Author Topic: Railgun  (Read 27177 times)

2016-11-28, 21:42:17

Ludvik Koutny

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Hi,

so a past few days, I could not sleep much so I modeled myself a railgun :) Spent part of friday and weekend days working on it.

Modeling is all inside of 3ds Max, shading is procedural, mostly using Corona AO. Everything is box mapped and there are no UVs aside from few planar projections for decals.

I don't think rendertimes matter but someone will ask about it anyways, so it was around 30 minutes per 2560*1440 image on my i7 5930k.

Something that will hopefully break a streak of houses, furniture and cars (not that they look bad ;) )
















2016-11-28, 22:17:43
Reply #1

maru

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meh, I was expecting this ;)

Marcin Miodek | chaos-corona.com
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2016-11-28, 22:23:33
Reply #2

Ludvik Koutny

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meh, I was expecting this ;)

I can't imagine the amount of disappointment :D

2016-11-29, 05:35:31
Reply #3

philippelamoureux

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Quake 3 railgun <3
Too bad the upcoming Quake Champions one seems to suck from what we've seen from the trailers. :-(

2016-11-29, 11:54:16
Reply #4

fa2020

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Hi,
The model seems familiar. If you've modeled it please put wireframe. Of course it doesn't seem realistic and I think you've definitely used UV map But it's generally good.

2016-11-29, 13:16:34
Reply #5

-Ben-Battler-

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I, on the other hand, think it looks incredibly realistic and believe that you didn't use UV's, having followed many of your tutorials.

Absolutely stunning work! We're reaching a point here where I'm not sure if there's even anything left to improve.
Visit boxel

2016-11-29, 13:50:54
Reply #6

romullus

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Completely agree with -Ben-Battler-
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2016-11-29, 14:16:25
Reply #7

fa2020

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I, on the other hand, think it looks incredibly realistic and believe that you didn't use UV's, having followed many of your tutorials.

Absolutely stunning work! We're reaching a point here where I'm not sure if there's even anything left to improve.
I presume he's used Vray and Ptex for texturing. It's not Corona, I think. In Vray you can texture a high poly very easily using 3d software like Mudbox.

2016-11-29, 14:35:12
Reply #8

PROH

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@fa2020: So basically you are saying Rawalanche is lying:

- You think he stole the model instead of modeling it himself
- You don't believe he textured it in Corona - but think he used Vray
- You are sure he didn't just use box-mapping and a few planar projections for decals

What the f*** are you talking about?

Following Rawalanches posts, tuts and work during the past couple of years years, I absolutely believe he is telling the truth about this stunning work!!

2016-11-29, 14:46:01
Reply #9

Ludvik Koutny

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Damn, he caught me red handed! Posting V-Ray renders to Corona forum! :D


2016-11-29, 15:01:06
Reply #10

fa2020

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Damn, he caught me red handed! Posting V-Ray renders to Corona forum! :D

If it's your own work, provide us the LOW POLY wireframe and also high poly.

2016-11-29, 15:31:25
Reply #11

Ludvik Koutny

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What if I modeled only high poly version, without low poly one? What would happen then?

:O
:O
:O
:O
:O

2016-11-29, 15:32:42
Reply #12

fa2020

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What if I modeled only high poly version, without low poly one? What would happen then?

:O
:O
:O
:O
:O
A creepy thing would happen.

2016-11-29, 15:36:06
Reply #13

Ludvik Koutny

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2016-11-29, 15:42:03
Reply #14

fa2020

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:O
So we deduce you haven't modeled it by yourself and all those photos are fake. You are using pre-made model with all the texture maps and then render it using Corona. The photo isn't realistic too.

2016-11-29, 15:46:24
Reply #15

Ludvik Koutny

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Do you have a link to the original pre-made model I am using? I am very curious :]

2016-11-29, 15:53:50
Reply #16

fa2020

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Do you have a link to the original pre-made model I am using? I am very curious :]
Your non of willingness to show the base low poly makes us to deduce your model is pre-made. I don't have the link.

2016-11-29, 15:56:44
Reply #17

Marcus

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Really goog work. Hats off.
I really like the ventilation (?) under the cables. And the hose around the cable.
The materials are stunning. Especially the use of worn edges. Although I think the wear and tear on the black metal right under the visor is a bit to high.

Overall: Great attention to details and shading. Top!


2016-11-29, 15:57:24
Reply #18

ska

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I made my decision, Rawalanche shame on you! You hurt my feelings

2016-11-29, 15:59:02
Reply #19

PROH

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@fa2020: How would showing a low-poly render prove that he made it himself? Simply can't see the logic...

2016-11-29, 16:03:24
Reply #20

Ludvik Koutny

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Yeah... I shown a video where I tumble around the model in 3ds Max. What could possibly prevent me from just enabling wireframe mode... except from messing with him :D

2016-11-29, 16:03:54
Reply #21

fa2020

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@fa2020: How would showing a low-poly render prove that he made it himself? Simply can't see the logic...
In many cases, pre-made models don't have low poly and they have been saved as high poly editable mesh so we can find out the originality of the work and catch red-handed guys.

2016-11-29, 16:04:54
Reply #22

Ludvik Koutny

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Really goog work. Hats off.
I really like the ventilation (?) under the cables. And the hose around the cable.
The materials are stunning. Especially the use of worn edges. Although I think the wear and tear on the black metal right under the visor is a bit to high.

Overall: Great attention to details and shading. Top!

Thanks,

Yeah, the overscratching is a little drawback of procedural approach. Scratches often appear even on places where they don't make sense. I usually just paint those areas out with vertex paint, and use vertex color map to mask out AO scratch mask. But in this case, I was too lazy I guess. Or rather, I wanted to finish the project before losing motivation :)

2016-11-29, 16:05:37
Reply #23

Ludvik Koutny

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@fa2020: How would showing a low-poly render prove that he made it himself? Simply can't see the logic...
In many cases, pre-made models don't have low poly and they have been saved as high poly editable mesh so we can find out the originality of the work and catch red-handed guys.

Ohhhhh.... ! So game artists first model low poly models, and then convert them into high poly? I never knew that! :D

2016-11-29, 16:08:05
Reply #24

fa2020

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I meant models are found online. They never give you low poly and the only thing you get is high poly which has been triangulated.

2016-11-29, 16:10:49
Reply #25

Dionysios.TS

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I meant models are found online. They never give you low poly and the only thing you get is high poly which has been triangulated.

@fa2020: Would be nice indeed if you could show us the proofs of your part. Why you doubt on all this? O.o

2016-11-29, 16:17:19
Reply #26

fa2020

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His insistence not to show us the low poly version of the model is my proof.

2016-11-29, 16:17:36
Reply #27

Ludvik Koutny

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I personally would never even thought of using someone else's asset without giving credit :)

But some people do... people who usually think about such things because they are prone to doing it themselves :) And such people then find redemption in assuming that everyone else has to be doing the same thing otherwise they would not be able to achieve anything. :)

2016-11-29, 16:19:23
Reply #28

fa2020

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I personally would never even thought of using someone else's asset without giving credit :)
So this is your first time. :)

2016-11-29, 16:24:03
Reply #29

Dionysios.TS

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His insistence not to show us the low poly version of the model is my proof.

Why he should do that? And if he worked on the low poly base and once finish the project he transformed everything to an edit poly object that means he used another's one model???

2016-11-29, 16:28:50
Reply #30

fa2020

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Low poly will proof everything.

2016-11-29, 16:30:07
Reply #31

Dionysios.TS

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Low poly will proof everything.

And if he hasn't it now cause of his workflow will you be able sleep tonight?

2016-11-29, 16:32:01
Reply #32

fa2020

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All the things I'm saying are based on experiences I had in the past. Yes, I can sleep without any trouble.

2016-11-29, 16:33:30
Reply #33

Ludvik Koutny

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I do have previous iterations where stuff is not collapsed down of course. I am not posting wires just to mess with him :D

2016-11-29, 16:35:41
Reply #34

fa2020

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You are not messing with me by not providing it. It's clear for me that you are using pre-made model.

2016-11-29, 17:13:48
Reply #35

Nekrobul

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You are not messing with me by not providing it. It's clear for me that you are using pre-made model.

Show us a source if you know it is premade.

You understand that you have given pretty serious statment to wich you haven't given any proof?

UPD - only if this is not some sort of twisted kind of trolling.
« Last Edit: 2016-11-29, 17:17:53 by Nekrobul »
---------------------------------------------------------------
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2016-11-29, 18:01:14
Reply #36

shane_w

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Just ignore this troll.  You don't owe him a wireframe or anything else.  Beautiful model and render by the way.

2016-11-29, 18:13:59
Reply #37

Ludvik Koutny

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Thanks and no worries, I am just having fun with him. I will probably post wires a later on once he's away if someone genuinely interested would want to see them :)

2016-11-29, 18:15:30
Reply #38

PROH

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He reminds me of "guest_guest".

2016-11-29, 20:06:12
Reply #39

fa2020

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Thanks and no worries, I am just having fun with him. I will probably post wires a later on once he's away if someone genuinely interested would want to see them :)
You are making fun of me!!!! Interesting. Go and play with your ball.

2016-11-29, 23:09:37
Reply #40

BardhylM

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Why is suddenly everything so tense?
I mean it's a very nice presentation of a model and a shader technique. It is nothing suspicious about this.
The argument that you need a low poly model to prove it's your work it is not very reasonable. And I am sure that you know it too.
I'm just curious why do you insist on this particular model? Is it that you had experience modeling these type of models or just a hunch?

Anyway Rawalanche great job. No need to overanalyze things when the first impression is good.
Keep the great work as usual.

2016-11-29, 23:19:44
Reply #41

Dionysios.TS

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Thanks and no worries, I am just having fun with him. I will probably post wires a later on once he's away if someone genuinely interested would want to see them :)
You are making fun of me!!!! Interesting. Go and play with your ball.

@fa2020: Come on please, you started all this and teasing all day, don't complain now!

2016-11-30, 07:06:35
Reply #42

Christa Noel

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great work rawalance, congrats! everything is perfectly detailed well.
those little parts makes you like Kalashnikov's engineer :D . btw how did you get the inspiration?

but JESZ! I just missed the party! :D
He reminds me of "guest_guest".
hope they're not the same guy :)

2016-11-30, 08:28:17
Reply #43

tomislavn

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Nice one Rawa :) Your shaders, lightning and attention to details are amazing - great stuff, like always!

@maru - LOL! I had exactly the same expectations when I saw the post name. I was all like omg omg let's check that immediately :D
My 3d stock portfolio - http://3docean.net/user/tomislavn

2016-11-30, 10:22:57
Reply #44

pmcf1981

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only box mapped? OMG :) brutal

2016-11-30, 11:43:31
Reply #45

GranDosicua

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I really like this because I'm very fond of box mapping and procedural shaders and I think they are a bit underrated, with all the Substances, UVLayouts, 3DCoats and all that stuff...
Corona RenderER. C'mon, is not so difficult...

2016-11-30, 12:15:29
Reply #46

l.croxton

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It looks great. There are some giveaways that it is procedually done so I am not sure what the complaints are aimed at...

I saw some comments you do tutorials? Would it possible to give me a link to where these are? Thank-you :)

2016-11-30, 12:33:41
Reply #47

Ludvik Koutny

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I saw some comments you do tutorials? Would it possible to give me a link to where these are? Thank-you :)

Official Corona youtube channel. I am responsible for about 80% of tutorials there. Rest are done by Maru and Tom.

2016-11-30, 13:40:10
Reply #48

Ondra

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I banned fa2020 for toxic comments in this thread for 30 days
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-30, 15:55:37
Reply #49

maru

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I am not sure if that was not double-trolling.

But other than that, Ludvik obviously stole the model from me. I started modeling it from a box and I DO HAVE the low-poly version from the beginning of the modeling phase. Attaching it as a proof.

Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-11-30, 16:11:44
Reply #50

PROH

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Are you sure you didn't steel that box from one of the test-scenes uploaded on this forum? It sure looks like it....

:) :) :)

2016-11-30, 16:16:57
Reply #51

Ludvik Koutny

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Yeah!

I am definitely sure I saw that shape before! I bet that if you show us a wireframe, it will have 6 faces, two of which at the top and bottom, other two left and right, and last two in front and back! I definitely saw that being sold somewhere.

But I am definitely not clean myself... Not only do I buy models, I buy those tutorials too... Those Corona tutorials are just bought stock tutorials, and then I just put my content in them and claim them my own. If someone asked me for low-pixel version of the tutorials, I'd be totally screwed. :D

2016-11-30, 19:44:57
Reply #52

romullus

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OMG, up until now i was sure that you find those tutorials online and post it as your own, but if you do buy them it's even worse. Shame on you, mister.

BTW, your latest tutorial about lights and light materials is really kickass! That's what really needed by comunity IMHO. Complements to the person from which you bought it :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-11-30, 21:53:10
Reply #53

Ludvik Koutny

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BTW, your latest tutorial about lights and light materials is really kickass! That's what really needed by comunity IMHO. Complements to the person from which you bought it :]

Actually my last tutorials do not seem that much popular for some reason :|

I mean for example the car one I had a really great feeling about, but the reception was a bit lukewarm, compared to something like PBR shading one, which I've put a lot less time and effort into, yet it blew up. People generally seem to like just very basic material setup tutorials for some reason :)

2016-11-30, 21:59:54
Reply #54

-Ben-Battler-

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I was absolutely digging your Car Viz tutorial! And I'm sure there are a lot of others too.
Visit boxel

2016-11-30, 22:47:58
Reply #55

vicmds

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BTW, your latest tutorial about lights and light materials is really kickass! That's what really needed by comunity IMHO. Complements to the person from which you bought it :]

Actually my last tutorials do not seem that much popular for some reason :|

I mean for example the car one I had a really great feeling about, but the reception was a bit lukewarm, compared to something like PBR shading one, which I've put a lot less time and effort into, yet it blew up. People generally seem to like just very basic material setup tutorials for some reason :)

Don't worry. Project oriented tutorials hold immense value. People were probably thrown off by the lenght of the videos. I myself couldn't watch the whole project yet, but I plan on finding time to finish it!

2016-11-30, 23:13:15
Reply #56

romullus

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Ludvik, while your car tutorial is really professional, personally i find it somehow out of place in official Corona channel. It is really good and i enjoyed to watch it, but it has little if any to do with Corona. While aforementioned PBR and light related ones are trully unique and very needed by comunity. Nonetheless, i try not to miss any tutorial from Corona Team and especially from you ;] Keep them coming, eventually they'll find their viewers.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-12-01, 00:22:49
Reply #57

philippelamoureux

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fa2020 was trolling right? You can't be that DENSE lol.

2016-12-01, 00:25:21
Reply #58

Nate101

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Actually my last tutorials do not seem that much popular for some reason :|

I mean for example the car one I had a really great feeling about, but the reception was a bit lukewarm, compared to something like PBR shading one, which I've put a lot less time and effort into, yet it blew up. People generally seem to like just very basic material setup tutorials for some reason :)

I thought the car rendering video was one of the best tutorials I've ever seen, watched all 5 parts from start to finish and will probably do so again at least once or twice more.  The youtube videos (long and short) are hugely valuable to me and one of the reasons I've switched to Corona as my primary renderer.  Keep them coming!

2016-12-01, 02:57:02
Reply #59

MarsYellow

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God ,I laughed so hard If someone saw me he would have thought I have gone retarted .
Nice model and render btw .

2016-12-01, 07:44:05
Reply #60

lacilaci

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You should do some procedural shader package or something and put it on gumroad. Have you thought about it?