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Messages - Mohammadreza Mohseni

Pages: 1 [2] 3 4 ... 11
16
LUT13.cube loaded and worked fine here (Max 2022, 8 RC 2)
Hi Tom,

LUT13 not working for me either, it says " LUT file does not have standard format " but it is standard and work in other software.
also i have tested several packages of famous LUT providers like, Lutify / Lens Distortion / VSCO / Gorillla Grade / RAW Exchange / Triune and many others which gave the same exact error and not loading. I am using RC2
but my own cube file worked fine. also Johannes Lindqvist and Daniel_Reutersward, Bertrand Benoit, Dubcat and Adán Martín worked fine too. it is really strange.


Hi,

What are your system language, locale and region settings?

Thanks,

Rowan


here is my setting. English - US


17
LUT13.cube loaded and worked fine here (Max 2022, 8 RC 2)
Hi Tom,

LUT13 not working for me either, it says " LUT file does not have standard format " but it is standard and work in other software.
also i have tested several packages of famous LUT providers like, Lutify / Lens Distortion / VSCO / Gorillla Grade / RAW Exchange / Triune and many others which gave the same exact error and not loading. I am using RC2
but my own cube file worked fine. also Johannes Lindqvist and Daniel_Reutersward, Bertrand Benoit, Dubcat and Adán Martín worked fine too. it is really strange.



18
Good afternoon. Renaming Corona render to Chaos Corona has created gaps in scripting. Now they don't see the corona engine. There is a problem with Quick Envirometn and Material Texture Loader maybe there will be problems with other scripts as well. Maybe the name in the engine selection leave the old?
most of scripts out there use matchpattern to find the desired renderer and if they do not use * before "corona"  they will not see the corona after this change of name to ChaosCorona so they will not work properly and they certainly need to edit the source codes of their scripts it is a very simple fix actually.
luckily, my scripts not affected 😃 it may take a while to see every single scripts for corona get an update.

19
Hi, How to get/set the 'Corona Tone Mapping' MAXScript properties? We could not find any info on this.

you can find it under colorMap[...] from renderer settings
and you can set and change the operators from "colorMap_pipeline" as a Maxobject class. you will require to get in to the interface to change the pipeline and it is certainly not that beautiful in maxscript.

Code: [Select]
renderers.current.colorMap_pipeline
you can use nextoperator maxobject to add more operators as well, you have also have id for operators which is nice to set a nice order in operators as well. Additionally, you can access to all the parameters from each operators.

Code: [Select]
.colorMappingOperator_nextOperator
.colorMappingOperator_id

be aware that you will not be able to get the interface parameters at first in a default state. First, add more operators or alter any parameter in tone mapping settings then you can get all the parameters you need from its interface.
and I do not know why this is setup in this way but this is the way it works for me.



I hope we get a function to export ctm file I really would like to create a script for presets and also add more presets to corona frame buffer.
I check the ctm raw data and it appear really like the config file for framebuffer but it also a little bit different so I could not find a proper way to alter the data. so any guide for this would be also appreciate it.

I know that I can create presets now inside my script which I already did for some studios but it would be more efficient to add it properly to corona frame buffer so they do not open additional scripts just to change the presets.

20
Gallery / Re: Diamond tower
« on: 2022-03-15, 07:04:43 »
awesome project hny.

21
I believe that Quixel has been updated the plugin to work with 3ds Max 2022 and now my solution is no longer needed.
download the Quixel plugin 5.3 not 5.0 and it will work great on 3ds Max 2022

22
Hi honestly i find the new tone mapping interface a bit complicated, its like vray tone mapping but with a bad ui, i know that ther is some hard work behind it, but at the moment it looks rough and complicated
totally agree. very exceptional functionality and freedom (I would like more feature of course), really appreciate it; but, it need a better UI in my humble opinion.
However, I think I will get used to it, but I would prefer a node based UI for something like these tone mapping operators would be more clear for artists.

23
Gallery / Re: Architectural stylized rendering (NPR)
« on: 2022-02-18, 13:57:18 »
Would be good to name the architect in the credits...(just saying...)
my bad: I have added the links of the architect website and archdaily page of the project. thanks for pointing out.

24
Gallery / Architectural stylized rendering (NPR)
« on: 2022-02-17, 15:29:49 »
Hi all hope you like this project that has been done for one of my pre-recorded tutorials training (in Persian language)
Completely done with Corona renderer in 3ds Max.
The fonts and watermark which has been done in Photoshop

Architect:MUOTO
Archdaily link to the project











26
Thanks! All the other models I tested (non-people) worked as expected! (Except I imported a plane model and got the normals error pop-up)
some cars I have tested have some weird normal problem which was obvious and some materials of them was way off in terms of expected reflection. Nonetheless, great feature to have.

27
Gallery / Re: Classic Restaurant
« on: 2022-01-30, 19:29:16 »
fantastic renders ... 😍😍

28
Very nice implantation of curvature map. it is very helpful, Thanks.

29
Sure I will send a scene tonight.
my spec is : motherboard ROG Strix X570-E Gaming, cpu AMD Ryzen™ 9 5950X, ram 64gb crucial 3200hz, gpu AORUS GeForce RTX™ 3060

30
I reset it many times. and on 2 system, one with windows 10 and one with windows 11. I had no other application open. additionally, it is not just starting the IR would stuck a few second, even stopping it using frame buffer stop button (or maxscript) trigger this and I need to wait few second to edit my scene again.
but there is no such issue with the ordinary production render and it start right away.


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