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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
[Max] Resolved Bugs
Bloom/Glare doesnt work with Cubemap/Spherical/Cylindrical cameras
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Topic: Bloom/Glare doesnt work with Cubemap/Spherical/Cylindrical cameras (Read 1774 times)
2016-12-09, 22:32:17
SaY
Active Users
Posts: 72
Bloom/Glare doesnt work with Cubemap/Spherical/Cylindrical cameras
Bloom and Glare effects are currently being applied to the entire image, overlapping the seams of the images then the Cube/Spherical/Cylinder camera projection is used.
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2016-12-09, 23:01:29
Reply #1
romullus
Global Moderator
Active Users
Posts: 8830
Let's move this topic, shall we?
Re: Bloom/Glare doesnt work with Cubemap/Spherical/Cylindrical cameras
I think this should be fixed in next daily build:
https://forum.corona-renderer.com/index.php/topic,14143.msg90955.html#msg90955
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I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-01-17, 21:08:29
Reply #2
Crazy Homeless Guy
Active Users
Posts: 32
Re: Bloom/Glare doesnt work with Cubemap/Spherical/Cylindrical cameras
The solution in the meantime is to add a CShading_Beauty pass to your Render Elements and make sure that "Apply bloom and glare" is unticked. This will give you a pass that you can use to feather out the problematic areas of bloom and glare in post.
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
[Max] Resolved Bugs
Bloom/Glare doesnt work with Cubemap/Spherical/Cylindrical cameras