Keymaster probably forgot to mention saving HDcache only works in scenes with static lights and objects.
I would try reverting HDcache settings back to their defaults, and then increasing position sensitivity to 100, and see if that helps.
HDcache at the moment is unfortunately not flickerfree. So either you have to use Path Tracing as secondary GI, which will increase your rendertimes, or try increasing positional sensitivity of HDcache, or just wait until flickrefree cached secondary solution is implemented. It is very high on priority list.