?

Thanks,

Rowan
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2019-09-13, 09:37:42
Reply #107

rowmanns

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I have just installed the latest build, and the viewport render selection is not working as it should. Randomly chooses to render or not while no indication of the render time or noise levels is provided. It literally showing blank space.

Hi,

This seems to be working as it should for me, do you have a specific scene where this issue is occuring? If not, can you provide me with some more specific reproduction steps?

Thanks,

Rowan
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2019-09-13, 18:34:41
Reply #108

VASLAVO

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hi, i hava a question / report, after the latest 3dsmax 2020 update some features of 4.1 hotfix arent working as it suppose to, for example, you can see the hdri sky on viewport but when corona map select is applied the hdri seems to be flipped on the viewport but it renders ok, the seccond thing ive notie is that i cant seem to be able to see the map from a back plane with corona light material applied, have tried all combinations with no luck, it looks black, havent tested with daily build.

Hi,

Was this working before the last Max 2020 update?
well no, actually no, the new update sets the map used on the environment slot as background automatically, it never happened before, its one of those things that you notice when it happens but for sure, the background as corona select textmap appears to be flipped on viewport


Thanks,

Rowan

2019-09-16, 14:44:15
Reply #109

rowmanns

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hi, i hava a question / report, after the latest 3dsmax 2020 update some features of 4.1 hotfix arent working as it suppose to, for example, you can see the hdri sky on viewport but when corona map select is applied the hdri seems to be flipped on the viewport but it renders ok, the seccond thing ive notie is that i cant seem to be able to see the map from a back plane with corona light material applied, have tried all combinations with no luck, it looks black, havent tested with daily build.

Hi,

Was this working before the last Max 2020 update?

Thanks,

Rowan
well no, actually no, the new update sets the map used on the environment slot as background automatically, it never happened before, its one of those things that you notice when it happens but for sure, the background as corona select textmap appears to be flipped on viewport

Hi,

Okay, so the first issue we are aware of, it seems that HDRI's are rotated 90 degrees in the viewport when used with certain maps as reported here: https://forum.corona-renderer.com/index.php?topic=24948.0

The second issue, can you provide some more details?
Quote
cant seem to be able to see the map from a back plane with corona light material applied,
Can you not see the map in the render or the viewport or both?

Thanks,

Rowan.

(Just a reminder, this thread is mainly for discussing the v5 daily builds. For issues with other versions of Corona please use the Bug Reporting board and remember, one issue per report :-) )
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2019-09-16, 18:02:58
Reply #110

VASLAVO

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hi, i hava a question / report, after the latest 3dsmax 2020 update some features of 4.1 hotfix arent working as it suppose to, for example, you can see the hdri sky on viewport but when corona map select is applied the hdri seems to be flipped on the viewport but it renders ok, the seccond thing ive notie is that i cant seem to be able to see the map from a back plane with corona light material applied, have tried all combinations with no luck, it looks black, havent tested with daily build.

Hi,

Was this working before the last Max 2020 update?

Thanks,

Rowan
well no, actually no, the new update sets the map used on the environment slot as background automatically, it never happened before, its one of those things that you notice when it happens but for sure, the background as corona select textmap appears to be flipped on viewport

Hi,

Okay, so the first issue we are aware of, it seems that HDRI's are rotated 90 degrees in the viewport when used with certain maps as reported here: https://forum.corona-renderer.com/index.php?topic=24948.0

The second issue, can you provide some more details?
Quote
cant seem to be able to see the map from a back plane with corona light material applied,
Can you not see the map in the render or the viewport or both?

Thanks,

Rowan.

(Just a reminder, this thread is mainly for discussing the v5 daily builds. For issues with other versions of Corona please use the Bug Reporting board and remember, one issue per report :-) )


viewport most of the times

VK

2019-09-17, 04:53:06
Reply #111

ihabkal

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Can anyone please do anything about the VFB dancing all around in most times when I rneder while rendering or IR, especially when I have both my 4K screens on?it is very similar to
except many times fster dancing and flickering.
this is driving me nuts every day I have to force close max many times makes me lose so much time!!!
Anyone else having this???

2019-09-17, 10:08:51
Reply #112

Ryuu

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Can anyone please do anything about the VFB dancing all around in most times when I rneder while rendering or IR, especially when I have both my 4K screens on?it is very similar to
except many times fster dancing and flickering.
this is driving me nuts every day I have to force close max many times makes me lose so much time!!!
Anyone else having this???

Sorry, but how is this related to Corona v5 daily builds?

2019-09-17, 13:50:22
Reply #113

Dionysios.TS

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Can anyone please do anything about the VFB dancing all around in most times when I rneder while rendering or IR, especially when I have both my 4K screens on?it is very similar to
except many times fster dancing and flickering.
this is driving me nuts every day I have to force close max many times makes me lose so much time!!!
Anyone else having this???

Sorry, but how is this related to Corona v5 daily builds?

Hi!

I have the same exact problem! My colleague who has the same HW configuration hasn't any till now.

It's almost 3 months I occasionally have this strange issue but is very curious you're not having it with Corona but with another rendering engine!!!
Do you use the plugin Forest from iToo Software? I've noticed that I get thoses flashes and flickerings specially by using Forest.

Thanks,

Dionysios -

PS. Probably is the wrong forum to post your problem here but on the other side I finally found somebody having it as well....

2019-09-17, 15:29:56
Reply #114

agentdark45

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Hi!

I have the same exact problem! My colleague who has the same HW configuration hasn't any till now.

It's almost 3 months I occasionally have this strange issue but is very curious you're not having it with Corona but with another rendering engine!!!
Do you use the plugin Forest from iToo Software? I've noticed that I get thoses flashes and flickerings specially by using Forest.

Thanks,

Dionysios -

PS. Probably is the wrong forum to post your problem here but on the other side I finally found somebody having it as well....

I used to have this issue all of the time (along with the CPU downclocking randomly after a while - not related to thermal throttling, and FTH was disabled). The only fix was to disable any Intel Speedstep/C-state power saving options in the bios.
Vray who?

2019-09-17, 17:28:51
Reply #115

Dionysios.TS

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Hi!

I have the same exact problem! My colleague who has the same HW configuration hasn't any till now.

It's almost 3 months I occasionally have this strange issue but is very curious you're not having it with Corona but with another rendering engine!!!
Do you use the plugin Forest from iToo Software? I've noticed that I get thoses flashes and flickerings specially by using Forest.

Thanks,

Dionysios -

PS. Probably is the wrong forum to post your problem here but on the other side I finally found somebody having it as well....

I used to have this issue all of the time (along with the CPU downclocking randomly after a while - not related to thermal throttling, and FTH was disabled). The only fix was to disable any Intel Speedstep/C-state power saving options in the bios.

Thanks for the info! I'll try to check my settings in the BIOS then.

Dionysios -

2019-09-18, 08:14:33
Reply #116

ihabkal

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I am having it with CORONA not VRAY
I am havign it at home with Threadripper
At work I have intel it is fine I never have it
Corona has been doign this for almost a year on two different threadrippers 1950X and now 2990WX
If it was Vray I would go to Vray support
I am having it right now
basically every night I have to go through and waste half an hour to an hour on this
been patient for a year now
excuse the anger

2019-09-18, 10:48:49
Reply #117

Dionysios.TS

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I am having it with CORONA not VRAY
I am havign it at home with Threadripper
At work I have intel it is fine I never have it
Corona has been doign this for almost a year on two different threadrippers 1950X and now 2990WX
If it was Vray I would go to Vray support
I am having it right now
basically every night I have to go through and waste half an hour to an hour on this
been patient for a year now
excuse the anger

I think more and more people have this and would be very useful to understand why is happening! It slows down my workflow as well... :(

2019-09-18, 16:49:03
Reply #118

rowmanns

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Hi ihabkal,

I can understand the frustration but it is very difficult for us to investigate and fix something if we are unable to reproduce it.

Secondly, please can you create a topic on Bug Reporting for this, rather than flood the daily builds thread? As this is not specifically related to the daily builds.

Thanks,

Rowan


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2019-09-18, 17:03:42
Reply #119

Fluss

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I've encountered the flickering windows issue a long time ago (max 2017) and it appears randomly since then,only with corona, no matter the version. Never figured out what was causing the issue.

2019-09-18, 17:50:15
Reply #120

Alexandre Besson

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Same here for a long time (I also suspect railclone and forestpack)


2019-09-18, 23:39:41
Reply #122

Dom74

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Can anyone please do anything about the VFB dancing all around in most times when I rneder while rendering or IR, especially when I have both my 4K screens on?it is very similar to
except many times fster dancing and flickering.
this is driving me nuts every day I have to force close max many times makes me lose so much time!!!
Anyone else having this???

can it be related to the autosave, 3DSMAX or Corona CXR?

2019-09-18, 23:43:09
Reply #123

ihabkal

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I did what agentdark45 (thank you) proposed, cool'n'quiet is the AMD equivalent for speedstep, I dsabled it in bios and the system seems more responsive, I can switch from max while corona renders to other programs so smoothly now, but i only did small region renders I will come back if this doesn't work. but i tell you I don't mind spending a little more in electricity to have a very expensive 64 threads machine that acts like 64 threads!. this cool'nquiet did handicapp my system for a year now. it does feel more fluid.

2019-09-19, 10:42:27
Reply #124

FrostKiwi

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Optix seems to be busted in the last update. (GTX 770 here)
If I upgrade to the latest NVIDIA driver, it complains that the expected Optix Version is 6.0.0, but the available is 6.5.0
Downgrading the driver errors out with
Code: [Select]
Failed to initialize the denoiser.
Unknown error (Details: Function "_rtBufferCreate" caught exception: Encountered a rtcore error: m_exports->rtcDeviceContextCreateForCUDA( context, devctx ) returned (2): Invalid device context)

Both version daily-2019-08-27 and daily-2019-09-16 are broken in that way for me.
Had to downgrade Corona to daily-2019-08-07 to get it working again.
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2019-09-19, 11:42:22
Reply #125

rowmanns

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Hi,

For the window flickering/freezing, please create a new topic on the Bug Reporting section of the forums.

This has nothing to do with the v5 Daily builds. It feels like I am talking into a vacuum here!

Cheers,

Rowan
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2019-09-19, 11:49:04
Reply #126

rowmanns

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Optix seems to be busted in the last update. (GTX 770 here)
If I upgrade to the latest NVIDIA driver, it complains that the expected Optix Version is 6.0.0, but the available is 6.5.0
Downgrading the driver errors out with
Code: [Select]
Failed to initialize the denoiser.
Unknown error (Details: Function "_rtBufferCreate" caught exception: Encountered a rtcore error: m_exports->rtcDeviceContextCreateForCUDA( context, devctx ) returned (2): Invalid device context)

Both version daily-2019-08-27 and daily-2019-09-16 are broken in that way for me.
Had to downgrade Corona to daily-2019-08-07 to get it working again.

Hi,

Did you try a complete uninstall and reinstall of Corona?

Thanks,

Rowan
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2019-09-19, 16:42:37
Reply #127

JViz

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there is a new bug, the 3ds max windows keep flickering/freezing it might be the v5 Daily build. anyone got that too?
Although a purist, my work is anything but.
https://www.behance.net/ImageInnate

2019-09-19, 17:09:15
Reply #128

rowmanns

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there is a new bug, the 3ds max windows keep flickering/freezing it might be the v5 Daily build. anyone got that too?

:/

I should have expected this.. :D
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2019-09-19, 17:23:03
Reply #129

romullus

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I guess you'll have to report it yourself :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-09-19, 21:10:11
Reply #130

arqrenderz

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there is a new bug, the 3ds max windows keep flickering/freezing it might be the v5 Daily build. anyone got that too?

:/

I should have expected this.. :D
Just lol :)  keep up the good vibes guys :)

2019-09-20, 11:56:04
Reply #131

FrostKiwi

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Did you try a complete uninstall and reinstall of Corona?
Yes, twice. Complete uninstall before trying daily-2019-08-27 and daily-2019-09-16.
I double checked, that the old denoiser was gone and the installer did also redownload the denoiser.

When I downgraded to daily-2019-08-07 I did not reinstall and it worked.
tl;dr recap:
Newest Nvidia Driver -> "Error, expected Optix 6.0.0, but you have 6.5.0"
Driver 418.81 -> "Error as posted here"
« Last Edit: 2019-09-20, 12:00:31 by SairesArt »
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2019-09-20, 13:12:18
Reply #132

JViz

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there is a new bug, the 3ds max windows keep flickering/freezing it might be the v5 Daily build. anyone got that too?

:/

I should have expected this.. :D

yes! so it is the V5 build. I knew it
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2019-09-20, 14:04:32
Reply #133

rowmanns

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Did you try a complete uninstall and reinstall of Corona?
Yes, twice. Complete uninstall before trying daily-2019-08-27 and daily-2019-09-16.
I double checked, that the old denoiser was gone and the installer did also redownload the denoiser.

When I downgraded to daily-2019-08-07 I did not reinstall and it worked.
tl;dr recap:
Newest Nvidia Driver -> "Error, expected Optix 6.0.0, but you have 6.5.0"
Driver 418.81 -> "Error as posted here"

Hi,

Do you have any other renderers or 3rd party plugins installed which could be using Optix?

Thanks,

Rowan
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2019-09-20, 15:15:44
Reply #134

FrostKiwi

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other renderers or 3rd party plugins installed which could be using Optix?
Nope, just corona.

Maybe it's something with backwards compatibility, considering this is the kepler architecture? This is the oldest supported architecture of optix after all....
Can I give some more indepth info? Some log or something?


edit:

ohhhhhhhh no.
Support for kelper is dropped with Optix 6.0 :[

All Users with a GTX 6xx or 7xx can go home.
The 780ti is still a very popular card and support is dropped, god damn.
Can you somehow provide both version? Download 6.X.X Optix for newer GTX cards and an optional download with Optix 5.X.X for Kepler (GTX 6XX and GTX 7XX and first gen GTX Titan) cards?

edit2: Considering how on my GTX 770 even a 4k denoise is instant, I kinda insist for Corona's optix to be backwards compatible :P
« Last Edit: 2019-09-20, 15:21:19 by SairesArt »
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2019-09-20, 15:39:33
Reply #135

romullus

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Nvidia doesn't want that you would sit on that old card for too long :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-09-20, 16:55:25
Reply #136

FrostKiwi

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Nvidia doesn't want that you would sit on that old card for too long :]
That is just major league bullshit. I honestly don't get it. Optix performed so well on my card, why would you poop on your customers so hard?
I hope someone comes along to reset the GPU monopoly, like it happened with Ryzen crushing Intel's offerings this generation.
I'll go for an AMD GPU next time, just out of principle =.=
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2019-09-22, 07:38:30
Reply #137

scionik

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Hi team, do you have any plans to make some kind of connector to unreal engine, like vray has one.

2019-09-23, 10:26:53
Reply #138

Ryuu

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Hi team, do you have any plans to make some kind of connector to unreal engine, like vray has one.

Well, definitely not in v5 daily builds ;) Other than that we don't have any plans to support Unreal engine in the near future.

2019-09-23, 10:35:31
Reply #139

romullus

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Besides fully functional render to texture, what other support can be there? Just wondering.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-09-23, 12:07:13
Reply #140

Juraj

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Besides fully functional render to texture, what other support can be there? Just wondering.

Vray basically implemented 'itself' in Unreal. But I don't know...it's strange solution, the only benefit is that you can use Unreal also as 3dsMax scene manipulation alternative, it doesn't enhance the actual Unreal output, just enables you to output both (Vray raytraced or Unreal native) outputs.

As long as datasmith can interpret and translate every Corona feature correctly, there isn't much need from Corona devs to do anything. But I didn't test it.
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2019-09-23, 12:18:58
Reply #141

romullus

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Sounds interesting, but at the same time very limiting. AFAIK Unreal doesn't have any modelling tools, so you still need some dedicated content creation app.
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2019-09-23, 17:08:22
Reply #142

maru

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About that "dancing windows" issue, which is not related to V5 dailies, but kinda is:
Did you guys report this in another forum thread, or over at support? https://coronarenderer.freshdesk.com/support/tickets/new
What's your RAM usage when it happens?
Do you have newest GPU drivers installed?
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2019-09-24, 02:25:53
Reply #143

ihabkal

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Besides fully functional render to texture, what other support can be there? Just wondering.

Vray basically implemented 'itself' in Unreal. But I don't know...it's strange solution, the only benefit is that you can use Unreal also as 3dsMax scene manipulation alternative, it doesn't enhance the actual Unreal output, just enables you to output both (Vray raytraced or Unreal native) outputs.

As long as datasmith can interpret and translate every Corona feature correctly, there isn't much need from Corona devs to do anything. But I didn't test it.
I didn't try it but I read you can bake the lighting with Vray inside Unreal which should be faster and better than the inbuilt Unreal GI solution.

2019-09-24, 10:35:23
Reply #144

1equals2

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Posible solutions to the "dancing windows" issue:

I am dual xeon v4 user and experienced  this for quite a long time.
Had sent several scenes as well,  and when rendering experienced the following(regardless Vray or Corona): https://drive.google.com/drive/folders/1T4b851mAo25nYC4vSm9dmOGlub0RpZXW?usp=sharing
Managed to find temporary "silly"solution which worked for me most of the time --> switch user accounts couple of times, until 3ds max returns to proper behaviour.
Was doing this repetitive, laborious  taks for so long that stop paying attention.

In the middle of Summer finally found a  solution, which works, at least in my case - update to win 10 1903. Was using 1803 prior to the update.
Downloaded latest Nvidia drivers, removed the  windows ones, and installed the latest manually, Not via the Nvidia Installer. Actually I was not able to properly install Nvidia drivers with their automatic installer prior to manually doing it.
After doing those two ---> no more flashing, flickering, etc, or switching between user accounts.

Upgraded RAM  in the meantime, but believe the flashing was more of a software compatibility issue.

« Last Edit: 2019-09-24, 10:39:32 by 1equals2 »
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2019-09-26, 20:20:01
Reply #145

The Pixel Artist

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Did you try a complete uninstall and reinstall of Corona?
Yes, twice. Complete uninstall before trying daily-2019-08-27 and daily-2019-09-16.
I double checked, that the old denoiser was gone and the installer did also redownload the denoiser.

When I downgraded to daily-2019-08-07 I did not reinstall and it worked.
tl;dr recap:
Newest Nvidia Driver -> "Error, expected Optix 6.0.0, but you have 6.5.0"
Driver 418.81 -> "Error as posted here"

I'm also the owner of a GTX 770 and having this this exact same issue today after updating to daily-2019-09-20 from daily-2019-08-27.

I did try uninstalling it and went back to the 2019-08-27 build, but same problem still.  Optix seems corrupted now.  I then did a windows restore point from yesterday along with a full uninstall/reinstall of corona and still the same problem.  I seems I've really screwed up by installing this latest daily build!!

I'm going to try uninstalling graphics driver next and see if I can reinstall a previous Nvidia driver.  Fyi, I'm running Win7 Pro, using 3ds Max 2016, and have two GTX 770s in this machine.  I did update my graphics driver a couple days ago to the current 436.30 version and but everything was running fine until I updated to daily-2019-09-20 in morning.

I'll also mention that I do also use Thearender for Sketchup, which does make use of Optix as well.  If that makes any difference or not.


Update:  Well, fully uninstalled Nvidia graphics drivers and went back to 436.15 version along with reinstalled daily-2019-08-27 and still same error!  Nvidia de-noising is completely broke and I have no idea what to do at this point.  Any help would sure be appreciated.
« Last Edit: 2019-09-26, 20:59:35 by The Pixel Artist »
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2019-09-26, 21:25:39
Reply #146

romullus

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@The Pixel Artist, i'm affraid i have bad news for you, apparently Nvidia has dropped optix support for your card: https://forum.corona-renderer.com/index.php?topic=25036.msg156254#msg156254
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2019-09-26, 21:43:55
Reply #147

The Pixel Artist

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@The Pixel Artist, i'm affraid i have bad news for you, apparently Nvidia has dropped optix support for your card: https://forum.corona-renderer.com/index.php?topic=25036.msg156254#msg156254

I did read that, but what I don't understand is it was working fine before I installed daily-2019-09-20 and I already had the latest 436.30 driver installed.  I also just checked Thea and it's Optix denoising is still working fine.

So, is it Nvidia or Corona that is dropping support for older 700 series cards?  What exactly did daily-2019-09-20 do to break things and what files maybe need to be removed to get the previous daily-2019-08-27 building working again?

Update:  Just FYI, I was able to get things working again and back to the daily-2019-08-27 build.  I had to uninstall Corona again and then manually delete every left over Corona file/folder I could find on my system (you guys really leave a lot of files after an uninstall).

I also deleted the OptixCache files found under ...Roaming/NVIDIA/OptixCache.  Then installed Corona 4 HF1 and everything was working.  Then update my graphics driver back to 436.30, updated Corona to the daily-2019-08-27 build, and still working fine.  Obviously not going to be installing any new daily builds for a while.  I do hope you guys find a way to offer backwards compatibility if that is the problem.

Update 2: Nope, I'm wrong, it's not working with daily-2019-08-27.  Forgot I had it on the Intel denoiser when I first opened daily-2019-08-27 and hit render.  So still broke with 5 dailies.  But Corona 4 HF1 was work ok.  Really sucks too as Ver 5 was really rendering my scene much, much faster it seemed.
« Last Edit: 2019-09-26, 23:18:10 by The Pixel Artist »
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2019-09-27, 10:32:45
Reply #148

FrostKiwi

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So, is it Nvidia or Corona that is dropping support for older 700 series cards?  What exactly did daily-2019-09-20 do to break things and what files maybe need to be removed to get the previous daily-2019-08-27 building working again?
Nvidia released Optix 6.x.x, this version dropped support for the kepler architecture (GTX Titan 1st gen, GTX 6xx and GTX 7xx).
The Corona Team probably missed this and updated corona's 5.x.x version to 6.x.x, killing support.

Now it's up to the Corona team to either detect the presence of a kepler card and / or allow an option download for the 5.x.x version of Optix or just stick to Optix 6.x.x exclusively and make me a very sad panda :[
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2019-09-27, 20:41:49
Reply #149

The Pixel Artist

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So, is it Nvidia or Corona that is dropping support for older 700 series cards?  What exactly did daily-2019-09-20 do to break things and what files maybe need to be removed to get the previous daily-2019-08-27 building working again?
Nvidia released Optix 6.x.x, this version dropped support for the kepler architecture (GTX Titan 1st gen, GTX 6xx and GTX 7xx).
The Corona Team probably missed this and updated corona's 5.x.x version to 6.x.x, killing support.

Now it's up to the Corona team to either detect the presence of a kepler card and / or allow an option download for the 5.x.x version of Optix or just stick to Optix 6.x.x exclusively and make me a very sad panda :[

Yeah, that's unfortunately to read.  I'm certainly due for an updated GFX card, but was really hoping hold out a bit longer. I do hope the Corona team can provide an alternate solution as you've mentioned.

In the meantime, I was able to go back to the daily-2019-08-07 build at least.  That must have been what I was actually using prior to updating to the 9-20 build.
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2019-09-30, 17:47:25
Reply #150

rowmanns

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Hi,

I have discussed the GPU compatability issue with the new version on Optix with our dev team.

Unfortunately for people with Keplar generation cards we will not be rolling back to Optix version 5.x.x. For the time being we will be sticking with Optix version 6, and at somepoint in the future probably moving to Optix 7.

We are going to look into a better way to detect what GPU is in the system so we can check if it is supported by Optix and provide a more descriptive error message.

I hope that this information is useful, and I'm sorry for the inconvenience that it has caused.

Thanks,

Rowan
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2019-09-30, 22:16:07
Reply #151

FrostKiwi

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Unfortunately for people with Keplar generation cards we will not be rolling back to Optix version 5.x.x.
Ahhh, shucks. Progress before compatibility I guess. Either decision is a good one :]
Just FYI, according to the Steam survey, the 750ti is still in the Top 10 most videocards used.
Just out of curiosity, is there some hidden "replace this file" and change this .ini setting to enable zombie backwards compatibility held together by tape and bubble gum - only for the adventurous Corona-nauts?
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2019-10-01, 06:25:27
Reply #152

shortcirkuit

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hey guys - ive got a gtx 1080 and im getting the optix error - this gfx card is compatible right?
So far ive:
got the latest 1080 nvidia drivers installed
reinstalled corona and the denoiser.

Am i missing something?


2019-10-01, 10:01:54
Reply #153

rozpustelnik

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No GPU denoising for me, then. So sad.

2019-10-01, 10:57:43
Reply #154

rowmanns

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hey guys - ive got a gtx 1080 and im getting the optix error - this gfx card is compatible right?
So far ive:
got the latest 1080 nvidia drivers installed
reinstalled corona and the denoiser.

Am i missing something?

Hi,

Which error message are you getting?

Thanks,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2019-10-01, 11:11:23
Reply #155

rowmanns

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Just out of curiosity, is there some hidden "replace this file" and change this .ini setting to enable zombie backwards compatibility held together by tape and bubble gum - only for the adventurous Corona-nauts?

Hi,

I'm sorry, there's no way to do this :(

Rowan
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2019-10-01, 11:15:56
Reply #156

romullus

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Curious to know more about new displacement mode. Does it has some limitations compared to the old one? I did super quick comparision test and found that while 2.5 mode offers impressive speedup, RAM savings and has more details, it also shows quite strong artifacts all over the place.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-10-01, 11:45:33
Reply #157

shortcirkuit

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Hi

I cant remember exactly but it was regarding optix and missing optix 6 DLL.
hey guys - ive got a gtx 1080 and im getting the optix error - this gfx card is compatible right?
So far ive:
got the latest 1080 nvidia drivers installed
reinstalled corona and the denoiser.

Am i missing something?

Hi,

Which error message are you getting?

Thanks,

Rowan

2019-10-01, 12:15:22
Reply #158

rowmanns

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Curious to know more about new displacement mode. Does it has some limitations compared to the old one? I did super quick comparision test and found that while 2.5 mode offers impressive speedup, RAM savings and has more details, it also shows quite strong artifacts all over the place.

Hi,

To me it looks like the displacement is much finer with the new displacement enabled rather than artifacts. But it is a little bit difficult to tell.

Would you be able to provide me with the screen size (px) you are using for both the new and old displacement? And if possible would you be able to send over your scene?

Cheers,

Rowan
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2019-10-01, 12:17:36
Reply #159

rowmanns

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Hi

I cant remember exactly but it was regarding optix and missing optix 6 DLL.

Hi,

It's a little difficult for us to debug it without the full error message, next time you encounter it would you be able to send it over to us?

Thanks,

Rowan
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2019-10-01, 14:07:33
Reply #160

romullus

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To me it looks like the displacement is much finer with the new displacement enabled rather than artifacts. But it is a little bit difficult to tell.

Would you be able to provide me with the screen size (px) you are using for both the new and old displacement? And if possible would you be able to send over your scene?

The artifacts are best visible when you alternate between the pictures - look for dark vertical lines in "displacement-new.jpg".

Render settings were completely default, it's just a plane primitive with Corona material and procedural noise in displacement. I didn't save the scene, but it should be very easy to reproduce. I'll try to make some more tests later and see if i'll be able to get more pronounced artifacts.

Edit: here's more convenient comparison: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=781777ee-e444-11e9-b9b8-0edaf8f81e27
« Last Edit: 2019-10-01, 14:15:24 by romullus »
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2019-10-01, 14:30:44
Reply #161

Ondra

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Curious to know more about new displacement mode. Does it has some limitations compared to the old one? I did super quick comparision test and found that while 2.5 mode offers impressive speedup, RAM savings and has more details, it also shows quite strong artifacts all over the place.
Hi, can you show us how your mesh topology looks like before displacing?
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2019-10-01, 14:33:53
Reply #162

romullus

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It's default plane primitive with 4x4 segments, not even converted to mesh.
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2019-10-01, 16:39:33
Reply #163

Feodor

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Very best new corona displacement!

2019-10-01, 21:22:19
Reply #164

FrostKiwi

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Does 2.5D Displacement fully replace the old method?
Is there any reason or scenario to use the old one except compatibility to old scenes?
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2019-10-01, 22:19:21
Reply #165

denisgo22

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Does 2.5D Displacement fully replace the old method?
Is there any reason or scenario to use the old one except compatibility to old scenes?
If it's for using only for flat surfaces, same in vray, or for all types of geometry?

2019-10-02, 07:01:50
Reply #166

iancamarillo

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nice. i have a dumb question. is there any way to have it update the resolution in IR when you pan/zoom? i usually go a frame forward and back to update. thx

2019-10-02, 20:14:51
Reply #167

romullus

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It looks that new displacement has much worse quality at the distance, compared to the old one.

Can we have dedicated displacement playground topic please?
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2019-10-02, 20:32:40
Reply #168

romullus

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Also it appears that faces at shallow angle from camera, has somehow incorrect shading.
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2019-10-02, 22:38:15
Reply #169

Feodor

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Also it appears that faces at shallow angle from camera, has somehow incorrect shading.

Strange about this, I do not have any complaints
Maybe because I use this parameter?


« Last Edit: 2019-10-02, 22:42:32 by Feodor »

2019-10-02, 23:57:07
Reply #170

romullus

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Also it appears that faces at shallow angle from camera, has somehow incorrect shading.

Strange about this, I do not have any complaints

Are you sure? To me it looks like your examples shows the same behaviour, it's just my lighting is more contrasty and issues are more evident.
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2019-10-03, 09:10:40
Reply #171

Ryuu

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We'll be releasing few optimizations and bugfixes for the 2.5D displacement in next daily build (hopefully today).

Romullus, could you please upload the scenes for testing? We can't really get much useful information just from the screenshots without knowing what settings did you use. Did you set the same pixel size for both displacement methods?

2019-10-03, 09:22:06
Reply #172

rowmanns

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2019-10-03, 09:31:00
Reply #173

romullus

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Romullus, could you please upload the scenes for testing? We can't really get much useful information just from the screenshots without knowing what settings did you use. Did you set the same pixel size for both displacement methods?

I left all the settings at default, but i see your point - i recreate those scenes and will attach them in the playground topic.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-10-10, 07:02:50
Reply #174

shortcirkuit

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Hi Corona team

An issue with all builds including the stable released versions is coronalightmtl is NOT visible in the alpha channel eventhough the visibilty option is set to 'visible to alpha channel'
ive done various tests and workarounds and it doesnt work.
« Last Edit: 2019-10-10, 09:44:06 by shortcirkuit »

2019-10-10, 11:07:39
Reply #175

maru

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Hi Corona team

An issue with all builds including the stable released versions is coronalightmtl is NOT visible in the alpha channel eventhough the visibilty option is set to 'visible to alpha channel'
ive done various tests and workarounds and it doesnt work.

That's interesting. We will definitely check it. Thanks for the report!
Marcin Miodek | chaos-corona.com
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2019-10-10, 22:33:06
Reply #176

sandroarch

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So why is he doing this? :(((((

2019-10-11, 08:17:19
Reply #177

Frood

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This happens if you still have old Corona/RenderLegion/ChaosCz DLLs in your max root directory. The latest daily installer should fix this. You can also delete them manually (all Legion*.dll and Corona*.dll, and ScatterCore.dll).


Good Luck


Never underestimate the power of a well placed level one spell.

2019-10-11, 11:46:31
Reply #178

Fluss

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I just installed the latest daily and I have to say that I love the new displacement. Thanks for that! It was a long-awaited feature and it was worth the wait. There is plenty of details, and RAM usage drop is quite noticeable.

That said, the only drawback that remains is that this is still heavily impacted by surface area displayed (especially in world unit, for animation purpose). Combine that with geometric texture modeling ( http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.127.3226&rep=rep1&type=pdf ), which is, I guess, the paper used for Fstorm geo-pattern (this paper is an updated version of the previously posted one in the initial displacement discussion thread), and you would get the ultimate solution. Displace one tile, conform it to the base mesh -> Full details, slow memory footprint. Of course that wouldn't work with XYZ procedural maps, I get it. But that would still be a really welcomed option for tiled bitmaps.

2019-10-12, 21:13:35
Reply #179

bluebox

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Unable to install latest daily. Have the exact same problem as in post #176

This happens if you still have old Corona/RenderLegion/ChaosCz DLLs in your max root directory. The latest daily installer should fix this. You can also delete them manually (all Legion*.dll and Corona*.dll, and ScatterCore.dll).

No idea what I should remove. Cant find any of the files you mention in my max root.

How do I proceed ?

2019-10-14, 01:13:24
Reply #180

shortcirkuit

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Hi Corona team

I had this problem  (Failed to initialize NVIDIA denoiser) before and this time i screen captured it - i am using a GTX 1080 and latest corona daily - i followed the steps in the link to no avail.

EDIT:

I worked it out - i had nvidia denoiser download alongside the corona installer and it appears to be an older one.  So i deleted it and it downloaded it automatically during the installation.
« Last Edit: 2019-10-14, 01:24:28 by shortcirkuit »

2019-10-14, 01:28:51
Reply #181

shortcirkuit

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Hi corona team - me again.

Ok so for the new displacement - please see attached.  I'm getting these weird black artifacts when i converted to the new displacement- any ideas?

2019-10-14, 09:07:35
Reply #182

Ryuu

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Hi corona team - me again.

Ok so for the new displacement - please see attached.  I'm getting these weird black artifacts when i converted to the new displacement- any ideas?

Unfortunately we won't be able to help you just based on the screenshots. Could you please send us the scene for investigation? See my signature for how you can do it.

2019-10-14, 10:15:05
Reply #183

rowmanns

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Hi Corona team

I had this problem  (Failed to initialize NVIDIA denoiser) before and this time i screen captured it - i am using a GTX 1080 and latest corona daily - i followed the steps in the link to no avail.

EDIT:

I worked it out - i had nvidia denoiser download alongside the corona installer and it appears to be an older one.  So i deleted it and it downloaded it automatically during the installation.

Hi,

I'm glad you managed to fix it. It was noted in the changelog that this needed to be done for the new version of the denoiser.. https://forum.corona-renderer.com/index.php?topic=25035.msg154963#msg154963

Thanks,

Rowan
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2019-10-14, 10:17:59
Reply #184

romullus

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I'm getting these weird black artifacts when i converted to the new displacement- any ideas?

Are you using latest build (2019-10-10)? These artifacts were present in earlier builds, but they should be fixed by now.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-10-14, 11:17:54
Reply #185

bluebox

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Unable to install latest daily. Have the exact same problem as in post #176

This happens if you still have old Corona/RenderLegion/ChaosCz DLLs in your max root directory. The latest daily installer should fix this. You can also delete them manually (all Legion*.dll and Corona*.dll, and ScatterCore.dll).

No idea what I should remove. Cant find any of the files you mention in my max root.

How do I proceed ?

Any help on this issue ?

2019-10-14, 11:20:47
Reply #186

shortcirkuit

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Yep using the latest daily

I'm getting these weird black artifacts when i converted to the new displacement- any ideas?

Are you using latest build (2019-10-10)? These artifacts were present in earlier builds, but they should be fixed by now.

2019-10-14, 13:24:37
Reply #187

rowmanns

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Yep using the latest daily

I'm getting these weird black artifacts when i converted to the new displacement- any ideas?

Are you using latest build (2019-10-10)? These artifacts were present in earlier builds, but they should be fixed by now.

Hi,

Please can you send us the scene ASAP? We would like to investigate it.

Thanks,

Rowan
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2019-10-14, 17:35:53
Reply #188

maru

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Any help on this issue ?

Sorry for the delay! Next time please remember that you can contact us here - https://coronarenderer.freshdesk.com/support/tickets/new
Support is the more "official" communication channel compared to the forum.

Try this:
Go to your 3ds Max installation directory (e.g. C:\Program Files\Autodesk\3ds Max 2020).
Use the Windows search feature.
Enter the following one by one and search for those files:
Legion*
Corona*
ScatterCore*

If anything is found - remove those files. Remember it is best to move files to trash bin instead of removing them completely, so that you can restore them if needed.

Once the cleaning is done (i.e. after you have removed all of the above files from your 3ds Max folder), try installing the newest version again.

If that does not seem to help, please contact us using the link I shared above and if needed we will have a Team Viewer session.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2019-10-14, 19:55:42
Reply #189

bluebox

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Thanks for getting back Marcin.
I purged all Corona files using Comodo programs manager (monitors what files are installed and where during program installation) to make sure nothing is left, so no registry entries etc. were left.
Then I did a clean install of RC5. Installer reported that the installation was successful but the problem remained. The exact same error on max open pops up and Corona does not work.

I tried installing it manually but to no success.

Any idea what else I could try ?

2019-10-15, 14:10:08
Reply #190

rowmanns

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Hi,

Which version of windows are you using? Could you ensure it is up to date?

Secondly did you already submit a support ticket?

Thanks,

Rowan
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2019-10-15, 14:24:28
Reply #191

Kar ma

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Not sure if this is an issue on my end, but when I try to merge objects into the scene with corona IR running, 3ds max crashes. Its working fine when interactive rendering is turned off. Reinstalling corona did not solve the issue.

2019-10-15, 14:30:21
Reply #192

rowmanns

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Not sure if this is an issue on my end, but when I try to merge objects into the scene with corona IR running, 3ds max crashes. Its working fine when interactive rendering is turned off. Reinstalling corona did not solve the issue.

Hi,

We are aware of this issue, this has been reported already many times on the forums and we are looking into it.

Thanks,

Rowan
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2019-10-15, 16:16:02
Reply #193

bluebox

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Hi,

Which version of windows are you using? Could you ensure it is up to date?

Secondly did you already submit a support ticket?

Thanks,

Rowan

Hey there Rowan,
system is Win 7 Professional SP1
We just reported the issue via Helpdesk link provided by Maru. Don't have the ticket number - we overlooked that one has to register first to be able to check the ticket status.

2019-10-16, 10:41:13
Reply #194

rowmanns

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Hey there Rowan,
system is Win 7 Professional SP1
We just reported the issue via Helpdesk link provided by Maru. Don't have the ticket number - we overlooked that one has to register first to be able to check the ticket status.

Hi,

Okay I will let the support guys handle this through our helpdesk then.

Cheers,

Rowan
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2019-10-17, 08:50:32
Reply #195

bluebox

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We managed to solve the problem.
Turned out that you need to have your Windows 7 updated.

Thing is that this crappy MS installer won't install a certain update if you havent installed the one preceding it. It will just tell you that your computer is not eligible for the certain update you are trying to install. This might lead to an assumption that the machine is up to date.

If you strugle with the problem and you don't have any old obsolete files lingering on your drive install the following in the following order nad you'll be fine:
-Service Pack 1
-KB3020369
-KB947821
-KB3125574

Good job on the release guys. RAM savings are noticeable, overall feeling is more responsive and although not properly benchmarked we are under an impression that the scenes render faster.

2019-10-20, 14:39:23
Reply #196

shampoo

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CORONA CRASHES WHILE INTERACTIVE IS RUNNING
IN SOME CASES INTERCTIVE DOES NOT REACT WHEN DISPLACE BY MATERIAL IS CHANGING.

2019-10-20, 15:56:07
Reply #197

pokoy

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CORONA CRASHES WHILE INTERACTIVE IS RUNNING
IN SOME CASES INTERCTIVE DOES NOT REACT WHEN DISPLACE BY MATERIAL IS CHANGING.

If Corona crashes you should include the minidump in your post and maybe give some info on when it crashes, that's the second best thing you can do when reporting problems, besides the all caps text of course.

Edit - realized this sounds a bit aggressive, not meant to, but really try to be more descriptive so the devs have something to work with...
« Last Edit: 2019-10-20, 22:25:12 by pokoy »

2019-10-20, 16:05:11
Reply #198

romullus

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that's the second best thing you can do when reporting problems, besides the all caps text of course.

Nah, second best thing would be to add row of exclamation marks after each sentence!!!! But minidumps are welcomed too :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-10-21, 10:16:48
Reply #199

rowmanns

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CORONA CRASHES WHILE INTERACTIVE IS RUNNING
IN SOME CASES INTERCTIVE DOES NOT REACT WHEN DISPLACE BY MATERIAL IS CHANGING.

Hi,

Please can you send through your scene in which you are experiencing these crashes. Can you also describe some reproduction steps so that we can reproduce this issue here?

Please see my signiture for mre details.

Rowan
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2019-10-23, 21:47:56
Reply #200

annkos

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Hi guys in the latest version (rc2) I ve noticed in the changelog that the lightmix will reset when recreating from the setup dialog..to be honest i prefer as it was before and was useful for me.. any chance to consider having a tick box if we want to reset or not?

2019-10-24, 00:04:46
Reply #201

danio1011

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Hi guys in the latest version (rc2) I ve noticed in the changelog that the lightmix will reset when recreating from the setup dialog..to be honest i prefer as it was before and was useful for me.. any chance to consider having a tick box if we want to reset or not?

+1 for this.  Lots of times I'll create more instanced lights in the scene and just use the 'Setup' button to add them back into the appropriate Render Element.  This new approach would require more work for sure.

2019-10-24, 02:19:14
Reply #202

VASLAVO

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Hi, just uploaded a minidump for latest version 5rc2, it crashes ramdom with proxys but not so sure, has happened 5 times today

2019-10-24, 11:22:45
Reply #203

LorenzoS

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Quote
any chance to consider having a tick box if we want to reset or not?

+1

2019-10-24, 11:29:15
Reply #204

rowmanns

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Hi, just uploaded a minidump for latest version 5rc2, it crashes ramdom with proxys but not so sure, has happened 5 times today

Hi,

Where did you upload the minidump to? Secondly, would you be able to also send over your scene and some reproduction steps?

Thanks,

Rowan
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2019-10-24, 17:03:09
Reply #205

VASLAVO

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Ive uploaded to freshdesk ticet 178977, i cant seem to find the especific error, i know its related to proxys because at some point changing the maps, ajustint materials or selecting/moving the computer crashes, did the same process on different machines with crashes all the time but not always the same thing (some times after adjusting the materials with interactive and sometimes after finishing and then selecting ) also notice that on some proxys the keep in memory option was on with point cloud, this proxys were made with v5rc2, ive uncheck this thinking that maybe this was the issue but no, it crashes, ive revert to previous last night, not sure if my scene works for you as a reference but i will manage to select the proxys with textures today.

2019-10-25, 04:14:30
Reply #206

jacobhutson

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RC2 change from RC1 - DR render jobs submitted to backburner no longer scan for slaves
if they are in the list they render, but it wont find new ones.

This is different from RC1 behaviour


2019-10-25, 12:19:53
Reply #207

tallbox

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Morning.
The RC2 is having issues with the DR. All slaves are freezing in the middle of the render.
Architectural Visualizations / Deep work practitioner
https://www.tallboxdesign.com

2019-10-25, 13:05:44
Reply #208

aaouviz

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We managed to solve the problem.
Turned out that you need to have your Windows 7 updated.

Thing is that this crappy MS installer won't install a certain update if you havent installed the one preceding it. It will just tell you that your computer is not eligible for the certain update you are trying to install. This might lead to an assumption that the machine is up to date.

If you strugle with the problem and you don't have any old obsolete files lingering on your drive install the following in the following order nad you'll be fine:
-Service Pack 1
-KB3020369
-KB947821
-KB3125574

Good job on the release guys. RAM savings are noticeable, overall feeling is more responsive and although not properly benchmarked we are under an impression that the scenes render faster.

Absolute lifesavers! Had the same problem and this worked a treat, thanks guys!
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2019-10-26, 18:51:34
Reply #209

Paulos

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===== Error(3) =====
Bad allocation Exception!
Corona Renderer ran out of RAM an was unable to allocate memory it needs for rendering. This can be caused by rendering too big scene with not enough RAM, or an internal bug in Corona Renderer. Contact our support for more info.

Debugging details:
Wanted to allocate: 71.5 MB

9.4 GB of virtualized* RAM used by application
16.6 GB of virtualized* RAM used by all running applications
15.9 GB of physical RAM installed on system
16.6 GB of virtualized* RAM provided by OS

* virtualized RAM means physical RAM + swap file on HDD/SSD

This is the first error message I received in the middle of rendering and the render operation stopped automatically. The scene I was working on was low poly and I think this is a bug for Corona 5.
Thanks

2019-10-27, 19:34:17
Reply #210

TomG

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===== Error(3) =====
Bad allocation Exception!
Corona Renderer ran out of RAM an was unable to allocate memory it needs for rendering. This can be caused by rendering too big scene with not enough RAM, or an internal bug in Corona Renderer. Contact our support for more info.

Debugging details:
Wanted to allocate: 71.5 MB

9.4 GB of virtualized* RAM used by application
16.6 GB of virtualized* RAM used by all running applications
15.9 GB of physical RAM installed on system
16.6 GB of virtualized* RAM provided by OS

* virtualized RAM means physical RAM + swap file on HDD/SSD

This is the first error message I received in the middle of rendering and the render operation stopped automatically. The scene I was working on was low poly and I think this is a bug for Corona 5.
Thanks

It's usually not a bug :) The only way we could tell is to see the scene itself, or at very least a render of it to see what is in the scene - you can send the scene via private uploader and see the info we need for a bug report (such as which host software, which OS, which Corona version etc) at https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-max

Things that can use a lot of memory are things like high res texture maps, lots of displacement, lots of scatters, etc. all of which might appear in "simple" scenes even if they are "low poly"
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-10-28, 09:10:05
Reply #211

Feodor

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I noticed the crown does not behave stably during rendering, different scenes at different times can crash max without warning. This has not been observed before.
I use the Corona Render RC 2, 3ds max 2020.2
Windows 10 Pro, Version 1809, Build 17763.805

2019-10-28, 13:58:31
Reply #212

TomG

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I noticed the crown does not behave stably during rendering, different scenes at different times can crash max without warning. This has not been observed before.
I use the Corona Render RC 2, 3ds max 2020.2
Windows 10 Pro, Version 1809, Build 17763.805

We'd really need more info - and the beauty of a crash (the only good thing about a crash) is it produces a minidump that says just what Max was doing at the time. For any crash, the best thing to do is send that to us (see https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-max). Often it can help to send the scene too, both can be sent via the private uploader - but at very least the minidump would help. Unfortunately, with "Max sometimes crashes on some scenes" there really isn't anything for us to look into and diagnose :(
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-10-28, 15:47:46
Reply #213

Nekrobul

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I am encountering strage looking reflection artifacts on 5RC2 from reflection override.

As a overide is placed HDRI with Native corona collor correction node.

HDRI - https://hdrihaven.com/hdri/?c=nature&h=kiara_5_noon 16k version



Specs

8176 QL1F 2x 64ram W10 MAX 2017SP3

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2019-10-28, 17:06:26
Reply #214

maru

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I am encountering strage looking reflection artifacts on 5RC2 from reflection override.
Have you tried disabling the adaptive light solver? (Performance tab)
Marcin Miodek | chaos-corona.com
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2019-10-28, 18:56:17
Reply #215

Nekrobul

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I am encountering strage looking reflection artifacts on 5RC2 from reflection override.
Have you tried disabling the adaptive light solver? (Performance tab)

Will try.

UPD - it worked, need scene or it is a known issue?
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2019-10-29, 08:53:39
Reply #216

aaouviz

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Hi since updating to RC2 I cannot use DR any more. The slave isn't found by the master PC when searching in the DR dialogue settings...

(I updated to RC2 but had loading issues, so I also did a clean install and updated windows 7, as mentioned above).

Any ideas how to fix this?
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2019-10-29, 10:03:33
Reply #217

rowmanns

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Hi since updating to RC2 I cannot use DR any more. The slave isn't found by the master PC when searching in the DR dialogue settings...

(I updated to RC2 but had loading issues, so I also did a clean install and updated windows 7, as mentioned above).

Any ideas how to fix this?

Hi,

Are there exceptions set in your windows firewall?

Thanks,

Rowan
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2019-10-29, 10:28:08
Reply #218

bluebox

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Hi since updating to RC2 I cannot use DR any more. The slave isn't found by the master PC when searching in the DR dialogue settings...

(I updated to RC2 but had loading issues, so I also did a clean install and updated windows 7, as mentioned above).

Any ideas how to fix this?

This happened to us in Corona 4 as far as I remember. Although searching for slaves did not work, they rendered fine if you just added their names manually before rendering.

2019-10-29, 11:00:40
Reply #219

aaouviz

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Hi since updating to RC2 I cannot use DR any more. The slave isn't found by the master PC when searching in the DR dialogue settings...

(I updated to RC2 but had loading issues, so I also did a clean install and updated windows 7, as mentioned above).

Any ideas how to fix this?

Hi,

Are there exceptions set in your windows firewall?

Thanks,

Rowan


Hi, thanks. I did this just now. It seemed to work....

However, I tested it in a fresh 3ds max file. Corona found the slave right away. When I open an older working file for a current job and try to search for slaves in this file, nothing comes up... odd behavior!?
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2019-10-29, 11:10:14
Reply #220

aaouviz

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Hi since updating to RC2 I cannot use DR any more. The slave isn't found by the master PC when searching in the DR dialogue settings...

(I updated to RC2 but had loading issues, so I also did a clean install and updated windows 7, as mentioned above).

Any ideas how to fix this?

This happened to us in Corona 4 as far as I remember. Although searching for slaves did not work, they rendered fine if you just added their names manually before rendering.

You're right... this does seem to work fine. Thanks (again!)
Nicolas Pratt
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2019-10-29, 11:44:42
Reply #221

bluebox

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You're right... this does seem to work fine. Thanks (again!)
Glad I could help :)

2019-10-29, 12:23:09
Reply #222

rowmanns

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@bluebox and @aaouviz,

Am I correct in assuming that you are both running Windows 7?

Thanks,

Rowan
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2019-10-29, 13:53:52
Reply #223

aaouviz

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@bluebox and @aaouviz,

Am I correct in assuming that you are both running Windows 7?

Thanks,

Rowan

Yes, you are correct. Though, to complicate things; my slave is running Windows 10 while my master is still on 7
Nicolas Pratt
Another Angle 3D
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2019-10-29, 14:04:38
Reply #224

maru

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I am encountering strage looking reflection artifacts on 5RC2 from reflection override.
Have you tried disabling the adaptive light solver? (Performance tab)

Will try.

UPD - it worked, need scene or it is a known issue?

Please report it using any way you wish. :)
(mail, support, ...)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2019-10-29, 15:25:37
Reply #225

bluebox

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@bluebox and @aaouviz,

Am I correct in assuming that you are both running Windows 7?

Thanks,

Rowan

Correct. Both master PC and slaves running win 7.

2019-10-29, 19:59:57
Reply #226

Alina Hramyka

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RC2
coronascatter update is not working
need to delete and add again to apply scatter on or reload max scene

2019-10-30, 09:16:04
Reply #227

maru

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RC2
coronascatter update is not working
need to delete and add again to apply scatter on or reload max scene
Checking this right now.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2019-10-30, 09:28:31
Reply #228

maru

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RC2
coronascatter update is not working
need to delete and add again to apply scatter on or reload max scene

The first thing is successfully reproduced - "manual update" option does not seem to work as expected.
But I will need some help with the second point. Can you please explain what exactly is happening? I re-loaded a scene, and the scatter was there. I did not have to delete it and re-add it. Can you provide simple steps how to reproduce this?

Thanks!
Marcin Miodek | chaos-corona.com
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2019-10-30, 10:29:07
Reply #229

rowmanns

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@bluebox and @aaouviz,

Am I correct in assuming that you are both running Windows 7?

Thanks,

Rowan

Correct. Both master PC and slaves running win 7.

Hi,

Would both of you be able to send me over a scene where this is happening? So far in my tests this seems to be working as expected.

Instructions on how to send us a scene are in my signiture.

Thanks,

Rowan
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2019-10-30, 16:42:21
Reply #230

bluebox

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Hi,

Would both of you be able to send me over a scene where this is happening? So far in my tests this seems to be working as expected.

Instructions on how to send us a scene are in my signiture.

Thanks,

Rowan
Just tested a few scenes and the problem no longer exists. Slaves are detected fine on Corona 5 RC2.
We started adding them manually when we first encountered the problem and continued to do so up until now because we lacked time to troubleshoot.
Will remember to check every scene for the problem. If we find any where the problem persists we will send it over to you guys for investigation.

2019-10-31, 06:39:15
Reply #231

Alina Hramyka

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RC2
coronascatter update is not working
need to delete and add again to apply scatter on or reload max scene

The first thing is successfully reproduced - "manual update" option does not seem to work as expected.
But I will need some help with the second point. Can you please explain what exactly is happening? I re-loaded a scene, and the scatter was there. I did not have to delete it and re-add it. Can you provide simple steps how to reproduce this?

Thanks!

sorry I was unclear - I mean that Manual Update is not working
by the way what is maxscript expression for the cscatter manual update?

2019-11-01, 11:20:06
Reply #232

rowmanns

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Ive uploaded to freshdesk ticet 178977, i cant seem to find the especific error, i know its related to proxys because at some point changing the maps, ajustint materials or selecting/moving the computer crashes, did the same process on different machines with crashes all the time but not always the same thing (some times after adjusting the materials with interactive and sometimes after finishing and then selecting ) also notice that on some proxys the keep in memory option was on with point cloud, this proxys were made with v5rc2, ive uncheck this thinking that maybe this was the issue but no, it crashes, ive revert to previous last night, not sure if my scene works for you as a reference but i will manage to select the proxys with textures today.

This should be fixed in RC4. When it is released please can you test and see if the crashes still happen.

RC2
coronascatter update is not working
need to delete and add again to apply scatter on or reload max scene

This is also fixed in RC4.

Thanks.
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2019-11-03, 00:02:17
Reply #233

danio1011

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Has anyone else experienced a crash when hitting 'Copy' in the VFB with the latest builds?  Using Max 2020.  If that's not a known\fixed issue I'll try to get a minidump, happens to me about 2x a week.

2019-11-04, 09:36:39
Reply #234

rowmanns

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Has anyone else experienced a crash when hitting 'Copy' in the VFB with the latest builds?  Using Max 2020.  If that's not a known\fixed issue I'll try to get a minidump, happens to me about 2x a week.
Hi,

Please could you send over a minidump from this crash and if possible a scene where you are experiencing this crash.

EDIT: Which Corona version are you using?

Thanks,

Rowan
« Last Edit: 2019-11-04, 12:52:32 by rowmanns »
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2019-11-04, 10:37:04
Reply #235

kopchenuj

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Hello! Today, 04, 11, whether to wait for the Corona 5?

2019-11-04, 20:59:21
Reply #236

LuckyFox

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Hello! Today, 04, 11, whether to wait for the Corona 5?
wow! man, 1st message and this?
Today, 04, 11, 2019, get, some, patience, hello!

2019-11-05, 09:10:03
Reply #237

rowmanns

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Hello! Today, 04, 11, whether to wait for the Corona 5?
wow! man, 1st message and this?
Today, 04, 11, 2019, get, some, patience, hello!
What is wrong in my question?
I only asked because today was planned stable version!
Really can not wait to install the new version!

Hi,

We're working really hard on it. It will be released when it's ready.

However this thread shouldn't be used to ask for timescales, this thread is to discuss the new features and possible issues with the V5 daily builds.

Thanks,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2019-11-05, 09:22:12
Reply #238

romullus

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Hello! Today, 04, 11, whether to wait for the Corona 5?
wow! man, 1st message and this?
Today, 04, 11, 2019, get, some, patience, hello!
What is wrong in my question?
I only asked because today was planned stable version!
Really can not wait to install the new version!

Nothing wrong with your question. We are all waiting for new Corona :] Gimme, gimme, gimme.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-11-05, 18:51:38
Reply #239

maru

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Marcin Miodek | chaos-corona.com
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