- place splines where you want your lines. If your terrain is uneven then extrude the splines so it touches the ground all the way.
- use the splines as distance objects in a distance-map, and use the distance-map as the mix amount in a Corona mix-map.
- use mix, overlay or whatever gives the desired result. If needed instance the distance-map to several different mix-maps (for example diffuse and bump).
There's one thing to be aware of: if you're using the "inside" color, Corona will often make some undesired lines. I think it's a known bug, but can't say for sure.
Hope it helps
Edit: forgot to say, that you should hide the lines when rendering (especially when they are extruded)