Author Topic: strange reflections  (Read 1344 times)

2017-09-27, 12:33:20

3dcorner

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Hi

I'm getting strange reflections results. Anybody know how to solve this issue ?
I'm using corona 1.7 RC1 at the moment but I have seen this on previous versions too.

thnaks
tom

2017-09-27, 13:20:06
Reply #1

3dcorner

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I found, that a background sky cause the problem. This is a half sphere with CoronaLightMtl with disabled "Emit Light" option - turning it back on fix the issue but I getting to much light in the scene. ...so I need to find another way to have background sky texture with proper brightness.

2017-09-27, 13:23:50
Reply #2

TomG

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Add the sky to the Max environment or the Corona direct visibility override, can adjust output in the bitmap settings, or can feed it through a Corona Output for more control - no need to have any geometry or shader, just a map.

2017-09-29, 11:24:19
Reply #3

3dcorner

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TomG - thx, corona direct visibility override and CoronaOutput map help rosolve this.
« Last Edit: 2017-09-29, 11:32:48 by 3dcorner »

2017-09-29, 13:28:29
Reply #4

TomG

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Glad it helped, and it's looking good! :)