Author Topic: Animation3D with Corona !  (Read 8037 times)

2013-07-07, 11:13:37

rafpug

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Hi,

I would like to understand what could be the method to obtain a 3D animation

Render test Animation settings:
1Frame = 6passes ( 1.50min./Frame )
24fps

Video 7frame/32frame  -  Render Output 1536x698 ( .avi )  uncompressed

published to .mp4 with velocity 0.13x

Scene - Model tree 3dyk to converted material in Corona... with Cscatter
PT+PT
Post processing - 4,0

There is a different method to do animation?


Thanks
Raffaele

2013-07-07, 17:28:59
Reply #1

rafpug

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Test Animation 3D

Video 760x345px  7sec. ( output format .avi uncompressed )

6passes/frame  0:00:40-45   -    Total frame ---> Time:0  End:175

Time Configuration = FPS:24
Processing Render = 0:02:15
PT+PT

Test processing Video Time:
-07 sec.  0:02:15



2013-07-07, 21:34:49
Reply #2

rafpug

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2013-07-07, 21:42:24
Reply #3

maru

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Could you explain what precisely you would like to know and post some single frame images? Your youtube animations are heavily compressed so it's even hard to guess what's wrong with them.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-07-07, 21:45:35
Reply #4

rafpug

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Settings Render Time

2013-07-07, 21:57:51
Reply #5

rafpug

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Hello Maru

I wanted to know if it is correct to produce a video rendering without using the individual frames?

I used the standard technique of 3dsmax, exported movie in. avi uncompressed!

There are other methods to export a movie in Corona?


Thanks

2013-07-07, 22:46:16
Reply #6

Javadevil

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You should always render out to frames, never to avi or mov files. It something goes wrong you have to re-render the whole animation again.
Render to tga's, exr's, png 48bits, etc   
Bring that into your editing app or compositor and compress to what ever file format you prefer.

cheers

2013-07-07, 23:17:36
Reply #7

rafpug

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Hi Javadevil

Thank you very much for this information!


greetings
Raffaele

2013-10-10, 20:53:27
Reply #8

wildstar

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how you get a final image without noise with only 6 pass ????

2013-10-13, 20:48:29
Reply #9

rafpug

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how you get a final image without noise with only 6 pass ????

Hello wildstar

you have a scene to show?

Thank
Raf

2013-10-13, 21:33:39
Reply #10

maru

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how you get a final image without noise with only 6 pass ????
It can be done if you use lots of path tracing samples. 6 passes virtually means 6 subdivs per pixel. This should even produce nice antialiased edges in some cases. I usually try to use as little passes as it can be - why should anyone use for example 100 passes?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-10-13, 22:14:13
Reply #11

rafpug

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I usually try to use as little passes as it can be - why should anyone use for example 100 passes?


Hi maru

phrase full of meaning!