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Messages - aaouviz

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451
[Max] General Discussion / How to handle backplates?
« on: 2021-08-18, 14:42:29 »
So, please bare with me here while I explain the conundrum Corona render users find ourselves in...

The situation: I want a image (let's say a city skyline) in the back of my render.

Option a) I can either set my 'direct visibility' override to use this bitmap texture.
or
Option b) I can put the bitmap texture on a plane (corona light mtl) and place the plane in my scene behind my geometry.

Problems with option A:
If I want this city skyline visible through glass I must also set the 'refraction' (and probably 'reflection') overrides. This is problematic as it creates the noisy bright spots all over the image. Not ideal. I know corona devs are aware of this problem, but I'm pretty sure it's not fixed yet, correct?

Problems with option B:
I must set 'visible in reflection/refraction' if I want to see this backplate skyline through glass. This causes the other error of weird sun shadow artifacts on walls. I can turn off 'visible in reflection' (leaving only 'refracton' ticked) and the error disappears, but I now have incorrect reflections (ie; the skyline isn't reflected).

So... basically we have no bug-free solution to put a backplate in the scene.

What am I missing? What am I to do?

Hope this is clear. Thanks!

452
Just a theory - but is this perhaps a bot post? Seems random like an AI has written it... first user post also...

453
Or ... Simply use Pulse Scene Manager, which will allow this and much more 😉

+1...

I know, I know, you don't want to pay for extra shit, I get that.

But honestly, after Corona, Pulze is my single favorite tool. Yes, it might have some features I don't use at all, but it's revolutionized my workflow, I cannot imagine life without it.

I'm a massive fanboy of Pulze (no connection to them), they are very responsive to bug reports, ideas, updates etc.

Not true, I buy assets for projects all the time, so its not about the money. Its mostly about relying (too much) on 3rd party programs and those getting discontinued (not saying it will happen to Pulze, I cant know this now can I), as well as getting stuff that one will not use, really simple.

Sorry mate, I wasn't trying to call you out for being cheap or anything like that! Apologies if it sounded like I was (I'm definitely guilty of being a tight-ass myself).

You make legitimate concerns for discontinued software. I'd be devastated if this happened to Pulze. I trust Brick Visual (the creator) to continue it in one form or another while our max-corona workflow is still relevant.

You're right to ask Corona devs for this feature, it'd be handy, certainly. I was just putting it out there that there is a viable existing, ready-to-use and highly recommended solution available to you already.....at a good price ;)

+1

454
.... there is an orthographic mode in the corona camera settings?

Yep, Projection & VR > Orthographic

... so no "cheat" needed. That's the answer, right? Simple.

455
.... there is an orthographic mode in the corona camera settings?

456
Or ... Simply use Pulse Scene Manager, which will allow this and much more 😉

+1...

I know, I know, you don't want to pay for extra shit, I get that.

But honestly, after Corona, Pulze is my single favorite tool. Yes, it might have some features I don't use at all, but it's revolutionized my workflow, I cannot imagine life without it.

I'm a massive fanboy of Pulze (no connection to them), they are very responsive to bug reports, ideas, updates etc.

457
Gallery / Re: SPA
« on: 2021-08-09, 15:29:14 »
Damn mate,

Loving #10 and #11 especially. I'm guessing that is a fully 3D mountain? Hardcore, well done!

458
[Max] I need help! / Re: Cast shadow with invisible object
« on: 2021-07-22, 13:31:50 »
Use a 'rayswitch' material.

Plug the tree material into the 'G.I.' slot and a 100% transparent material into the other 3.

Good luck.

459
General CG Discussion / Re: Blender Guru Compares Renderers
« on: 2021-07-12, 15:41:36 »
there's other render engines?

/s

In all seriousness, he really dropped the ball on not including Fstorm here...

460
Interesting!

I've always wondered if it's possible/sensible to put the IR in a floating Viewport? Might be a nice balance between the two options...and it might solve your issue?

461
I've used Viewport IR exclusively for 2-3 years and haven't ever experienced a major 3DSMax slow-down during Interactive rendering.

I have noticed, however, is how slow it runs in IR VFB. Is this what you mean? I always figured it was because I'm rendering at higher res (I usually set the IR VFB to full-screen, whereas the Viewport IR is only 1/4 of my 3DS max work-space...)

I also basically never get issues of objects not appearing in Viewport IR.

462
[Max] Feature Requests / 'Add gamma to input' default
« on: 2021-07-02, 09:02:32 »
This is a little picky, but...

Could we please have 'Add gamma to input' in the Corona Normal node set to active by default?

It seems I have to tick this for 99% of my normal maps anyway... and I don't see why any other user would be different. It'd just shave a few seconds off every material creation. (Multiplied over hundreds of materials per scene, over multiple scenes per week...)

And also set it to default for Corona conversion too, maybe?

Food for thought. Thanks!

463
Gallery / Re: DEER GROVE | individual houses project
« on: 2021-07-01, 15:27:25 »
Yep - Well done indeed.

There is something very interesting going on here. Great natural light balance. Still bright but you're not leaning on desaturation (very green greenery!) nor excessive light bloom/glare. No idea how you've done it while avoiding over-exposures too.

Those long pine shadows are fantastic, as is the road and forest to the left of it in pic #2.

My only criticism: the 'mowed lawn' effect you went for seems unnecessary. Also some of the grass/leaves are a bit heavy on the reflection, but maybe this has actually helped with the realism a lot.... I dunno anymore, this is just great!


464
Gallery / Re: Uncle Diner - Contest for fun
« on: 2021-07-01, 07:08:58 »
Love it. Well done

465
Gallery / Re: UTO.vz - Oscar Niemayer
« on: 2021-06-30, 18:20:09 »
Lovely image.

Such a great architect.

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