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[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-02-02, 15:40:52 »Any more videos you could share? Can't wait for Fume / FD / and VDB in Corona!!!!
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Hello everyone,
I come back to my post because really, this window that grows steadily is really unbearable. It would not matter if you worked with three polygons in the scene. But with Forest and Railclone, millions or billions of polygons, it's really very annoying.
The idea is just to add on the VFB an icon like a padlock for example, locked by default. That's all, nothing more.
If this is not possible technically, it would have to work with a normal window, like for a rendering of production.
Thank you !
It's cool, I think I've got it, only issue I'm having now is I can't get any displacement/bump to work on the frost material to give the impression of 'particles' rather than just a flat white material
Is anyone else experiencing the issue that you pretty much have to click or drag or enter text fields in max twice for anything to happen? E.g. if you go into the dimensions of an object, click and drag the contents of the box, you expect it to be highlighted so you can change the value. But it doesn't.... you have to click in it manually first, or click + drag twice. This is happening for all of us in the studio...
YES! incredibly annoying. The number of times I have accidentally started a render :(
For me this is happening only in Max 2018, and only in the Render Setup window. So if I, for example, stop rendering in the VFB, and then jump back to Render Setup to change some value, I have to click anywhere inside it first. It's like changing focus to that window first, before anything else can be done.
Thank you for the new version.
A question.
The installer dose not automatically install the materials.
So were do they go, what folder do I drop them into?
Thank you
phil