I'd would love to use Gamma 2.2, but render to texture doesn't seem to respect it.
Is there a way to fix that, here are the proper Corona settings, the wrong image was attached before. We have the workflow for compenstating for the Gamma switch in Vray, exposure control *.45 and it seems to works well, little to much contrast.
With baking in Corona the contrast seems reduced compared to the renders, migth be user error though :)
Also, even with padding of 32 pixels, there are a lot of seams in Corona bakes compared to Vray:
http://vdcdemo.aareas.com/vdc3d/modelpreview.html?modelname=3975I_Mulbury_WebGL_Cor_BM_LM_073-WEBGL%20&username=mikek&date=7-20-2017&version=V1(Bakemaps and lightmaps both have the issue)
The bleed seems to go to black a few pixels early, where as in Vray it takes the last light pixels and bleeds them out 32 pixels.
Attached is a light map with the UV's super imposed
We are completely new to baking in Corona so there might be stuff we are missing.