Author Topic: Daily builds version 2  (Read 130504 times)

2018-02-01, 19:14:19
Reply #165

Ondra

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Sure, we have more:

We also have other stuff:
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-02-01, 19:31:14
Reply #166

romullus

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We also have other stuff:




I want this NOW!

I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2018-02-01, 20:01:10
Reply #167

pokoy

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When cats even find their way into rendering tech ;)

Really looking forward to v2!

2018-02-02, 13:57:17
Reply #168

arqrenderz

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I dont know what is taht :( custom bokeh I rhink we have that ? sorry for my ignorance ;)

2018-02-02, 13:58:21
Reply #169

TomG

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The custom bokeh we have just now is the same wherever it is in the image - this new test, the bokeh varies with where it is in the field of view (just like with a real camera)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2018-02-02, 14:48:04
Reply #170

AM_visualization

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Great job as always!!
Fat biker bounce better

2018-02-02, 14:48:43
Reply #171

maru

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The custom bokeh we have just now is the same wherever it is in the image - this new test, the bokeh varies with where it is in the field of view (just like with a real camera)
Yup, it depends on the angle and distance from the camera, and is called "cat's eye bokeh", "Petzval bokeh" or "swirling bokeh". In CG it basically simulates how light interacts with a camera lens.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-02-02, 15:40:52
Reply #172

davemahi

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Any more videos you could share? Can't wait for Fume / FD / and VDB in Corona!!!!

2018-02-02, 17:10:58
Reply #173

Ondra

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Regression tests are running at the moment, if they pass, this is going to be part of todays daily
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-02-04, 10:36:00
Reply #174

JCdeBlok

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Just to encourage openVDB support I'm working on a nice Houdini doodle that does some funky stuff to the corona logo :)  I'll pimp it up a bit more and render it with Corona once it's capable of it :)

2018-02-05, 09:09:35
Reply #175

JCdeBlok

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another one :)

2018-02-05, 15:44:13
Reply #176

JCdeBlok

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Just had a quick go at trying out the volumetrics, the rendering speed is already quite nice! I created a burning object using PFD and pressed render and that just worked fine :)

Some things that stood out, most of the WIP I guess:
-Ability to be lit seems to be missing, it's lighting the scene but I can't light the smoke with corona lights.
-interactive render doesn't pickup many of the scene changes yet (time scrubbing, volumetric rendering settings  etc).
-alpha seems to be always 100% transparent
-And a grid of omni lights appears during inter active rendering, I think those should be hidden/out of view.

I notice that for the look and feel of the rendering Corona is using PFD's volumetric settings, will it eventually get some sort of corona-native way of doing that for generic (openVDB) volumes?  They can have arbitrary named grid and such that need to be mapped to various shader properties, ideally using curves and gradients etc.

Anyways, great work and exciting to see all this taking shape!

edit: Very nice to see DOF working on this as well!
« Last Edit: 2018-02-05, 16:08:44 by JCdeBlok »

2018-02-05, 18:38:07
Reply #177

Njen

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I installed the 1/31 daily build, and let it run on a scene that I was half way through rendering, and I saw a massive increase in rendertime (f1106 in the screenshot). The scene was using the old light solver and PT + UHD. I reinstalled 1.7 hf2 and restarted the render, and I expect the frame that's currently rendering in the screenshot I posted to have a rendertime back to before I installed the daily (I'll have to confirm when I get back home from work).

I did notice the decrease in RAM though, but the start up time was about 25% slower as well (should be around the 3 minute mark when using 1.7 hf2).
« Last Edit: 2018-02-05, 19:09:04 by Njen »

2018-02-05, 18:50:56
Reply #178

pokoy

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I installed the 1/31 daily build, and let it run on a scene that I was half way through rendering, and I saw a massive increase in rendertime (f1107 in the screenshot). The scene was using the old light solver and PT + UHD. I reinstalled 1.7 hf2 and restarted the render, and I expect the frame that's currently rendering in the screenshot I posted to have a rendertime back to before I installed the daily (I'll have to confirm when I get back home from work).

I did notice the decrease in RAM though, but the start up time was about 25% slower as well (should be around the 3 minute mark when using 1.7 hf2).
Is it frame 1106 that rendered with the latest daily? If yes, that's more than a 3x increase... if I read the times correctly, hard to say without column names.

2018-02-05, 19:15:37
Reply #179

Njen

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Oops, yes, it was supposed to be f1106 that was the new build. And yes, the rendertime increased from 39 minutes to 2 hours and 54 minutes.