The IOR btw, doesn't need to be stressed over either. It's not important for that number to be precise at all. If someone was to use 1.52 for 99perc. of his (non-metal) materials, OK, no problem at all with that. Water/Liquids/Crystals are pretty much the only things that deviate to lower number ( 1.33 ).
You can use this number creatively to make materials more reflective or less. The plastic looks a bit bland ? Make it 1.6.
Don't stress regarding metals either. Metals with complex fresnel look almost indistinguishable from those with no fresnel at all. If you want to make your life easy, set IOR to 999, and use your reflective color to represent average color you see from metal ( chrome- middle grey, Aluminium- light grey, Gold.... Gold color ;- ) ... ).
With shader that literally takes care of itself, you now have time to make some nice textures instead.