Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mike_kennedy

Pages: 1 ... 4 5 [6] 7
76
I have, the file sizes get me in trouble a little with file space at work :)

 Thinking I might need to go EXR
...having a lot of issues with Tiff's as well and Corona.

Half the time my tiffs save greyscale.

77
[Max] I need help! / Render Passes: Object ID
« on: 2014-08-11, 21:53:50 »
I am trying to replicate Object ID's like I normally would in Max, but the workflow I am trying to use with Corona seems to be wrong, guessing user error:)

I set up Object ID's on all geometry, but the objects I gave identical ID's still come out with different colours in the ID pass no matter the option I choose with in the Cmasking_ID element.

Is there something obvious I am missing?

Using Alpha 7.1

78
Gallery / Re: Hana
« on: 2014-08-05, 23:25:54 »
Nice:)!

79
Work in Progress/Tests / Re: WIP Renders
« on: 2014-08-01, 16:25:47 »
A few revisions on the lighting and the layout.

80
Gallery / Re: Corona Medical Animation
« on: 2014-07-30, 20:31:35 »
Sure thing,
I set this to render at 18 minutes a frame to get this quality. It's lit with one very soft diffuse light from above and an HDRI provides the main lighting.

81
Gallery / Corona Medical Animation
« on: 2014-07-30, 19:12:17 »
This was the first animation done using Corona render at my office.
Another Candidate for SSS :)


82
Work in Progress/Tests / WIP Renders
« on: 2014-07-30, 18:28:54 »
I haven't submitted any images so far, I have attached some that I have been making with Corona.

I noticed a build with SSS is out.
Would love to get a hold of it to add that shader to the brain and heart is these images :)


83
[Max] Resolved Bugs / Re: 3ds max crashing with the latest
« on: 2014-07-29, 21:17:12 »
I am getting this as well with Alpha .7 and .7.1 with Max 2015. It's reproduce-able.

84
When outputting render elements with Png's set to 48 trillion colours, the files are getting corrupted.
I have moved over to  32 bit tiff's for now.

85
I have 2 files so far where I duplicated Corona lights. With Alpha .7 and .7.1
When I try to load the files now, made with apha 6, the file crashes.

I found out it was duplicated / copied Corona lights, instanced or copied.

I figured it out by merging everything with and without the lights and then bringing in, via merge, the lights one by one.
When the copied lights are merged, Max 2015 Crashes.
Files opened normally, via file open, will crash is a copied light exists.
Merge was my workaround.
Happens pretty much every time I copy a light in a file and save and reload.
Regards
Mike K

86
[Max] I need help! / Re: Brass / Copper Cladding Material
« on: 2014-06-24, 23:14:03 »
There is a Cedar Shake material and a few Brass copper shaders here that might help:

http://coronamaterials.com/material-library/


88
I am saving out 48 trillion color PNG's in the render passes, using only Corona render passes.
I am getting two oddities with this file.
The PNG's are saving corrupt so I have to save manual from the Corona Frame buffer, and the Z Depth saves completely incorrectly.
I have attached some images here to look at.

The broken PNG's are all 26K, so guessing they are just not saving anything.


89
News / Re: Illumination from Corona lights in viewport
« on: 2014-06-10, 23:36:30 »
For the HDRI preview in view I use the skylight now, seems to be good enough to locate the rotation and it is seamless with Corona because Corona seems to ignore it at render time :)

90
I used the installer and did a manual install, all the files are there. Could this be a permissions issue, I am not the administrator on this PC, no one at my office is.

Pages: 1 ... 4 5 [6] 7