Based on my experience in work with Vray RT, i really know that GPU do not support many functions, plugins, maps types existing in 3d max and even in Vray itself,
because of this render all scenes containing Tiles map from 3d max/Bercon tiles/Color correct map / i don't talk about random scattering plugins as FP and others//
very problematically and impossible.
Also Vray RT GPU always deceive with correct render textures and maps in preview mode and final production render, are result always not the same:)
In Hybrid mode render this not only does not eliminate, but only adds these problems:))
Because of this, render not so complex standard work,
turns into redoing the whole scene again with systematically crashes and unstable rendering with lot of errors:)
I tried last version 3.6.03 and unfortunately I can not say anything good about this THING:))
But for rendering teapots on plane this may be very useful:))
GTX 1050Ti
i-7 5820K 32gb ddr4-------------------