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Messages - Naxos

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151

It's not only about low poly spheres. Check out the images from my post here: https://forum.corona-renderer.com/index.php?topic=17230.msg108730#msg108730
Imagine an abstract situation where in a new version of Corona each render would come out a bit different - for example with a slight blue hue for some reason (let's assume there was an issue with white balance, whatever). What we have now is different output in the material editor (no blue hue), and different in the final rendering (blue hue). I cannot understand why we want to have different result in the material editor, than in the final rendering, even it it's consistent with what we could see in the material editor in older versions. Shouldn't consistency between the material editor and what is actually rendered be the priority??

You're right, Maru, but the fact is that the matEditor is no longer nice and pleasant to see...
I did not understaood why there is a difference, but i guess it is a way to render faster or something ?
I just hope old scenes will not render brighter now (i have customers that need to get consistant render over time)...

Vray did that kind of bad surprise to all of us several times, asking "do you want to render as before or as now"... or close to that...
VERY confusing...
With that customer, we have spent a lot of time to validate colors with vray 2.xx... and all was faulty when 3.0 came... we do had to re-validate all the stuff... And when 3.2 came out, all was again bad and we had to validate for the third time... as you may  guess, the customer was not happy and did not want to pay those extra time...

I'm about to ligrate 100% to Corona : this only one last customer left on Vray for now (as you think, he is the biggest of my customers), and i would not want to get some problems like that in the future...

So, maybe it would be good to get an optional parameter for "terminator fix" on / off, that would be included in the scene, so i can open old scene without any problem and render as it rendered before...

BTW, can you (shortly if you don't have time enough) explain wht is "terminator fix", and why it is needed and wanted... ?

Regrads

152
I still don't get it why we want to have different result in the mat editor than in the final rendering.
i have my own standard materials which the looks in mat preview sill stay the same for years.
but if now i see it brighter than what i used to see then i just simply feels something is going wrong with my material settings even though i know that everything is okay. :)
and its not about the different result we get in the final rendering because i believe we will never renders low poly sphere in actual production ever. ;)

plus, the lights in the main scene are not likelly the same that in the mat editor...
Personally i use the mat editor vignettes to see how the shader will look, keeping in mind that it will probably be different regardless of the scene's lighning... But i like to think that my shader is good because of the neutral-ness of the mat editor scene...
That is why i've started this post, because once 1.6.x installed, i've felt like it was no more the case...

Also, maybe it would be nice to get some extra scenes (not only 3dsmax's sphere / cube), like they do in Maxwell : some cloth, some floor, some SSS-ready scenes... Clever !

153
I am not aware of any changes like this. Maybe your materials in 1.5 were using some "legacy" switch?
You can increase the quality of material editor previews in system > system settings, and there are also some string options to affect the lighting in the previews: https://coronarenderer.freshdesk.com/support/solutions/articles/5000518663-string-options
I will have a look, Maru, but to be clear : i've installed the 1.6.2, open a already setted scene, and just duplicated the shader...
So the new shader is the same, but the icon was re-rendered, with this difference...
The scene renders the same, just the shader-ball is affected...

154
up...

155
I have to admit that i'm a bit scared... but ok, for now it is a good thing...

Think about Autodesk buying Alias (Maya, StudioTools...) and let it live beside 3dsmax...

156
Looks nice & usefull... Will it be downloadable somewhere ?
Or maybe a commercial plugin ?

Regards

157
Hello there,
Since i've installed the 1.6.x, i found that the shaderball is not rendered as beautiful as it was before...
Here is an example : (those on the right are the same materials duplicated from those on the left)



another one, where the chrome one seams ok...



Any idea ?

159
[Max] Feature Requests / Re: Transparent pixel rendering...
« on: 2017-06-11, 22:57:35 »
So, can I close this/move to "I need help"? Seems there is no fault in corona here

It's not a "fault", more a "request if possible"...

160
strange thing is that i was used to do that all the time, with Vray and Corona, even with maxwell back in that time...

i also can start a large bacth action within photoshop, lock the session, then when i log back it is done...


161
Maybe the last windows10 update ("creators") changed something in the lock screen background apps that prevent them to go on working ?

It is very clear : i start an animation rendering... first few frames are about 2mn to render, then i lock (Ctrl+L), wait for 2-3 hours, and when i log back into my session, the current frame is just finishing and took.... about hours to complete, then next ones are back to 2mn...

162
[Max] Feature Requests / Re: Transparent pixel rendering...
« on: 2017-05-18, 16:28:37 »
Render selection.... great idea : i'll test that !

163
Ok, i'm under windows10, up to date,
corona used is 1.5.2 hotfix
3dsmax is 2016

I'm not ready to migrate to corona 1.6 and max2017/2018 yet, for long-term customer compatibility issues...

Regards

164
it can be reproduced : i just got screwed again ;-( It did not render last night...

165
[Max] Bug Reporting / Render stops when session is locked
« on: 2017-05-06, 09:48:58 »
Hello,
Twice i got this problem :
I start an animation render, then i leave the Pc using "Windows+L" session lock shortcut...
when i come back, the current frame took hours to complete instead of 2-3 minutes...

I could imagine in a locked session, Corona stops render (i've always done this with maxwell / vray etc... never stopped anything...)
BUT, it did not act like if the render were stopped during the lock then resumed back... it just seams to render far too long...
For ex : 1 hour ago i log into my session, and the first frame (started yesterday at 6pm) was ok in 3mn, the second also, but the 3rd was started a 4am this night, and seams to have redered for more than 4 hours... of course this frame is rendered in 3mn also when i restart it without locking the session...

I tried both local and backburner with same issues...

I could let my PC logged in, but i do prefer to lock the session to prevent any chance for someone to use it...

Any idea ?

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