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[Max] Resolved Bugs / Re: Corona AO Issue
« on: 2019-12-28, 13:26:02 »
Same here, so i +1 this topic.
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Secondly, at the end of the render during the freeze can you check to see if the bloom and glare calculation is taking place? In some cases, in particular for high resolutions it can take some time to compute, thus giving the impression that Max has frozen.
Would you be able to answer my question? :)
Rowan
@Naxos - instead of figuring out what could be done with Select map or Layered Mtl or MultiMap, or anything else, could you please instead explain what exactly you would like to achieve? I think then it would be easier for us to help you and/or implement some new features if needed.
So what would work better would be describing what kind of scene you are working on, and what kind of effect/result you need. You can do it here, or even better, contact us about this at support@corona-renderer.com
Thanks!
There is already a "Matrial" modifyer for Mat IDs... I guess the modifyer would take the lead.
That is completely different things. Material ID is essential property of every mesh's face. You can't get rid of them and there's no confusion - materials always do what material IDs tell them. In case of hypothetical CoronaSelect modifier, things wouldn't be such straightforward. Your propsed "modifier overrides material" method may work against someone else workflow. But more importantly, it would inevitably lead to confusion, just imagine what would happen when you collapse modifier stack and bake modifier into mesh. Next time you might not remember why CoronaSelect material doesn't work on some of your objects. The forum would be filled with false bug reports.
Already perfectly possible with controllers, just expose additional parameters of CoronaSelect material/map, hook bezier float controller into selected slot and animate it to your heart content ;]
- a CoronaSelectedMaterial modifyer, so i could animate the SelectedMtl ID, object by object, so i can output more complex raws of pictures with several combinations of materials...
I think it would be too complicated and confusing - what would happen if you assign CoronaSelect material to an object with CoronaSelect modifier? Which one should override the other?
Hi,
+1
and I'd like to suggest another addition: the possibility to "fade" a material to another, usefull in an animation of a shot.
Thank you,
Man