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Messages - Ryuu

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646
[Archive] Chaos Corona for Sketchup / Re: First test renders
« on: 2015-12-14, 13:44:55 »
One question, where I can share you the scene?

You can use this private uploader to share data with us: https://corona-renderer.com/upload/

647
Corona does not depend on any other SketchUp plugin. If installing other plugin fixed your problems with Corona, it is certainly our bug and I would like to ask you to report that in the Mantis bugtracker.

Ante, I've contacted you on e-mail so that we can try to solve the issue together.

648
[Archive] Chaos Corona for Sketchup / Re: First test renders
« on: 2015-12-11, 13:57:17 »
Skatter doesn´t work on my sketchup 2015 with corona, I will try again.

Works for me in SketchUp 2015 (I didn't test it in 2016 though). If you could send me some test scene, I'll try to find the problem.

I have had problem with textures because corona doesn´t recognize some textures and change the dimensions of these

This is a known bug. For some objects the texture is scaled down. I haven't been able to resolve this issue yet, unfortunately. But as a work around, you can explode the group with incorrect texture and then recreate it again. This fixes the problem (at least it did for me on each occasion I encountered this issue).

And with large files sketchup has closed. Files over 200Mb.

The largest SketchUp file I have seen yet is around 20 MB. If you were willing to share such scenes with us, that would be great for our internal performance and stability testing.

649
It seems that the time to start implementing some basic material editor may come soon (no promises though). The plan is to have support for almost all of the Corona features, but that may take some time. I want to start small and then add few more features on each release. To better prioritize, I'd like to ask for your opinion. Please share your thoughts on what features you would like to see in the material editor (and categorize them as "need to have" / "nice to have" if you can).

Although we're still in closed beta stage, everybody is welcome to share his opinion, not just the current beta testers.


650
[Archive] Chaos Corona for Sketchup / Re: First test renders
« on: 2015-12-08, 12:52:07 »
No need to apologize. It may actually be my fault that I didn't realize that the 2pt perspective support is something special and should be advertised :)

Skatter uses pretty universal SketchUp API, so any other plugins using the same API should be supported as well. Skatter is however the only such plugin we have tested so far, so if you find Corona working with some other similar plugins, please let us know, so that we can include them in our internal testing. Big thanks to Thomas Hauchecorne (Skatter developer) for helping us integrating its support into our SketchUp plugin.

651
[Archive] Chaos Corona for Sketchup / Re: First test renders
« on: 2015-12-07, 16:24:42 »
Thanks for sharing your thoughts and renders.

Material editor is planned for the near future. It probably won't be nearly as powerfull as the material editors in Max or C4D (not soon anyway), but there will definitely be more options than what SketchUp offers by default. We will probably be designing the material editor soon (in the following weeks), so any input on that topic will be more than welcome (best to start another thread with proper name for that).

Yes, all Corona data will be saved into the SketchUp .skp file. In fact the render settings are saved there already so if you save the scene after rendering, you should see the render options restored the next time you render the scene. If the settings are not restored, please report that as bug.

Quote
sketchup's 2 point perspective camera match integration

What exactly do you mean by that? The 2pt perspective should be fully supported (in case the current viewport camera is set to 2pt when the render is started). I see no reason to have that option in render settings when this is specified on SketchUp camera. Did I miss something in its implementation or is it sometimes needed to enable/disable the 2pt perspective mode just for rendering?

652
Off-Topic / Re: Flat earth
« on: 2015-11-20, 22:35:25 »
That's totally rendered, I can tell from some of the pixels. But nevertheless great example that Corona can render even such unreal things.

653
Porting and API / Re: Corona for Sketchup Discussion
« on: 2015-11-18, 21:41:41 »
Thanks. If you want to apply for the closed beta, please follow the instructions Ondra posted in this thread https://forum.corona-renderer.com/index.php/topic,10237.0.html

It will certainly take some time before we're comfortable with the supported feature set, performance and stability to start an open beta. Until we go public, there's really no need for a trello board. You would then just be able to see how much I'm slacking off (I have other responsibilities besides SketchUp plugin development, like being the official office jerk) :)

654
Hardware / Re: Intel Xeon Phi
« on: 2015-11-18, 21:31:41 »
Although Xeon Phi (formerly Larrabee) has grown to have full-blown x86-64 cores, it's not as easy as plugging the card in your system and suddenly having 60 more CPU cores to play with. There are multiple issues a programmer has to deal with: asymmetric memory access, different instruction sets supported by the main processor and by the Xeon Phi cores and few others. The biggest issue is that Xeon Phi doesn't add more processors to your box, it is actually a standalone computer running Linux (which can share memory with the host computer).

Corona would have to run on Linux to be able to run on Xeon Phi. And in the end it probably wouldn't be much different from having a standalone powerful multicore machine used for distributed rendering.

There are few more implementation issues. There are 60 cores running at around 1.3 GHz, but each core is running 4 threads in parallel. So you actually have 240 threads, each running at 325 MHz. It can be a bit difficult for programmer to effectively juggle this many threads. Also to effectively use the available performance, Corona would have to be adapted to utilize the 512-bit AVX3/AVX-512 instruction set (a subset of which is also supported by the new Skylake Xeon processors).

Don't get me wrong, I would love to get my hands on this Intel beast and have an opportunity to play with it and bend Corona to its will. But I also believe that there are still many more other optimization opportunities which will benefit all users (there are not that many who can afford to buy Xeon Phi).

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