Author Topic: Animation specularity problem.  (Read 7645 times)

2017-08-31, 18:08:21

NeTz3d

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Hi everyone,
I attached the 1 sec test. Of the animation that I'm getting rid of.
The problem is the flikering on the back light wood panel.
This is the result of the settings in the "performance" menu I attach, where am I wrong?
1280x720px resolution with 80 passes and Denoise Amount 0.6.

Thanks for your help and excuse my English ... use google translate

2017-08-31, 18:58:58
Reply #1

Frood

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Have you  checked for double faces within the glass panes? Never had some in transparent objects but somehow I can imagine it could look like this.



Good Luck


Never underestimate the power of a well placed level one spell.

2017-08-31, 21:15:17
Reply #2

NeTz3d

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Hi Frood,
Controlled but no double face on the glasses.

2017-08-31, 21:39:49
Reply #3

romullus

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You could try to exclude glass from GI - it could be that UHD cache has problems with glass material.
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2017-08-31, 22:43:33
Reply #4

NeTz3d

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Hi Romullus,
Yes, I'm doing various tests and confirm that the problem is glass material ... but I do not know how to fix it.
I'm sorry my ignorance ... how could I exclude only the glass from the GI?
Using 3DSMax ... what is the procedure?
Thanks

2017-08-31, 22:52:03
Reply #5

Frood

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That would be a severe bug, wouldn't it?


As for excluding from GI:

https://forum.corona-renderer.com/index.php?topic=14439.0


Good Luck


Never underestimate the power of a well placed level one spell.

2017-09-01, 06:13:06
Reply #6

SaY

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Have you switched from "try to load + append" to "load from file" after calculation the UHD?

2017-09-01, 09:09:58
Reply #7

NeTz3d

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Hi,
So ... did all the best rumors and rumors of SaY but it does not change anything!
I also attach a screen to understand is just the glass mat without gi?
I also thought of eliminating the specular map on the wood .. it is not even that ...
The problem does not seem to be only in the glass area but also on mirroring of glossy materials (see the marble object in the foreground) that flickering???
Thanks Frood for the link, yes ... I would not want it to be a bug but it seems very weird!
I do not know what to do...help!

2017-09-01, 10:36:58
Reply #8

romullus

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The way you plugged glass material into rayswitcher, effectivelly disables the latter material. You need to unplug glass mat from rayswitcher's global illumination slot in order to exclude that material from GI.

Also, you should disable diffuse component on glass material, by turning diffuse level to 0 or by setting its colour to black.
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2017-09-01, 10:41:13
Reply #9

NeTz3d

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I also did a test without the glasses and the problem of flickering on the wood has disappeared ... it remains only on the glass (glass) and marble polish ... so it's a material problem ... how does it work out? Some parameters to be set on these materials? What but what? I would not know exactly !!! Help I have to give the animation please ...

2017-09-01, 11:47:54
Reply #10

NeTz3d

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Nothing!
Not even arranging the glass material as it said "romullus" disappears the problem !!
I inform you that before I had ies lights on the library but that I have now changed them with disks, but I kept other ies lights in the scene but the problem remains.
Ideas?
ehmm ... I inform you that I use the 1.7 .... I hope you can say that this is not the problem
« Last Edit: 2017-09-01, 11:54:50 by NeTz3d »

2017-09-01, 12:26:15
Reply #11

romullus

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Hmm, if you've excluded glass from GI and it still flickers, then it must be from insufficient AA? Although it does't look so from the video you have attached in the first post. Anyway, could you try to reset render setup>performance settings and see if that makes flicker better or worse?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-09-01, 12:44:30
Reply #12

NeTz3d

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Here are the settings I'm using now, not those of the first video, as I see them increased but the problem remains.
In the last itest I also set the "pass limitW to 100 and the "denoise" to 0.6 but it does not change

2017-09-01, 12:52:17
Reply #13

maru

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Is this also happening if you disable denoising?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-09-01, 13:23:52
Reply #14

NeTz3d

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Yes, I confirm that the problem is still disabled :-(