Author Topic: Denoise include/exclude  (Read 1979 times)

2016-09-16, 16:50:36

SaY

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Denoising is absolutely great feature, but sometimes it blurs the fine textures a bit too much.
It would be great to have an option to include/exclude objects from the denoising.
Simple include/exclude list would do.
Having an option to select by material ID, object ID, and selection would be even better. Similar to what you already have in Corona Mask element.

2017-06-09, 19:57:19
Reply #1

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)