Author Topic: Bloom/Glare doesnt work with Cubemap/Spherical/Cylindrical cameras  (Read 1774 times)

2016-12-09, 22:32:17

SaY

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Bloom and Glare effects are currently being applied to the entire image, overlapping the seams of the images then  the Cube/Spherical/Cylinder camera projection is used.

2016-12-09, 23:01:29
Reply #1

romullus

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  • Let's move this topic, shall we?
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2017-01-17, 21:08:29
Reply #2

Crazy Homeless Guy

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The solution in the meantime is to add a CShading_Beauty pass to your Render Elements and make sure that "Apply bloom and glare" is unticked. This will give you a pass that you can use to feather out the problematic areas of bloom and glare in post.