Considering how stable the vast majority of the daily builds are still, it's like xmas every other week! Keep up the great work guys!
Agree :]
I am not sure if that's what you mean, and I am sure you already know that, but you can also disable VFB in Corona (or switch to Max VFB).
Ohh! Let the testing commence! 8k image:
None: 3dsmax.exe - 9.4gb
Native 3dsMax: 3dsmax.exe - 9.4gb
Corona VFB: 3dsmax.exe - 9.4 gb
Well, that's inconclusive.
Let's just presume, that by using Native 3dsMax VFB, the Corona VFB and it's framebuffer get's shut off, this means, that always only one framebuffer is being created and we come to the conclusion, that everything is fine and awesome. Right?
Begs the question, how come Vray didnt figure out how to use only one framebuffer instead of 2.Unless, in reality there are still always 2 being created... can some dev give a simple yes no anwser, just to kill my curiosity?
I talked about this with Ondra just this morning. It seems that this is a potential mine field in 3ds Max and I especially don't like that the user would have to manually set a different resolution for Max and for Corona VFBs.
We may try to do something about this after 1.5, but I can't make any promises at this moment since our post-1.5 TODO list is already miles long.
This implies, there two being created? Since... for VR the difference is night and day. There is 15gb+ of a difference if you render 16k images.