Author Topic: Corona Road map for 1.7  (Read 45107 times)

2017-04-14, 21:24:12

Ondra

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Hi,
with the 1.6 version practically done, we have updated the roadmap so you can see what is planned for 1.7: https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max

Let us know your thoughts!
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-14, 22:13:49
Reply #1

romullus

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You are not setting small plans for the summer aren't you? :] Upcomming feature list looks very solid, but may i ask you why some other features were scrapped? While i won't cry for clipper or slicer, a loss of better determining inside / outside medium is breaking my heart. I waited that improvement with such anticipation... :[
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-04-14, 22:28:42
Reply #2

Ondra

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we will of course do other things, but right now I placed only the big ones and stuff already in progress on the roadmap. Specifically the inside/outside medium will be probably necessary when we do the media
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-14, 22:39:56
Reply #3

casinowilhelm

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Hi,
with the 1.6 version practically done, we have updated the roadmap so you can see what is planned for 1.7: https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max

Let us know your thoughts!

Skin and Hair! Fantastic

2017-04-15, 06:20:15
Reply #4

Njen

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Hair, skin and volumes!? Have all of my Christmas' come at once?

It feels like this release is aimed more at the VFX area, and for that I can't wait to test the daily builds.

Thanks!

2017-04-15, 08:44:05
Reply #5

RolandB

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Lot of work Ondra... when I wrote all of those big updates, I thought it was for next year but... for august this summer !
Do you work day AND night ? Great dev anyway !

I agree with Romullus, slicer should be an enormous update...
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2017-04-15, 10:08:59
Reply #6

VIKTORARCH

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Hi, will the final 1.6 version fix instances of proxies use to much memory?

2017-04-15, 12:52:44
Reply #7

Bzuco

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Automatic GI/AA, Light samples multipler setting...Do we will still have access to these two settings, or they completely disappear from performance settings?

Massive direct light sampling speedup...how many % speedup devs are expecting? :-)

Some thoughts about adaptivity:
- I see, that adaptivity is in most cases concentrating on dark parts in the scene which are less important for human eye, because it cannot recognize details as good as in other lighter parts of image...can we have some controll over "agresivity" in distributing samples? Or just to have separated control of "aggressivity" for materials/shadows, ...
...maybe some info about what is most adaptivity focused on in the scene (glossy materilas ?, glass ?, shadows areas?, intensity of diffuse color? ...) will be helpfull.

2017-04-15, 13:17:41
Reply #8

Ondra

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Automatic GI/AA, Light samples multipler setting...Do we will still have access to these two settings, or they completely disappear from performance settings?
If the solution works good enough, it will be moved to devel/debug settings, otherwise the parameter with modified meaning will be left in place, to be less frequently touched

Massive direct light sampling speedup...how many % speedup devs are expecting? :-)
super-dependent on scene. We can easily create examples with 100 times speedup if the light visibility is bad enough (I have the images somewhere, I should find them to keep the hype going ;)). We are currently working on making any significant speedup also for scenes with only single or few lights.

Some thoughts about adaptivity:
- I see, that adaptivity is in most cases concentrating on dark parts in the scene which are less important for human eye, because it cannot recognize details as good as in other lighter parts of image...can we have some controll over "agresivity" in distributing samples? Or just to have separated control of "aggressivity" for materials/shadows, ...
...maybe some info about what is most adaptivity focused on in the scene (glossy materilas ?, glass ?, shadows areas?, intensity of diffuse color? ...) will be helpfull.
I was thinking the same, we will probably rethink the adaptivity into more details (not just image adaptivity, but adaptivity at all steps of the rendering process) in the future. The question is just when and who will do it. So many things to do, so little time ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-15, 17:39:15
Reply #9

agentdark45

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The hype is real!

Please do post up some example images, sounds like really intriguing stuff.
Vray who?

2017-04-15, 18:09:22
Reply #10

Juraj

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The hype is real!

Please do post up some example images, sounds like really intriguing stuff.

Yup, esp. from hair/skin :- ) This will be serious treat !
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2017-04-15, 18:35:17
Reply #11

Ondra

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The hype is real!

Please do post up some example images, sounds like really intriguing stuff.

here are some examples (direct light only for bigger difference). Keep in mind that this is a scene where the difference happens to be huge, in some other scenes it will be smaller, but hopefully still noticeable
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-15, 20:10:47
Reply #12

romullus

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That looks as massive improvement indeed o_O
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-04-17, 14:25:21
Reply #13

peterguthrie

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2d displacement... please?

I know displacement has been improved but it is still somewhat lacking in my opinion.

Perhaps coronadisplacementmod could have per object quality settings?

2017-04-17, 21:36:52
Reply #14

Ondra

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2d displacement... please?

I know displacement has been improved but it is still somewhat lacking in my opinion.

Perhaps coronadisplacementmod could have per object quality settings?
well, I dont want to overpromise... but this is one of the things that will be added in 1.7 if everything goes right
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)