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Messages - davemahi

Pages: 1 ... 7 8 [9] 10 11 ... 13
121
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-02-02, 15:40:52 »

Any more videos you could share? Can't wait for Fume / FD / and VDB in Corona!!!!

122
Work in Progress/Tests / Re: Automotive Look Dev
« on: 2018-01-16, 22:09:09 »
Nice work. Looking forward to more info :)

123
[Max] I need help! / Re: Clay texture with finger prints
« on: 2018-01-12, 19:33:13 »
You will defiantly need a finger print texture to use in the  reflection Gloss. Something like this one >>

https://i.pinimg.com/736x/68/20/d9/6820d9c8ef7ac0f6ceda8f6d7a3a95bd--fingerprints-the-arts.jpg


124
Hello everyone,
I come back to my post because really, this window that grows steadily is really unbearable. It would not matter if you worked with three polygons in the scene. But with Forest and Railclone, millions or billions of polygons, it's really very annoying.
The idea is just to add on the VFB an icon like a padlock for example, locked by default. That's all, nothing more.
If this is not possible technically, it would have to work with a normal window, like for a rendering of production.
Thank you !


100% this ^^^^

125
[Max] I need help! / Re: Need help creating frosty materials
« on: 2018-01-10, 15:40:15 »
It's cool, I think I've got it, only issue I'm having now is I can't get any displacement/bump to work on the frost material to give the impression of 'particles' rather than just a flat white material

I think you can't have any displacements other than the base material. I really wish this was not the case.

126
For trees I think it is kind of subjective to what type of trees you are looking for. I have purchased these trees http://www.vizpark.com/shop/real-trees/ and mixed some assets with Megascans. You will always have to do some material work on the trees though, but its fine.

I have never really created my own trees with GrowFX or Speed Tree https://store.speedtree.com/ because there are so many pre-made, and I have never needed a specific art directed tree.

"I'm a little concerned there will be a visual disconnect between other people's assets and megascans"

That may be true because the Mega scans assets are very good, and scanned :) But I think you can find some good free trees online and maybe purchase some specific trees you need.

I would also recommend getting Forest Pack https://www.itoosoft.com/forestpack.php if you don't have it yet. Great plugin and very cheap too.

In the end I think you can mix and match all kinds of assets. I have made a few forest scenes and have never worried about it. I just adjust materials a bit. You just have to make sure you scatter enough assets around to look right!

Good luck!


127
I would take a look here. Lots of assets and full LOD's if you need low res objects. Then its just a matter of scattering and material displacements.....

https://megascans.se/

You just need the right assets for the forest ground you are working on.

128
[Max] Daily Builds / Re: Daily builds version 2
« on: 2017-12-06, 21:44:20 »
When can we start playing with Phoenix FD and VDB?

129
[Max] General Discussion / Re: corona and forest pro
« on: 2017-11-29, 19:36:15 »
Are you sure Forest Color does not work? I use it all the time with forest pack and Corona 1.7

131
Is anyone else experiencing the issue that you pretty much have to click or drag or enter text fields in max twice for anything to happen? E.g. if you go into the dimensions of an object, click and drag the contents of the box, you expect it to be highlighted so you can change the value. But it doesn't.... you have to click in it manually first, or click + drag twice. This is happening for all of us in the studio...

YES! incredibly annoying. The number of times I have accidentally started a render :(

For me this is happening only in Max 2018, and only in the Render Setup window. So if I, for example, stop rendering in the VFB, and then jump back to Render Setup to change some value, I have to click anywhere inside it first. It's like changing focus to that window first, before anything else can be done.

I have reported this bug to Autodesk. I talked with the UI designer and they are aware of this. I really feel they are listening, so if you have problems get in touch, or better yet sign up to be on the beta.

132
[Max] Resolved Feature Requests / Re: Utilize Corona menu
« on: 2017-11-02, 20:09:16 »
I was just thinking the same thing!  :)

+1

133
Gallery / Re: Badlands
« on: 2017-10-30, 21:30:02 »
Great work! Congrats.

134
News / Re: Corona Renderer 1.7 for 3ds Max released!
« on: 2017-10-24, 22:06:35 »
Thank you for the new version.

A question.

The installer dose not automatically install the materials.

So were do they go, what folder do I drop them into?

Thank you

phil


It was posted on the other page>>>>

Here is the material library link: https://installer.corona-renderer.com/3dsmax/1.7/MaterialLibrary
You can place it next to the installer, and then instead of downloading, it will install the material library from the offline location.

Basically just download that file, and just make sure when you install Corona it is in the same location as the installer.

135
News / Re: Corona Renderer 1.7 for 3ds Max released!
« on: 2017-10-24, 20:06:17 »
Great update!!!!

One question. The new SSS in Corona Material says to use the new SSS mode for more solid objects like marble...... But if you drag out a marble material from the new Corona Material Library it is not using the new mode. Is this a artistic decision, materials made before 1.7 shader update or some other reason that is not important?

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