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Messages - Naxos

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16
oh yes, I would love this, but you can guess what is the issue... ;)

Hi Ondra, sorry i don't get it, as i'm not aware of all stories from inside.
I hope the "merge" still let you code some good ideas.

Bests.

[Edit] : Oh, i got it now : Autodesk won't let you code multiple outputs, or something like that ?

17
Why this complicated setup? Corona already has properly implemented master control in CoronaColorCorrect texmap, they just need to add this to the rest of the maps, like triplanar and UVW randomizer.

Indeed, but separated nodes would help us to connect to anything

18
Hello there, i thought about 2 new Corona nodes for materials : Multiple inputs / outputs for material nodes

Let me explain, let's take an example : CoronaUVrandomizer

A typical shader will get base color / diffuse map, roughness map, displace map, normalmap, additionnal bump map, reflexion map, all kind of maps...
If you plan to use modifyer nodes like CoronaUVrandomizer (or triplanar, tonemap control, and some others), after setting the diffuse part, you have to copy it for all other maps.
If any change, you have to make this change on each modif. node
Of course, you could connect some controller float to change all in once, but not so user-friendly, not so "Corona-styled friendly".

So here is the MultipleInputs node : a bit like MultiMap one, you could set several inputs, connect into the modif.node, and set a MultipleOutputs node as exit :
Each input # refers to the output #.

So all differents maps are going into the same modifying node, you have to manage only one set of parameters, and all outputs are put into the actual shader.

Outputs my be like the included AdvancedWood outputs slots, you see ?

Intup #1 goes to output #1
Intup #2 goes to output #2
Intup #3 goes to output #3
 and so one, all of them modified by one node.

Here are the nodes that could take benefit of that :

CoronaAO : inputs/outputs would be for different meshes
CoronaBitmaps : if we need some settings inside
CoronaBumpConverter for different meshes
CoronaCurvature
CoronaDistance
CoronaNormal especially for "add gamma to input", but not only
CoronaRaySwitch
CoronaRoundEdges
CoronaWire

And for sure :
CoronaTonemapControl
CoronaTriplanar for several meshes, but mostly for same shader
CoronaUvwRandomizer for several meshes, but mostly for same shader

What do you think ?

Please see ayttached of what it could look like.

19
Hello friends, does someone know if on day Corona will be compatible with vRayFur ?

and vRayplane, but less important

Or maybe a future "Chaos Fur" would be better...

20
[Max] Feature Requests / Vray Enmesh compatibility
« on: 2022-07-25, 16:54:55 »
Hi there,
It's been a long time that i did not post some crazy requests here.

I've just played a bit with Vray's Enmesh modifyer : incredible !
Of course, as it is a modifyer, i've tested it using Corona renderer, not rendered.

So, please, make Corona compatible with it, please please please !

Regards.

21
[Max] I need help! / Re: DRserver won't work anymore
« on: 2022-02-23, 16:21:10 »
Yesterday i tried again, and it worked...
If the problems comes back, i'll try to start max and start a corona render within it.

22
[Max] I need help! / Re: DRserver won't work anymore
« on: 2022-02-18, 11:58:15 »
Hello GeorgeK,

I've used the exact same installation exe, 7 hotfix 1

regards

23
[Max] I need help! / Re: Backburner VS DR RAM usage
« on: 2022-02-17, 12:29:13 »
Up !
The problem is still here with 7.1

24
[Max] I need help! / DRserver won't work anymore
« on: 2022-02-17, 12:22:10 »
Hello guys,

Since this morning (yesterday i had a windows update), DRserver is having a strange behavior :
Once started, nothing happends, 3dsmax (2022) is not started, and if i click the green up arrow to start it manually, i get an error in the log (see attached):

2022-02-17 12:16:14   Corona not found in C:\Program Files\Autodesk\3ds Max 2022\plugins, make sure Corona is properly installed.
2022-02-17 12:16:14   DR Server closed

Of course the CoronaMax2022.dlr and CoronaMaxUtils2022.dlt are in the right folder, plus i've removed and reinstalled it, just in case...

Any idea ?
PS : also, it responds to the ping when main PC is searching LAN

25
Hi there,

@odil24
One main reason for me not to migrate from well-known 3dsmax to fresh new Blender, is that Corona Renderer is not available for it.
So your project is really important for me. Thanks for that.

I'm an official CoronaRenderer user, so version 7.1 is installed on my PC.

I've downloaded the blender 3.2.0 and your plugin, installed it following your telegram video, but nothing happends : the blender render window is here, not the corona one.
I've set the corona renderer folder to "C:\Program Files\Corona\Corona Renderer for 3ds Max\Standalone\Corona.exe", as i'm a registered user.

Is your script ok to use with Corona 7.1 ?

Did i miss something else ?

Best regards.

26
[Max] Resolved Bugs / DRserver messing-up with ram
« on: 2022-02-09, 13:26:33 »
Hello there,

I have a strange thing with DRserver (Corona 7.1, 3dsmax 2022, windows 10)

It says ram used 89.1Gb / 63.69 Gb, but the task manager says other things...

Please see screenshots :

27
Yep, works.

Hello,
I've tried the max file, as soon as i'm putting a bitmap in the OSL file name, it hangs (not crashed, but 99% cpu, even after 15mn), just trying to render the normalMap node.

I first thought it was because of my disp map set to 16bits, but it does the same with a simple 8 bits jpg.

Any idea ?

29
Up !

30
[Max] I need help! / DRserver sends 45 passes instant !
« on: 2021-12-23, 11:33:33 »
Hello there,

I guess i should find a way to flush the full DR files on my second PC, here is the story :
- I have 2 exact same PCs : 5950X, 64gb ram.
- I send a render with 35 passes on both (using DR)
- The main PC renders 5-6 passes while the second loads the scene, parse and so on.
- as soon as the 2nd PC starts rendering, the main says "collecting data from slaves..."
- and at final render it is still grainy, saying 54/35 passes, with 45 from slave.

Of course the slave did not render that many passes
The render reflects more 5-6 passes than 35.

Any idea ?
I've flushed the "C:\Users\claud\AppData\Local\CoronaRenderer\DrData" folder, just in case.
Any temporary folder / files elsewhere to flush ?

Please help ;-)

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