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[Max] Bug Reporting / Re: Merging objects during IR is crashing Max
« on: 2020-06-18, 21:36:25 »
Pokoy
Listen, 3ds max is same for all render engines and yet all other engines merge fine with IR open. So its only logical to expect same from the exception. Its big inconvenience at least for me. My workflow revolves around stopping and starting IR over 100 times during the each scene making and its big distraction from what I do. I need to be concentrated on creation of art and not to worry too much over something that can crash my scene in each of these 100 instances. So speak for yourself.
Listen, 3ds max is same for all render engines and yet all other engines merge fine with IR open. So its only logical to expect same from the exception. Its big inconvenience at least for me. My workflow revolves around stopping and starting IR over 100 times during the each scene making and its big distraction from what I do. I need to be concentrated on creation of art and not to worry too much over something that can crash my scene in each of these 100 instances. So speak for yourself.