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[Max] I need help! / Re: Wall texture distortion render
« on: 2019-11-05, 20:25:34 »Always when importing or merging geometry/objects from CAD software or 3rd party provider it's good to check the status of your objects. For simple shapes an STL Check within 3ds max is a nice solution, but the problems won't end there since 3ds max Scaling can really affect the behavior of an object. Even the materials applied to it, with or without UV modifier. In this case it's good to Reset X-Form of an object and reset it's scaling values to it's current state.
I've tried the Xform reset as you said and it worked. it fixed the walls, i still have a some distortion at some part of the model on the exterior base floor, that's something i'm going to try and figure out, maybe adding some texture to it would fix it or just avoid that angle when setting the camera. Thanks for the tip, really appreciate it.
Glad it helped, be sure to do an STL check modifier on objects and tick the issues, usually you get a red-highlight of where the issue is on the object! Be careful don't try this on really dense objects with more than 500k vertices/polys, 3ds max can't handle it usually.