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Messages - Naxos

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61
[Max] Resolved Bugs / Re: Corona AO Issue
« on: 2019-12-28, 13:26:02 »
Same here, so i +1 this topic.

62
[Max] Resolved Bugs / Re: Particle flow vertex color
« on: 2019-12-28, 13:23:15 »
Hello Ondra,

I was testing some vertex color stuff for a specialFX with Pflow (see pictures), and it seams that Corona5 is not yet compatible with VertexColorMap.

It renders in scanline, in vRay, but stays black in Corona5.

Attached is the max file, if needed.

Best regards.

63
[Max] Feature Requests / Re: material preset
« on: 2019-12-20, 19:15:30 »
Of course i can,
i thin about newbies : as a 3D teacher, i'm very aware of newbies ;-)

64
[Max] Feature Requests / Re: material preset
« on: 2019-12-19, 18:15:09 »
That could help, indeed.

65
[Max] Feature Requests / Re: material preset
« on: 2019-12-19, 17:10:43 »
The material library is ok, but already finished ones.
90% of the time we create our own shaders, and to have s starter preset could fasten things.

Just  :
Plastic
Glass
Metal
Fabric
Ceramic
...

66
Secondly, at the end of the render during the freeze can you check to see if the bloom and glare calculation is taking place? In some cases, in particular for high resolutions it can take some time to compute, thus giving the impression that Max has frozen.

Would you be able to answer my question? :)

Rowan

Normally i don't use Glare & Bloom in this scene. And the render resolution is 1766px

67
Did it

68
Hello,

Don't know if it is a bug, but i have a very annoying behaviour here.
The scene is very fast to use, and to render, but after each render, 3dsmax 2020 hangs up for 1-2 minutes (yes, minutes) before it gives me back access.

I can provide the scene, but not on the forum (customers's top secret scene ;-) ), so please tell me how i can send it to you.

Regards.

69
Ok, i forgot about the problem now.

I tried to reproduce, but i've changed my PC : faster cores, 3dsmax2020 and Corona5...

Now it seams to be more usable, even with plenty of instanced objects.

There is still the fact that the original bitmap is shown in the viewport, not the UVrandom offsetted ones... We have to render to see it.

Best regards.

70
[Max] Feature Requests / material preset
« on: 2019-12-08, 14:22:38 »
Hello,

Material library is great, but it could be fast&simple to get some material preset.
Ok, i have to confess, i've given a fast look at RedShift render : fast (GPU power), but not as good as Corona ;-)
But i've found that the small preset starter for materials is a great idea for beginers. (i'm 3D teacher in highschool, and sometimes it would help).
Pease have a look at the screenshot.

71
[Max] Feature Requests / Re: a better CoronaSelectMtl
« on: 2019-11-07, 18:44:54 »
@Naxos - instead of figuring out what could be done with Select map or Layered Mtl or MultiMap, or anything else, could you please instead explain what exactly you would like to achieve? I think then it would be easier for us to help you and/or implement some new features if needed.

So what would work better would be describing what kind of scene you are working on, and what kind of effect/result you need. You can do it here, or even better, contact us about this at support@corona-renderer.com

Thanks!

Hello Maru !

In fact what i was asking in the first place is already possible, with hidden params of the material and a linearFloat connected to it.

I'm creating a lot of online configurators now (see below), and i'm always looking at some ways to automatize the png output, taking in account all the possibilities : for ex. if you look at the 8pool billards tables, there are colors for the frame, the balls, the feet, the fabric and so on : instead of rendering one after one all the needed pngs, i often set an animation : untill now using MaterialIDs, next using CoronaSelectMtl.

As i'm animating the MaterialIDs into a Material modifyer, (because it was the only way), i though about a CoronaSelectMtl modifyer. But not a so good idea after thought, because of possible confusion between modifyer and material, and not really needed, with the possibility to animate the "selected mtl".

Is that more clear ?

Some configurators i've made for my customers :
Billards tables : https://configurateur.billard-toulet.com/
Mini Football tables : https://configurateur.babyfoot-toulet.com/
other one : https://stella-babyfoot.com/fr/content/28-Personnalisation-babyfoot-stella


72
[Max] Feature Requests / Re: a better CoronaSelectMtl
« on: 2019-11-06, 15:59:36 »
There is already a "Matrial" modifyer for Mat IDs... I guess the modifyer would take the lead.

That is completely different things. Material ID is essential property of every mesh's face. You can't get rid of them and there's no confusion - materials always do what material IDs tell them. In case of hypothetical CoronaSelect modifier, things wouldn't be such straightforward. Your propsed "modifier overrides material" method may work against someone else workflow. But more importantly, it would inevitably lead to confusion, just imagine what would happen when you collapse modifier stack and bake modifier into mesh. Next time you might not remember why CoronaSelect material doesn't work on some of your objects. The forum would be filled with false bug reports.

ok, i see.

73
[Max] Feature Requests / Re: a better CoronaSelectMtl
« on: 2019-11-06, 14:48:14 »

Already perfectly possible with controllers, just expose additional parameters of CoronaSelect material/map, hook bezier float controller into selected slot and animate it to your heart content ;]

Oh, ok then, no need.
- a CoronaSelectedMaterial modifyer, so i could animate the SelectedMtl ID, object by object, so i can output more complex raws of pictures with several combinations of materials...

I think it would be too complicated and confusing - what would happen if you assign CoronaSelect material to an object with CoronaSelect modifier? Which one should override the other?

There is already a "Matrial" modifyer for Mat IDs... I guess the modifyer would take the lead.



74
[Max] Feature Requests / Re: a better CoronaSelectMtl
« on: 2019-11-05, 17:59:50 »
Hi,

+1

and I'd like to suggest another addition: the possibility to "fade" a material to another, usefull in an animation of a shot.
Thank you,
Man

+1 also ;-)

75
[Max] Feature Requests / a better CoronaSelectMtl
« on: 2019-11-05, 16:37:17 »
Hello there,

The CoronaSelectMtl is very usefull for me, as i often create products configurators for my customers.
To semi-automatize the output of all colors (for ex), i usually use a multi/sub materials, then i animate the MaterialID with the material modifyer.
It works, but on simple objects / materials.
When i need some multi/sub materials for complex objects, then i can't really animate this way, at least hardly.

So i wish as a request a better CoronaSelectMtl on 2 ways :
- The possibility to have an aditional parameter for the selected material : a spinner so we could animate it and so output all possible materials on a raw;
- a CoronaSelectedMaterial modifyer, so i could animate the SelectedMtl ID, object by object, so i can output more complex raws of pictures with several combinations of materials...

Can you do that ?

Best regards.

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