Author Topic: Daily Builds 1.5  (Read 115186 times)

2016-07-25, 19:28:46
Reply #210

Frood

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As for the FTH stuff: Same as this

https://forum.corona-renderer.com/index.php/topic,11913.msg76836.html#msg76836

again?

Disabling FTH should be easy and safe (I use the reg setting [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\FTH]
"Enabled"=dword:00000000 in a startup script for every node)

I´d rather suspect rpmanager or something else to do something nasty and being responsible for your corrupt scenes to be honest.


Good Luck

Never underestimate the power of a well placed level one spell.

2016-07-25, 20:02:49
Reply #211

mitviz

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actually the currupted scenes happened before installing RP Manager last time and the none of the solutions actually helped except after the RP manager install so it actually helped, will retry all these solutions you guys suggested now on windows 10 but on microsoft website its no recommended so idk
Mitviz
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2016-07-25, 20:56:38
Reply #212

Frood

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They for sure also recommend not to disable Cortana, automatic updates, telemetry, CEIP, OneDrive and other "usefull stuff", so...

Good Luck

Never underestimate the power of a well placed level one spell.

2016-07-25, 21:34:29
Reply #213

mitviz

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well am gona give them a try, anyway the solid state drive is only being used for softwares so i cant really lose any data if anything goes wrong
Mitviz
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Intel core i7-5960x cpu @3 GHz, GeForce GTX 970

2016-07-27, 00:20:13
Reply #214

Juraj

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Quote
ART physical material parsing now supports clearcoat and SSS (A bit)

Is there any ETA on fixed fresnel ?

And is the work going towards (the very poor) Art physical material at the expense of improved Corona PBR material ?
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2016-07-27, 10:33:13
Reply #215

Ondra

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Is there any ETA on fixed fresnel ?

And is the work going towards (the very poor) Art physical material at the expense of improved Corona PBR material ?
No, supporting ART is 3ds Max API thing, which is my domain. PBR shading is research topic done by Jaroslav (who is currently on vacation)

Not supporting ART mtl was a glaring omission that had to be fixed, but I certainly did not expect it to take so long ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-07-27, 11:06:54
Reply #216

pokoy

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Since support for new max features like the Physical Material is talked about, Object Map and Shape Map would be two very useful features to support as well. There was a thread about this mentioning basic support only, for example in a diffuse slot, but not as a mask in a Blend or CoronaLayerMtl for example.

2016-07-27, 11:23:08
Reply #217

rozpustelnik

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I see that Corona Triplanar UVW Mapping is missing in trello roadmap. Would be great to have it, though.

2016-07-27, 13:06:46
Reply #218

Ondra

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I see that Corona Triplanar UVW Mapping is missing in trello roadmap. Would be great to have it, though.
We removed it from out TODO since Autodesk is adding a standard one into the max 2017
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-07-27, 13:14:32
Reply #219

rozpustelnik

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I see that Corona Triplanar UVW Mapping is missing in trello roadmap. Would be great to have it, though.
We removed it from out TODO since Autodesk is adding a standard one into the max 2017

That's too bad. I'm stuck with max 2016, the last version with perpetual licence.

2016-07-27, 15:09:42
Reply #220

Frood

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Is it by purpose that the cubemap projection type override renders the imag(es) flipped horizontally?

And why is the sequence Front-Back-Up-Down-Right-Left and not something else? Will the order be customizable in future (ini/string options)?

Thank you

(DB 160721 | Max 2016)

Never underestimate the power of a well placed level one spell.

2016-07-27, 15:14:07
Reply #221

racoonart

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That's basically the convention and there is not much use in changing that. Chaosgroup and the others do it the same way.
Any sufficiently advanced bug is indistinguishable from a feature.

2016-07-27, 15:38:21
Reply #222

Frood

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That's basically the convention and there is not much use in changing that. Chaosgroup and the others do it the same way.

I was wondering if there is some convention besides some industry de facto standard. For example my currently used pano converter expects F-R-B-L-U-D so I cannot feed it directly with the output. Changing the order would have much use right now for me.

Well I hope that horzontally flipping at least is only a bug :]


Good Luck

Never underestimate the power of a well placed level one spell.

2016-07-27, 17:29:40
Reply #223

peterguthrie

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sorry if it has already been discussed, but just wanted to leave some feedback on the vignetting. In the latest daily, it seems to just overlay the render with a black vignette, rather than lowering the exposure. Also can we have a 'retain highlights' option? Camera RAW in photoshop does vignetting very well in my opinion, whould be great if corona could work the same as that.

cheers,

pg

2016-07-27, 19:22:56
Reply #224

Ondra

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sorry if it has already been discussed, but just wanted to leave some feedback on the vignetting. In the latest daily, it seems to just overlay the render with a black vignette, rather than lowering the exposure. Also can we have a 'retain highlights' option? Camera RAW in photoshop does vignetting very well in my opinion, whould be great if corona could work the same as that.

cheers,

pg
we will take a look on the order of operations next week
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)