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[Max] Resolved Feature Requests / Re: Which V-Ray feature should we bring to Corona?
« on: 2017-09-28, 22:38:37 »
Not a Vray feature, but I would love to be able to select material from the Corona Frame Buffer.
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Lot easier actually, I use this workaround also in V-Ray where refraction at 1.0 makes glass invisible.
Just plug for example CoronaColor set to complete black, or Output map with RGB Level at 0, or Multiply map with both slots set to black (pretty much anything that outputs just plain black color and is not slow) into diffuse slot of your material. You will then have correct black diffuse for metals in render. Now you can simply change your diffuse color swatch in your CoronaMTL to bright gray, to represent metal, but rendering will still use the map in the diffuse slot, and diffuse color swatch in CoronaMTL will be ignored, so everything will work right :)
I would love to see Phoenix fire and water sim incorporated in Corona. Get rid of all Chaos' chaos and introduce some Corona user-friendlyness to it.
and the render mask like "render viewport selection" don't work for that?