Author Topic: Daily Builds 1.5  (Read 115530 times)

2016-09-13, 21:44:36
Reply #465

GabaCGStudio

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We are also hiring more people so we can do more features at once.

i hope to see "out of core" in Corona 1.6 or atleast in 1.7 :/

2016-09-14, 01:59:15
Reply #466

Javadevil

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Build Sep 8 2016,
Small Material editor is slow now compared to previous builds. Simple drag and drop from one slot to another takes a lot longer.

Went back to 2016-09-02 and I feel its faster.
« Last Edit: 2016-09-14, 02:15:36 by Javadevil »

2016-09-14, 03:25:18
Reply #467

oncire

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+1 for reversed..."Hide by Category" is for viewport/display performance only it shouldn't affect rendering... while the normal 3dsmax "Hide Selection" or "Hide Command" is a different thing -- it should affect the rendering...

2016-09-14, 04:43:58
Reply #468

diogovb

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Hey folks. I am having some issues here with the last daily build. My render stops when it reach the adaptive number of passes. Default is 5. Even if I change it stops, for example, in 30 passes, if I change it to 30. So I had to turn off adaptivity to render. Is it a bug, or am I doing something wrong? Thank you.

2016-09-14, 08:50:42
Reply #469

Ondra

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Hey folks. I am having some issues here with the last daily build. My render stops when it reach the adaptive number of passes. Default is 5. Even if I change it stops, for example, in 30 passes, if I change it to 30. So I had to turn off adaptivity to render. Is it a bug, or am I doing something wrong? Thank you.
can you provide the scene? are you using DR at the time?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-09-14, 09:01:41
Reply #470

Frood

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"Hide by Category" is for viewport/display performance only it shouldn't affect rendering...

No. It depends on Render Setup -> "Common" -> "Render Hidden Geometry". This is standard behaviour. As for the lights: You can allways activate "Render hidden lights" (Corona Scene setup) and your hidden (by category) lights will render.

Good Luck

Never underestimate the power of a well placed level one spell.

2016-09-14, 10:04:42
Reply #471

PROH

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I agree with Frood. MaKes no sense to make different behavior for "hidden" lights depending on how they were made hidden. It's already possible to change the overall behavior + you can also freeze lights without affecting the render.

I clearly prefer it the way it is :)

2016-09-14, 13:03:07
Reply #472

Fluss

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+1 To me it's the correct behavior. Hidden lights won't render until the "render hidden lights" checkbox in the corona settings tab is checked

2016-09-14, 13:39:59
Reply #473

diogovb

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Hey folks. I am having some issues here with the last daily build. My render stops when it reach the adaptive number of passes. Default is 5. Even if I change it stops, for example, in 30 passes, if I change it to 30. So I had to turn off adaptivity to render. Is it a bug, or am I doing something wrong? Thank you.
can you provide the scene? are you using DR at the time?

Yes I can provide the scene. How can I proceed? Thanks Ondra.

2016-09-14, 13:54:45
Reply #474

Ondra

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create a thread in bug reporting section on the forum + uplaod the file here: http://corona-renderer.com/upload
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-09-14, 18:03:59
Reply #475

pokoy

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Thanks for the combined '+' button functionality in the latest build, Ondra!

It's probably on your already too long list but can you tell when LayeredMtl gets an update with the improvements discussed in this thread?
https://forum.corona-renderer.com/index.php/topic,12085.0.html

The most important improvement would be to be able to use the spinner when a mask is present. Checkboxes would be very useful for shader debugging, too. Sorry for nagging, but I'm missing these a lot these days.

2016-09-14, 18:07:32
Reply #476

Ondra

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probably will do it next week.
you know... soon(tm) :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-09-14, 18:13:55
Reply #477

pokoy

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All thumbs up! Thanks :)

2016-09-14, 18:36:50
Reply #478

johan belmans

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2016-09-15, 15:34:51
Reply #479

aylama

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