Author Topic: lighting in closed interior  (Read 9860 times)

2014-01-14, 19:30:35
Reply #15

Sam75

  • Active Users
  • **
  • Posts: 154
    • View Profile
I tried your scene and there is room for optimization, you can gain some render time/noise by flipping your lights down. Why force them to bounce on the ceiling ? It's not even realistic.

i checked my scene, and all my light are down.
please take a look again.

They are oriented upward

This is what I get after 2 hours when oriented downward

http://imageshack.com/a/img34/8482/o9xt.png

2014-01-14, 19:33:04
Reply #16

Sam75

  • Active Users
  • **
  • Posts: 154
    • View Profile
Keymaster, we have "light samples multiplier" for lights, would it be possible to add an option to control samples multiplier for materials emitting light ?

2014-01-14, 20:03:48
Reply #17

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Materials emitting light are lights.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-15, 06:58:51
Reply #18

30pips

  • Guest
In that case, the florescent on the ceiling are  correct.
It sopous to light on reflector and back to floor.
From our test with new scene, interior with natural light, sun and sky, render faster and less noise.
I think we will ask from the architect
 to open some windows, :)