Author Topic: 'hologram' shader  (Read 5103 times)

2017-11-24, 10:07:09

JCdeBlok

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I'll just leave this here..  something like this would be great to add some depth to large medium distance buildings..

http://julius-ihle.de/?p=2451

Is something like this technically possible for an engine like Corona?

2017-11-24, 10:33:03
Reply #1

romullus

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That would be really cool. As far as my understanding goes, that should be totally possible if Corona would support OSL - something that is requested for a long time now. I think that V2 would be a perfect release for OSL support to finally happen :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-11-24, 17:56:57
Reply #2

Monkeybrother

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This would save so much time when doing exteriors.

2017-12-06, 17:05:51
Reply #3

Meian

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Omg yes ! implement this feature :o

2018-01-04, 11:55:31
Reply #4

Meian

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bump with interest 9000 :)

2018-01-20, 18:33:03
Reply #5

Fluss

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Would be great indeed! This tech is heavily used in real-time projects! It's called parallax mapping

2018-03-23, 10:24:44
Reply #6

Meian

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please, don't forget this feature idea :)
It could be very useful in many cases
(fake windows, fake ceiling holes/light/wallplugs etc etc...)

2018-03-23, 11:14:40
Reply #7

pokoy

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This is now possible with the integration of OSL in Max 2019, see Zap's post over at cgtalk here:

http://forums.cgsociety.org/showthread.php?p=8387510#post8387510

2018-03-26, 10:36:52
Reply #8

Meian

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Will play with that as soon that Corona is release for 3ds Max 2019 :)

2018-03-26, 10:52:57
Reply #9

romullus

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Corona for 3ds max 2019 is already there: https://forum.corona-renderer.com/index.php?topic=19778.0
Now go and play :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-03-26, 10:54:31
Reply #10

Ryuu

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Yep, 1.7.4 with 3ds Max 2019 support is already out.

There's no daily build for 3ds Max 2019 yet, but it should be out in a few hours :)

2018-03-26, 11:04:56
Reply #11

romullus

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But OSL should work with 1.7.4 too, isn't?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-03-26, 11:07:54
Reply #12

Ryuu

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Well, at least the basic stuff we tested did work in 1.7.4 :)

2018-03-29, 12:01:06
Reply #13

Ondra

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very specific shader now doable with OSL, so closing this down
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)