Hi Rafpug.
PT-32
MSI-20
HD-1024
Cash is pre-calculated every frame, load and render.
This is the same test as v5. just in post reduce noise.
Strange is that in my test (compare to Fobus test) I don't have flickering problem, just noise.
Best.
PO
Hello poko,
a topic that has me very intrigued
on the internet I found this :
Once the prepass has been completed you will need to specify the amount of blending between the irradiance maps. So before you render, you will need to decide on how many irradiance maps you wish to blend. This is because it effects your animation timeline range. For example, if you have a blend of 2, this means it will blend 2 frames before and 2 frames after. In order to render frame 5, it will blend frames 3,4,5,6,7. Frame 6 will blend frames 4,5,6,7,8 and so on.
Increasing the number of blending frames reduces the chances of flickering, but this will also increase render times. If you increase the value too much, the result will be over smoothed you will lose detail. That said, frame 0 needs to have frames before it in order to blend correctly. Otherwise frame 0 will have less frames to blend than others, causing irregularities. Set your animation starting frame to –2, this will allow frame 0 to blend –2,-1,0,1,2. Repeat this for your last frame, if you animation ends at 100, set the animation finishing frame to 102.
Have you ever tried this solution?
Such a thing is feasible with CoronaRenderer?
Regard
Raf