Author Topic: Railgun  (Read 27205 times)

2016-11-29, 15:46:24
Reply #15

Ludvik Koutny

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Do you have a link to the original pre-made model I am using? I am very curious :]

2016-11-29, 15:53:50
Reply #16

fa2020

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Do you have a link to the original pre-made model I am using? I am very curious :]
Your non of willingness to show the base low poly makes us to deduce your model is pre-made. I don't have the link.

2016-11-29, 15:56:44
Reply #17

Marcus

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Really goog work. Hats off.
I really like the ventilation (?) under the cables. And the hose around the cable.
The materials are stunning. Especially the use of worn edges. Although I think the wear and tear on the black metal right under the visor is a bit to high.

Overall: Great attention to details and shading. Top!


2016-11-29, 15:57:24
Reply #18

ska

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I made my decision, Rawalanche shame on you! You hurt my feelings

2016-11-29, 15:59:02
Reply #19

PROH

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@fa2020: How would showing a low-poly render prove that he made it himself? Simply can't see the logic...

2016-11-29, 16:03:24
Reply #20

Ludvik Koutny

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Yeah... I shown a video where I tumble around the model in 3ds Max. What could possibly prevent me from just enabling wireframe mode... except from messing with him :D

2016-11-29, 16:03:54
Reply #21

fa2020

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@fa2020: How would showing a low-poly render prove that he made it himself? Simply can't see the logic...
In many cases, pre-made models don't have low poly and they have been saved as high poly editable mesh so we can find out the originality of the work and catch red-handed guys.

2016-11-29, 16:04:54
Reply #22

Ludvik Koutny

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Really goog work. Hats off.
I really like the ventilation (?) under the cables. And the hose around the cable.
The materials are stunning. Especially the use of worn edges. Although I think the wear and tear on the black metal right under the visor is a bit to high.

Overall: Great attention to details and shading. Top!

Thanks,

Yeah, the overscratching is a little drawback of procedural approach. Scratches often appear even on places where they don't make sense. I usually just paint those areas out with vertex paint, and use vertex color map to mask out AO scratch mask. But in this case, I was too lazy I guess. Or rather, I wanted to finish the project before losing motivation :)

2016-11-29, 16:05:37
Reply #23

Ludvik Koutny

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@fa2020: How would showing a low-poly render prove that he made it himself? Simply can't see the logic...
In many cases, pre-made models don't have low poly and they have been saved as high poly editable mesh so we can find out the originality of the work and catch red-handed guys.

Ohhhhh.... ! So game artists first model low poly models, and then convert them into high poly? I never knew that! :D

2016-11-29, 16:08:05
Reply #24

fa2020

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I meant models are found online. They never give you low poly and the only thing you get is high poly which has been triangulated.

2016-11-29, 16:10:49
Reply #25

Dionysios.TS

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I meant models are found online. They never give you low poly and the only thing you get is high poly which has been triangulated.

@fa2020: Would be nice indeed if you could show us the proofs of your part. Why you doubt on all this? O.o

2016-11-29, 16:17:19
Reply #26

fa2020

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His insistence not to show us the low poly version of the model is my proof.

2016-11-29, 16:17:36
Reply #27

Ludvik Koutny

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I personally would never even thought of using someone else's asset without giving credit :)

But some people do... people who usually think about such things because they are prone to doing it themselves :) And such people then find redemption in assuming that everyone else has to be doing the same thing otherwise they would not be able to achieve anything. :)

2016-11-29, 16:19:23
Reply #28

fa2020

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I personally would never even thought of using someone else's asset without giving credit :)
So this is your first time. :)

2016-11-29, 16:24:03
Reply #29

Dionysios.TS

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His insistence not to show us the low poly version of the model is my proof.

Why he should do that? And if he worked on the low poly base and once finish the project he transformed everything to an edit poly object that means he used another's one model???